Showing posts with label Ebonheart. Show all posts
Showing posts with label Ebonheart. Show all posts

Wednesday, December 31, 2014

Morrowind Day 115 - To Mournhold!

7 Evening Star
~~~
I woke this morning at Thirsk at complete loss as to how I was going to spend the day. The only thing I possibly had to do was some menial task related to Raven Rock's construction, so I walked down along the river towards the fort. Surprisingly, there was a message waiting for me there from Arvs Raram, the Master-at-Arms at my Redoran manor. The message was short and urged me to visit as soon as I could, for something important had come up.

The 'something important' was an Ebony dart that one of the ladies of the manor found embedded in the door of the manor-house. My largely Dunmer garrison all suspected that it was a sign that an elite cadre of assassins, the Dark Brotherhood, had a contract on my life. Arvs urged me to speak with a guard to see if the Imperials have had any luck in tracking this elusive group down.

One of the Redoran guards at Ald'ruhn recollected that she had heard an Imperial in Ebonheart named Apellus Matius was working, unsuccessfully, to eliminate the Dark Brotherhood groups in Morrowind. Being my only lead, I was forced to follow it. I returned to the manor to pick up some supplies and walked back to Ald'ruhn so that I could be sent to the Mages Guild in Vivec, then suffered a long, warm, and humid walk down the coast to Ebonheart. 

Apellus assured me that the Dark Brotherhood does not actively operate on Vvardenfell, but that he suspects they operate out of the capital city of Morrowind province, Mournhold. Travel to and from the city was stopped due to the Blight coming from Red Mountain and even with Dagoth Ur gone the city remains shut, except by magical means. Apellus directed me to Asciene Rane about securing a way onto the mainland.

I was expecting something like the rooms of the Mages Guilds, but Asciene sent me to a small room in the Palace with only one other occupant who was, surprisingly, an Argonian named 'Effe-Tei'. Unsurprisingly he was able to send me back to Ebonheart, but I wanted to explore the city first.

Effe-Tei warned me to be careful about who I talked to and what I said. The previous king had recently died and the present king, Helseth, was rather suspected of having a hand in the death. Confusing the matter, Almalexia leads her own Temple guards, the 'Hands of Almalexia', which is causing friction between the two houses of government as they battle for influence. He offered to send me back to Ebonheart, but his warning did not deter me from wanting to explore the city.

I met a man outside the palace willing to serve as a hired blade for 250 Septims, but I was, and remain, confident that I can handle any threat here on the mainland. Continuing to wander, I walked through the gate leading out of the walled palace section of Mournhold and into a large plaza.
With no clue where to go, I simply picked another gate at random and ended up in Mournhold's marketplace and in front of a small portable stage. There were shops behind the stage and I moved around it to inspect the displayed merchandise of an armorer, but a Dunmer behind the stage called out to me as I passed by.
The man was the leader of the little acting troupe and one of his actors seemed to be missing. Bizarrely, he claimed I looked just like his missing actor, which was an obvious lie. Nevertheless, I was asked to play the vacant role and agreed, guessing that I had a few days to study whatever play they were performing. I actually only had two minutes to memorize my lines from a play called "The Horror of Castle Xyr"

I managed to memorize my lines from the first three pages of the play before everyone started rushing to their places to begin the show. I was sure I was about to make a fool of myself, but the play did not last even up to the amount of lines I was ready for. As I was waiting for my next line, a Dunmer in the audience suddenly jumped up on stage with a Daedric sword and attacked me!
He was not a particularly skilled assassin and I dealt with him quickly. The play was obviously ruined, so I returned to the man who conned me into taking the part. He introduced himself as 'Meryn' and admitted that he knew that an assassin was waiting for his lead actor, the man I replaced, to appear on stage. Meryn's actor had recently been caught in an indecent situation with the daughter of a Telvanni, which makes my situation even more ridiculous, unless the assassin thought the daughter had a taste for female Khajiit. Anyway, Meryn paid me two thousand Septims for saving his actor's life and wished me well. A very strange situation, but I am certainly growing used to 'strange'.

A local guard suggested I search the sewers for the Dark Brotherhood if I had a death wish, but as unbelievable as it may sound I felt confident enough about my chances against a group of assassins. Assuming there would be a large number of them, I stopped at a tradehouse in the marketplace and purchased several dozen steel-tipped arrows and a simple long bow.

As soon as I stepped back outside I was being yelled at by a Dunmer, evidently a magic-user of some sort. He was yelling loud enough for the entire marketplace to hear him and announced himself as "Ovis Velas, the great, renowned, respected, and feared wizard". Rather foolishly he declared his ambition to "bring the city to its knees" and then stated he would demonstrate his power immediately on one of Mournhold's own. Of course, he then turned directly towards me, called me an "ugly Khajiit" and attacked. The attack lasted all of about three seconds. Two to pull the spear from the sheath on my back and one to drive it into his chest. The great wizard Ovis Velas was quickly the late, great wizard.
