Showing posts with label Gnaar Mok. Show all posts
Showing posts with label Gnaar Mok. Show all posts

Sunday, July 20, 2014

Morrowind Day 96 - The More Things Change

19 Sun's Dusk
~~~
The completion of my Redoran stronghold is now my highest priority. It will certainly be a great deal more secure than my gifted house in Ald'ruhn and hopefully a great deal larger, for my collection of equipment and curios is starting to overwhelm the small adobe.

However, any further construction on the stronghold has been oddly halted until my place within House Redoran has risen. I cannot think of why they would simply not start the construction until I have met this requirement, but who am I to speculate on the political workings of one of Morrowind's Great Houses?

So I spent today running to and fro for the House, mostly for Councilor Athyn as I am already well-known to him and thought well enough of for him to trust me with problems of a more personal nature.

His son's trouble had not ended with his return to the Sarethi manor. Soon after, the young man was accused of the murder of a friend of his, the late Bralen Carvaren. The death of Bralen was indisputable, for the body was quickly recovered and evidence pointed towards Varvur Sarethi as the murderer. When I spoke to the boy he admitted that the guards found him close to his friend's body, but that he had no recollection of that evening at all. I was about to suggest that he and his friend had been too deep into their cups, but then he mentioned a series of bad dreams he had started to suffer in the days leading up to Bralen's death.

Bad dreams? That sounds familiar! I have not received any in quite some time, I imagine Dagoth Ur has given up on me. But it seems odd that he would target the son of a Redoran nobleman. Varvur was growing increasingly nervous as our little interview went on, but he confessed that all of his bad dreams were of killing his friend, Bralen. He then sought assurance from me that those dreams did not actually mean he killed his friend. Athyn's son is not particularly bright. Of course that's what the dreams meant! But it did not mean Varvur was guilty of murder.

Further supporting my impression of the youth as slightly dim-witted, he appeared to suddenly make the connection between the acquisition of an ash statue and the start of his violent dreams. Hearing this I considered the mystery pretty much solved and took the statue out of his room, leaving him a little calmer than when I found him.
Athyn suggested that I speak to someone at the local Temple about the statue to see if they can determine if it influenced his son. I had no doubt in my mind that it did, but decided that the word of a Temple Dunmer would trump that of a Khajiit in this matter. He recommended a priest named Lloros.

Lloros was friendly enough for a Temple dweller which means he curtly demanded the statue from me immediately. Once in his possession, he was somehow able to sense an enchantment on it that could have influenced Varvur. He asked that I ask Varvur to come see him so that Lloros could determine whether Varvur was still under the enchantment's...enchantment.

And that was the end of it, at least for the Sarethi family. I cannot help but feel that the only manipulated party may be myself. Lloros's part seems to have been a little too convenient and simple. Perhaps the statue was a scapegoat and Varvur's 'visit' to the Temple is for legal consultation instead of divination. I could be wrong. Even if I was not, what could I do about it?

I went back to the manor to deliver Lloro's summons and received Athyn's thanks, along with another task. This one was very political and the result of poor relations between House Redoran and House Hlaalu. Specifically, a retainer of House Hlaalu, Ondres Nerano, is spreading a rumor of infidelity between a Redoran Councilor and another nobleman's wife, a typical indiscretion of the high-class in every province. Of course, House Redoran is complaining of this obvious slander, while House Hlaalu would likely insist it is only stating facts.

Whether true or not, Athyn has decreed that as a retainer of House Redoran myself it was my duty to confront the Hlaalu noble spreading the rumor and 'convince' him to desist with his gossiping. Should this fail, Athyn permitted me to challenge the nobleman to a duel to the death in order to cleanse House Redoran of this stain. I remember hoping it would not come to that, but this is Vvardenfell.

Ondres lived in Balmora, which was fortunate for it meant I only needed to walk to the Mages Guild in order to reach him. The Balmora Mages Guild was surprised to see me back so soon, but I assured them that I was only taking care of a little business in Balmora and not leaving on another long trip. I was not told where Ondres was in Balmora, but a helpful Altmer in the Lucky Lockup corner club gave me directions to the Nerano Manor, which is situated up on the hill across from Nalcarya's shop.

He made the task an easy one. Ondres refused to issue a retraction to his statements, stating that as a Redoran I was obviously too stupid to see the truth of his words. Harsh against a fellow Dunmer I suppose, but we Khajiit are more than accustomed to scorn and ridicule. Most of us retaliate by stealing from our would-be tormentors while they sleep, but I digress. He boasted that if I was looking for a duel, then he would be more than happy to oblige. 

I have written this before, but what is it about me that fails to suggest that I may just be a dangerous opponent? I have slain far more frightening things than Ondres has likely ever dreamed of, yet he charged at me, fists swinging wildly. For my part, I used a scroll to summon a Frost Atronach, which proceeded to chase him around his own manor. His efforts at killing the beast were admirable, if ineffective, for the chairs and cups he threw at it either shattered on impact or were swatted out of the air. 
After a few amusing minutes of this, he yelled that I won the duel and he would retract all of his statements against House Redoran if I would just remove the "ice titan" from his home. I graciously accepted and sent the Atronach back to its Plane with a few strikes from my spear. I do wonder if it felt a little betrayed by my intervention as it disappeared. I used my amulet to teleport back to Ald'ruhn.

I left out the details of the duel, but Athyn was pleased to hear that the honor of House Redoran was still intact. He had an additional job for me, of course and this one meant some walking. Complaints of smuggling have come from Gnaar Mok and the Great House has decided to reply. I am to travel to the fishing village, find the smugglers, and dispatch them. I suspect the "complaint" is from a rival gang of smugglers, for who in Gnaar Mok would see it as anything but another way to earn some more coin? Nevertheless, I left Ald'ruhn as the Sarethi manor was preparing to sit down for lunch and made my way to the hills separating the dusty plains from the marshes of the Bitter Coast.

I made my way across the rolling ash hills outside of Ald'ruhn, dodging bothersome Nix-Hounds and Cliff Racers and was lucky enough to find a stretch of the barrier hillside that I was able to scale without the aid of my levitation amulet. A gentle slide down the other side of the hill and into the humid, wet air of the Bitter Coast's plains. Between the plains and the marshland lie another chain of hills and I had every intention of simply levitating over them when I encountered the Redguard.


She introduced herself as Pemenie and asked if I was interesting in making a deal, immediately marking herself as a suspicious character. Her request was convenient: that I escort her to Gnaar Mok. I was going there anyway, so I agreed to slow my pace on her behalf, though it meant finding a pass through the hills. She was pleased and offered me a pair of magical boots as payment for my service. Boots are useless to me, but she would not hear of my refusing her reward, so I accepted and started thinking of people I knew that needed a pair of boots.

This was evidently not Pemenie's first trip to Gnaar Mok, she knew where a pass cut through the hills into the marshland, her request of me was out of concern for the growing number of hostile Nix-Hounds and Cliff Racers that live along the Bitter Coast. The trip was uneventful and wet; it started raining as soon as we descended the hills into the marshes, but we encountered no hostile creatures.

Once we reached the fishing village Pemenie handed me the boots, calling them the "Boots of Blinding Speed". She made herself scarce quickly, boarding a small fishing skiff captained by a young Dunmer and the two women were quickly sailing away.

The reason for her hurried exit may have been the boots themselves. Though useless to me, I was curious as to how they were enchanted. I could barely sense if the boots would in fact lend additional speed to the wearer, but my skill within the Illusion sphere of magic made it very easy to see that the boots were completely blind the wearer as soon as they were worn. She never lied, they really were boots of blinding and of speed, though of the latter I know not how much. Given the blindness enchantment I did not think it responsible to throw them away, perhaps I can find a mage somewhere willing to pay to display the pair of oddities.

But I had business of my own with Gnaar Mok and made a few inquiries. Rumors had it that smugglers in the cave to the south of the village had lost their 'source' in Balmora and had resumed business with someone in Ald'ruhn. That sounded like Shurinbaal to me.
Athyn had told me that the 'leaders' of the smugglers were a couple by the names of Daroder and Enjine, but I cannot say I had any opportunity to ask any of them for their name while they were trying to kill me. A Redguard woman predictably assaulted me as soon as I stepped inside, but she was poorly armed and the battle was soon over.

Though hardly a match for me in combat, they evidently were worth the attention House Redoran was paying them today. Several large rooms were stacked with crates and chests, all of them full with various goods, most of it sundries worthless to me. After I had slain the smugglers and satisfied my curiosity I used my amulet to travel back to Ald'ruhn.

The councilor's next task was a bit of an embarrassment for me. Athyn wanted me to travel to a former egg mine where a maddened Redoran lord had set himself up as the 'Lord of West Gash' and was busy extracting a toll from passing travelers. He stated that he would rather prefer the man be cured of his malady rather than killed and suggested I speak with the man's father before searching out the mine.

Unfortunately the directions he gave to the mine made me realize I had unknowingly taken care of this problem nearly a month ago when Galsa had asked me to visit the construction foreman at the site of what might eventually become my finished stronghold. Athyn took the news well, graciously stating that I could not have known who the man was at the time. 

That was the last of the tasks Athyn had for me. He recommended that I speak to Councilor Hlaren Ramoran or Mistress Brara Morvayn for further duties. Only after I have won their acceptance will my stronghold be completed. Per Athyn's recommendation I visited the Ramoran estate first.

As Athyn said, the concerns I would be dealing with were 'worldly concerns' and not anything I would have trouble with. Hlaren's first request was for me to travel to Gnisis and speak to his tax collector there in order to collect the money owed to House Redoran. I rather suspect I would be able to pay the taxes out of my own wealth, but the councilor made no mention of how much I was to collect...which I thought odd.

But by then the sun had set and walking to Gnisis in the dark, even with my superior night sight, held no appeal to me. Tomorrow morning I shall be at Gnisis and take care of this matter. I have waited long enough for my much-promised stronghold and a large part of my plan to defeat Dagoth Ur relies on my actually residing there.

Sunday, March 16, 2014

Morrowind Day 82 - The Sixth House Outpost

5 Sun's Dusk
~~~
Today was the first morning since arriving at Vvardenfell that I have woken up in a ship. The first time I woke up sharing a closet in the cargo hold with a Dunmer, today I have the cramped cabin of the former Captain. I am moving up in the world, however slowly.

My plan this morning was to stop at Hlormaren to make sure it had not been taken over by smugglers, slavers, the Sixth House, or any number of other nefarious groups. I wasted no time visiting Hla Oad and enjoyed the relative lack of humidity the early morning let me experience.

I chose to walk along the small islands just off the coast rather than walking directly to the fortress. This led me through a Daedric ruin just to the west of Hlormaren, but I encountered little resistance to my passing through and did not take the time to explore the interior. There was another ruin on what could be considered an island just north of the one I passed through and it was on the way to Hlormaren, so I made a brief stop there as well. Again, nothing in the way of hostilities and nothing noteworthy on my way by.

What was noteworthy was the small Dwemer fortress sitting alongside the second ruin. I had not been aware that the Dwemer built in this part of Vvardenfell, but it was certainly there, now being slowly flooded by the swamp resting just outside the entrance. I suppose the Dwemer might have constructed this as a sort of outpost against raids from the mainland, but my guesses will not come to much. I was tempted to stop in and see what I could find, but the swamp was audibly trickling inside the ruin and I suspected opening the door might wash me inside, covering me in swampy water. So I passed it by.
The cave I came across on my resumed way to Hlormaren, I did not pass by. So far I have been encountering the Sixth House more often in abandoned caves and mines than anywhere else outside Ghostfence. So while it may sound backwards, caves are currently my highest priority.

The Sixth House is never subtle about its presence. Right inside the cave were a large amount of red candles, wall markings, idols, and one of the ever-smiling (or grimacing?) Sixth House magic-users barely visible in the gloom the candles did nothing to dispel.
A few silvered arrows from my short bow took care of it and other than a few crazed Dunmer and one Blighted man, I was free to explore the cave unmolested. I found more of the crude shrines with glistening white chunks of flesh tied to them, as well as an altar with a series of large bells and what must have been the bell hammer, though I am not sure what creature could have lifted it. A few of the red statues were scattered around, good enough reason to believe the sailor acquired his from this place. 
Like most of the Sixth House bases, this one had a small collection of treasure stashed away in the ever-present stone troughs the cult seems to be manufacturing somewhere within Red Mountain. Most of the 'treasure' consisted of the cast-offs from the maddened, naked Dunmer who had given themselves over to Dagoth Ur. Naked and only sometimes wielding a weapon, they never fail to charge directly at me, screaming for Dagoth Ur's protection. So far he has not answered their calls to any discernible effect. I sifted through the shirts and trousers, finding only a few scrolls worth carrying out to sell. 

The sailor on Grytewake had no visible sores or any other sign of his conversion and I do wonder how many secret cultists Dagoth Ur has in Morrowind. A horde, ready to rise up and destroy the Imperial Legions? A select group of individuals to act as elite agents behind the scenes of the war looming on the horizon? There are always more questions than there are answers.

With that occupying my mind I left the cave and trudged through the swampland towards Gnaar Mok, Hla Oad's slightly less hostile sister-village...which is not  saying much. As luck would have it, I found a second cave before reaching the town.
This time no red candles, flesh-decorated shrines, or spell-slinging cultists greeted me upon entry. All I got was a wet tunnel of bare rock. The tunnel opened into a room with wooden scaffolding leading further into the cave as well as upwards via stairs to a second tunnel. Patrolling the upper part of the woodwork was a woman with a cheap looking bow who immediately started firing arrows at me. What if I was a new customer of theirs? The first two arrows bounced off my breastplate and her third missed completely. For whatever reason, she charged down the stairs, dagger in hand, intent on somehow stabbing me to death. The encounter is even more odd considering that the crates scattered about the room contained, among other things, two Dwemer axes. The lady might not have been trained in the use of an axe, but I am sure she would have been much better off with one compared to the pitiful knife she had.

The upper portion of the cave led me to their sleeping quarters where a second Dunmer futilely attacked me. To my surprise, a Redguard woman was tied up on a pile of empty sacks. She asked if I was here to rescue her and was very confused when I burst out laughing. She laughed politely when I explained the coincidence between today and yesterday, then asked if I could escort her outside, clearly not seeing any humor in the event.

She thanked me when we went outside, assuring me of her desire to return to Hammerfell but regretting that she had nothing to reward me with. I told her reward was not my concern and wished her a safe trip home. Should I fail my duty here, the Redguards' province will still not be far enough from Dagoth Ur's influence.

I did return to the smugglers' cave to look for valuable things, but again found only scrolls. There were ten scrolls powerfully enchanted with a version of the Alteration 'Unlock' spell, an odd collection given the seemingly random nature of a smuggler's usual inventory. Perhaps they had a heist they were planning or a client whose request they were filling. I will never know.

The residents of Gnaar Mok were wary of me, but I was helpfully directed to a nearby abandoned fishing shack to spend the night in. The local noble, a Hlaalu named Almse Arenim, has been seeking renters for the place, but locals are afraid the place is haunted by the ghost of the former resident and she has had no luck. The villager who suggested the shack assured me that spending one night there would not raise the noble's ire, so I figured I would give the place a look at the very least.

It did not have much to offer other than solitude and the rotting stench of the swamp, but that was better than spending another night in the cabin on Grytewake. It was late in the night when I entered the shack, but I still managed to spend time practicing my alchemy, a task of mine long overdue. I had some success with my more expensive ingredients and the scroll I keep to jot down recipes has a few more entries on it now.

And today is now over. Gnisis will likely be my next stop tomorrow. I have only been away from home for two days and the prospect of returning to a 'civilized' town is appealing to me. I must be growing soft somehow.

Thursday, June 6, 2013

Morrowind Day 51 - Assault on Ilnuibi

4 Frost Fall
~~~
Habits are hard to break, especially those that surround your morning routine. Despite not getting any sleep yesterday, I still woke up at my usual time this morning: just before the Guild's communal breakfast.

I could have simply paid Masalinie to teleport me over to Ald'ruhn, but I do not want to become like the other members of the Mages Guild: knowledgeable and strong in the ways of magic, yet unwilling to walk out the front door. I always will be a Scout of the Imperial Auxiliaries and I decided to walk from Balmora to Ald'ruhn, just to keep myself in shape for doing such things.

Naturally, this meant it started to rain as soon as I left the town.

Other than being wet, the walk from Balmora to Fort Buckmoth was uneventful. As always, I took the opportunity to shoot some arrows at wild rats and scribs to keep up on my practice, but I saw nothing out of the ordinary.

Word of my arrival preceded me. The Champion of the garrison, Raesa Pullia, had been waiting for me and immediately launched into an explanation of what had happened. She had sent a doubled patrol to what she thought was a simple smuggler hideout, but the dozen troopers encountered far worse. They initially made good progress into the cavern unopposed, but came under attack by cultists and the corpus monsters I have become more accustomed to. The troopers, experienced as they were, were not as accustomed and attempted to retreat. Apparently they got lost and ambushed by a man-creature calling itself Dagoth Gares, whom killed all the remaining troopers save for the one that stumbled back to the fort. Infected with corpus, the unfortunate man could only rant about the Sixth House and Dagoth Ur before expiring. 

Raesa confessed to being shaken by the whole ordeal and the morale of the garrison was quite low following the trooper's gruesome death. She asked that I go to Gnaar Mok and investigate the cave, if possible killing this Dagoth Gares and his followers. I felt up to the task, after all, it would not be the first Sixth House base I have destroyed.

So it was back into the reeking swamps for me as I walked to the fishing village. I accidentally got a small preview of what I would be finding when I stumbled upon a small cave. Thinking it might be Ilnuibi, I entered cautiously and was immediately attacked by one of the faceless creatures. It was obvious that the cave was not the one I was seeking, for it only had four large alcoves and was impossible to get lost in. The fourth alcove was joined to the entrance via a small stone outcropping along a pool of lava, which I wound up throwing a corpus-infected man into. There was little treasure to be found and only four creatures in the entire cave, one of which was a cultist.
The villagers at Gnaar Mok were suspiciously unaware of everything. They were able to tell me where Ilnuibi was, but referred to it as a smuggling hideaway. Questions about the Imperial Legion patrol were met with silence and the whole thing left me uneasy. I had assumed the Sixth House's reach would extend from the Red Mountain, rotting the island from within, but it appears there are pockets of Sixth House loyalists along the coast as well. This is worrying.
Ilnuibi is just north of Gnaar Mok, which makes the villagers professed ignorance even more unbelievable. The inside of the cave opened against a small waterfall of seawater leaking in from above, making the descent in armor a treacherous and very wet task. A long corridor spanned before me and at the end, a faceless denizen a good distance away. It started to run towards me, but the entire corridor was flooded, so his progress was slow, giving me plenty of shots with the bow. It fell dead after covering less than half the distance to me. 

I found the first of the dead Legionnaires at the end of the corridor. I had expected the patrol to be armed typical of the Legion, but the soldier had a large two-handed Dwemer battle axe still clutched in his hands. To his respect I let him keep it. The corridor continued onwards, all of it flooded and I felled several of the faceless and one of the stone-faced creatures with my arrows. The cave might have been a mine of some sort in the past, for at the end of the corridor sat a thick wooden door...not something you usually see underground.

Immediately past the door was another dead soldier, this one on her stomach and just as richly armed with an enchanted two-handed sword and an Orcish cuirass. Unlike the first, she was on relatively dry ground and seemed unharmed. When I flipped her around I nearly lost Ajira's breakfast. Her face had been brutally clawed away, leaving just a gaping, gore-filled hole. I do not remember what happened after that, just that I came to my senses at another worn, wooden door with no recollection of how I got there.

Through that door was one of the grimacing stone-faced creatures who, instead of casting spells, started clawing at me. Its hands were dry though, but the soldier's fate lent me strength enough to impale the creature straight through and into the cavern wall. Its shriek as it clutched at through its stomach (if it had one) felt as if it had pierced straight through my skull.
I was just about to yank the spear back out when I heard the laughter and startlingly soft, deep voice. "The Sixth House greets you Lord Nerevar, or Kerra, as you call yourself..." and into the corridor walked a tall, robed figure...with no face. It had a mouth, but might have been one of the faceless creatures at one point, for the hollow in the skull was present, but this creature had a tentacle-like protrusion growing out of the hole. Yet after he greeted me, he smiled, an effect that made him look oddly normal. This was Dagoth Gares.

I felt unprotected without my spear, but I felt that if I tried to extract it, he/it would stop talking and start attacking. The fate of the troopers aside, this was also the first opportunity I had to gather intelligence from a Sixth House follower, so I cautiously drew the strangely shaped Daedric dagger and we had what could almost pass for a pleasant conversation.

He had much to say. He apologized for the hostile reception, but professed regret that, until I declare my friendship with Dagoth Ur, the servants of the Sixth House would treat me as an enemy. Among all of Dagoth Gares declarations, this initial one is the most curious and the first sign that Dagoth Ur is attempting to avoid a conflict with either myself or whomever he believes me to be.

When asked about Dagoth Ur himself, I was told that he is awaiting me under the Red Mountain, with a hand extended in friendship in honor of the camaraderie we shared long ago. Should I seek out Dagoth Ur, I need only renew that ancient friendship to receive his alliance in "setting  the world aright", to quote Dagoth Gares. I wonder in what shape the world was in when Lord Nerevar walked in and setting the world right meant infecting people with body and mind warping disease.

I pressed Dagoth Gares to go into more detail as to what Dagoth Ur's "friendship" would mean. In response, he relayed a message evidently dictated from Dagoth Ur himself:

"Once we were friends and brothers, Lord Nerevar, in peace and in war. Yet beneath Red Mountain you struck me down as I guarded the treasure you bound me by oath to defend. But, remembering our old friendship, I would forgive you and raise you high in my service."

The message, delivered in Dagoth Gares's calm voice, I remember exactly. It raises a lot more questions than it answers: Did Lord Nerevar attack Dagoth Ur underneath Red Mountain? What treasures and what oath? And why does he think I am Lord Nerevar? So much time has passed since then, surely he must know that everyone he knew has aged and died long ago. I came to Ilnuibi seeking answers and wound up coming out of it with more questions.

As Dagoth Gares continued to talk, the fur on the back of my neck started to rise. It used to do that back in the Auxiliaries right before ambushes and I used to be in demand for long patrols just for that purpose. The smooth-talking monster was going to do something soon, I just did not know what. Figuring that there is little sense in letting your enemy strike first, I launched myself at him with my dagger, catching him in mid-sentence. His misshapen face clearly showed surprise, interesting proof that Dagoth Ur's higher minions are allowed a greater amount of intelligence and initiative.

Perhaps he was feeling overconfident, for he had let me strike first and in close quarters. Faced with my dagger, he was hard-pressed to cast the spells he depended on and resorted, unskillfully, to fighting me bare-handed. As he collapsed on to the stone ground, he smiled and pointed at me:

"Even as my Master wills, you shall come to him, in his flesh, and of his flesh"

Then with a rattling gasp, he died and no spell came of his decree, other than a vague itchiness. The men and women of Fort Buckmoth have been avenged. I finally retrieved my spear and searched the body. The only thing of interest I found was an amulet and a note evidently penned by Dagoth Ur himself, a message which Dagoth Gares had faithfully delivered pretty much word for word. The amulet was not magical, but it did bear an odd mark on it, so I took it to show to my friend. Perhaps he will know more about it.
Beyond the corpse were troughs similar to the ones in Telasero, but these only contained clothing and miscellaneous items not worth the trouble of carrying. After satisfying my curiosity, I drank a potion of Recall and was whisked away to my home in Ald'ruhn. I expect my sleep tonight will not come easy, but I am also no rookie to combat. If needed, Ienas has left some fine liquors here, but Khajiit are not exactly known for holding their alcohol. 

This itching is quite an annoyance, but probably nothing that a bath will not fix. Tomorrow: a return to Fort Buckmoth, then reporting back to my friend in Balmora.

Wednesday, October 3, 2012

Morrowind Day 18 & 19 - A very long day

2nd Hearthfire, 3rd Hearthfire
~~~
The past two days have been busier than usual and given that I worked through the night, today's journal entry will span both today and yesterday. Note to self: don't make this a habit!

I woke at the Vivec Mages Guild late, at 8am and grabbed a mobile breakfast before walking out into a dreary overcast morning. I wonder what it would take for the sun to shine on Morrowind once in a while.
A typical morning in Vivec
Aurane was glad to receive her Roland's Tears and exchanged a rare fate potion for them. I never put much stock into the fate potions myself, but drinking one was said to somehow link you to the Gods, increasing your chances of succeeding at anything...until it wore off. I can't see how a potion that relies on beings so capricious can always be said to have positive results, but I'll hang on to it until I can barter it for something more predictable.

With nothing else to do in Vivec, I decided to take care of some unfinished business back in Balmora. Ajira greeted me cheerfully when I popped into existence in her "lab" and I bartered the remaining gems I had taken from Arkngthand to her in exchange for various restorative vials.
I also reported my progress on the task my friend had given me and he seemed pleased, but said he would need more time to digest the material I had given him. He gave me some scrolls of Divine Intervention which would teleport me to the nearest Imperial Shrine and promoted me in his organization. What benefits, if any, come with my promotion remain to be seen. So I have some free time from my semi-official obligations for the time being and plan on making the most of it. 

By "most of it" I mean, "wander around Balmora wondering what to do". Working for Ranis at the Mages Guild was an option, but both Ajira & Sharn had recommended speaking with Edwinna at the Ald'ruhn Guild instead. I was about to teleport over to Ald'ruhn before Ygfa suddenly came to mind for some reason. The Nord had mentioned I would be a decent recruit for the more militant side of the Imperial Cult and I thought it would be a nice change from the Mages Guild, so I teleported back to Vivec, much to Ajira's amusement.

The walk to Ebonheart was much like the walk anywhere has been lately: cold, damp, and boring. I need to find more reasons to spread my travels around, so far I've been stuck on the Bitter Coast. I had been hoping that joining the Imperial Cult would widen the scope of my journey, but it did not, as further events would prove.
A few inquiries pointed me towards Ruccia Conician, head of the Morrowind chapter for the Imperial Cult.  She was quite relaxed about my joining, accepting my fifty Septim 'donation' and welcoming me to the organization. She recommended I speak with Lalatia Varian within the Ebonheart Chapel about duties. We spoke about my history and what I was looking She in turn directed me to Kaye, a Redguard in charge of the shrine sergeants of the Imperial Cult.

My first task was to track down an Altmer, Caryarel, who had been a patient at the local infirmary up until a few days ago, when both he and a valuable limeware bowl disappeared from the Chapel. Kaye had no information as to his whereabouts and suggested I speak to the local Altmer living in Ebonheart. This simple task would in some ways wind up being my most trying so far.

An Altmer by the name of Fainertil was able to point me to the fishing village of Gnaar Mok when I asked him if he had heard of Caryarel. The combination of his Altmer skin and the brutish iron armor favored by the Nords made it easy to mistake him for an Orc until he spoke. While certainly not unheard of, it an Altmer wearing heavy armor, especially Nordic iron, was a rare sight and I wonder what his business in Ebonheart was.
An easy mistake to make
I took the boat from Vivec to the fishing village of Hla Oad, but the trip took seven hours, owing to having to sail against Vvardenfell's counter-clockwise coastal currents. It's due to those currents that this journal entry spans two days, since I spent most of those seven hours dozing. The young shipmaster was surprised that I was willing to sleep on the small craft, but shrugged and mumbled her consent. The Dunmer as a whole are not to be sought for their skills in idle conversation.

She gently shook me awake when we finally reached the village and I was startled to see that the overcast afternoon had slipped into an overcast evening. My aquatic guide told me she figured it was about ten in the evening, which proved correct. I had no desire to spend the evening in the village and I wasn't tired anyway, so I hired a second shipmaster to take me to Gnaar Mok immediately.

The second leg of my trip was mercifully shorter and I finally arrived at the village at two in the morning. I hadn't napped on the trip over, but I wasn't tired yet either, so I walked around the town for a few minutes, getting my bearings and trying to locate my prey. Caryarel turned out to be easy to find, being the only Altmer in town. A limeware bowl is a large thing and certainly nothing he would be carrying on him, but I didn't know which house was his. A stranger poking around everyone's  houses would certainly raise some ire, so I had to settle on more subtle methods. A Khajiit who called himself Wadarkhu pointed me to Caryarel's home after my "gift" of one hundred Septims, saying something about not liking independent competitors anyway.

By four in the morning I was ready to put my plan in effect. Wasn't a big plan: wait until Caryarel wasn't facing his house, then try my unlocking spell to gain entry and hopefully recover the bowl before he noticed what had happened. Sometimes the simple plans are best, because it worked beautifully. 

Luck must have been with me, for he never saw me press my palm to the lock and slip into his house. The bowl was secreted in a worn barrel in the corner of his modest dwelling and I delicately lifted it out. With luck he won't notice it's gone for quite some time and he'll probably blame one of his fellow residents. Now that I had the bowl, leaving was going to be a bit trickier. I had no desire to kill the man, so I had to leave the hut before he decided to come back. In the end I simply trusted fate and sneaked back out as quickly as possible. Fate again was on my side (without drinking the potion!): he was preoccupied on the far side of the village and never saw me lock the door as I left.

I was not looking forward to the boat trip home, but then I remembered the scrolls I was given when my "friend" promoted me. I ducked behind Caryarel's shack, unfurled one of the scrolls and after a moment of disorientation found myself in the Buckmoth Legion Fort at Ald'ruhn, far to the east of Gnaar Mok. A short walk to the Ald'ruhn Mages Guild and I was making the journey from Vivec back to Ebonheart yet again.

Kaye was pleased that I had not killed the Altmer thief and gave me two hundred Septims, plus another three scrolls of Divine Intervention. He also promoted me one rank and I am now a Novice in the Imperial Cult. He was also quick to assign me another task, this time in the much more civilized town of Caldera. A Bosmer had been complaining to the Cult that his house, which he recently moved into, was haunted by a malevolent spirit that kept chasing him out.

By now it was eight in the morning and I hadn't slept since three in the afternoon the previous day, but I was still feeling pretty good. I am growing tired of walking between Ebonheart and Vivec though. If I had more confidence in my water walking spell I could probably jog across the bay to the city. As usual, the weather was grey and wet.
Does the sun ever shine on Vvardenfell?
I exchanged pleasantries with the members of the Caldera Mages Guild on my way out and managed to run into the Bosmer, Nedhelas, all by myself. He was embarrassingly grateful for my assistance despite having received none yet and gave me the key to his basement, where he said the spirit seems to live.

The house was quite nice by the standards of most I've seen so far on Vvardenfell and the Bosmer had apparently tried to solve his problem by piling crates over the basement's trapdoor. After several minutes of exertion I was able to open the trapdoor and descend down into the basement.

There was something odd about how the "basement" looked and the long descending stairway right after the ladder made it seem even odder. The mystery wasn't a long-lived one, I was greeted by an armed skeleton as soon as I opened the door at the end of the stairs. It was quickly dispatched and I took a moment to examine the crates stacked in the corners of the room, but they contained mundane sundries and utensils. The door opposite the one I entered from opened to a small ancestral shrine, from which streamed an angry (I assume) ghost. It was no different than the few spirits I had fought already and it passed on without much fuss.

Nedhelas was still full of gratitude for myself, the Imperial Cult, and the Empire. I managed to get away from him before he started naming thanks to any Gods he could think of. It was starting to get late by now and I was actually growing tired, so I teleported back to Vivec and walked, again, back to Ebonheart, a trip quickly wearing out its welcome.
Closest thing to a sunny day so far
I stumbled into the Ebonheart Chapel at about dinner time and Kaye immediately set upon me another task before I even said anything to him. I've been asked to track down a Dunmer cultist who fled an Imperial Cult raid on a Daedric shrine she had been inhabiting. For whatever reason, she is thought to be hiding in an egg mine near Khuul . Kaye handed me a sack of Septims for my expenses and bade me be on my way. He said not a word about Nedhelas and I was too tired to even bring it up.

Ten Septims later at the Six Fishes got me the bed I'm barely staying conscious in and it's only six in the evening. Hopefully I'll wake up at my normal time tomorrow morning so that I can get an early start towards Khuul. It will be the farthest north I've traveled so far, which is pretty exciting. I'm getting tired of Vivec and the rest of the Bitter Coast.