There was a key on the man's body and a thankful bystander helpfully pointed out that there was a manor owned by Mournhold's Velas family in a residential area of the city called 'Godsreach'. I felt my assault against the Dark Brotherhood would go better without another Velas family member flinging magic at my back, so I put off my exploration of the sewers to deal with this unexpected threat.

The key opened the front door to the manor a guard in Godsreach pointed out to me, but inside there was only one Dunmer. Much like his brother, this one started to loudly address me before I could even open my mouth. He made quite the incredulous claim: Ovis Velas was his very unskilled brother who was only trying to pretend to be him, Gavis Velas, for some reason or another. Gavis said he understood my situation in having to defend myself and politely asked that I understand his in avenging the death of his foolish brother...right before he summoned two giant Ogrims into the room.

With no room to maneuver I was sure to be crushed into paste by the hulking Daedra if I played defensively. Instead, I recklessly tried a repeat of my attack on his unfortunate brother, charging straight at him with no regards to the massive scaled hands grasping for me on either side. Flat feet must run in the Velas family, for he was entirely too slow to dodge out of my way or perhaps could not due to the bulk of his summoned minions. The pointed tip of Hircine's oddly shaped spear caught him in the chest and I bore him to the floor, withdrawing only to drive it into his throat. The melee could not have lasted more than six seconds.

As he died his summoned help disappeared in puffs of acrid smoke, including two behind me that I never even knew had been there. Had I not attacked him immediately I would have surely been torn to pieces. He had nothing interesting on him, so I locked the door to the manor behind me as I left. Eventually someone will find the body, but I will probably be long gone from this place by then.
My foray into the sewers should have been more interesting than it was. I met a Khajiit near the marketplace's trapdoor, but she refused to speak with me. Probably Thieves Guild. The other was a Dunmer woman who asked that I keep an eye out for the ghost of her dead husband who had been murdered by a gang operating out of the sewers.

Save for those two the only other inhabitants of the sewers were a few irresponsible summonings, mostly skeletons, and the Dark Brotherhood itself. The latter proved to be something of a disappointment. I was expecting a highly-dangerous assault against a den of experienced assassins and what I found was a small collection of poorly armed individuals occupying two decrepit buildings living more like beggars than elite killers.  

There was at least two dozen Brotherhood members living under the sewers, but most of them were only armed with daggers and short swords. The assassin at the play was better armed than this rabble. The approach to their little compound was long and open from where I had come from, letting me pick off the ones outside with arrows while giving those inside the buildings no warning of my approach. Inside the smaller building were eight assassins, all of them armed with silvered stabbing swords and none of them a match for me and Hircine's spear.
The larger building held fewer assassins, but one of them proved to be a difficult opponent and the source of a valuable piece of information. He had a small scroll in his pocket that specifically named me as a contracted target of the Dark Brotherhood, on the request (and presumably payment) of someone only referred to as "H". Very mysterious and I am not sure I even know anyone whose name begins with an H. Mournhold's new king, King Helseth, comes to mind, but there is no reason why he should want me dead. 

By then it was well into the evening and I had no idea where an inn was, so I distastefully re-entered the Velas manor and am spending the night in the former master's bedroom. I have certainly slept in worse places, but I do not think I will want to be staying here tomorrow.

Monday, November 11, 2013

Morrowind Day 66 - Solidifying My Position

19 Frost Fall
~~~
I spoke with Athyn about the best way to approach the Telvanni, Being an outlander as well as a Khajiit, I figured this would be no easy task. Athyn agreed that the Telvanni councilors would be 'reluctant', as he diplomatically put it, to confirm a 'slave race' as Hortator of their aloof House. He recommended two things. First that I talk to a Master Aryon in Tel Vos, whom Athyn judges as the most open-minded and after I mentioned it, that I go forward with the construction of the offered Redoran stronghold. He claims the Telvanni would be more willing to negotiate with me if I came from a position of greater strength and permanency.

So it was back to Ebonheart for me, though first to Balmora to stock up on potions, then to Vivec for the walk across the water into the small Imperial town. One would expect the town to be a bit more accessible, being the seat of Imperial authority on Vvardenfell, but you either walk or take a boat. I am surprised there is no Imperial Mages Guild in the Imperial town, but the place is quite cramped. Perhaps they ran out of room.

The trip to Ebonheart, be it over water or land, was uneventful as it usually is. I was not troubled by any guards during my very brief stay in Vivec and predictably encountered no trouble in the Imperial capital either. Finding the Duke of Ebonheart was quite a chore though. I expected him to be in the main chamber of the fort, but he was on the second floor, a fact which occurred to no one I asked to tell me of.
The Duke's adviser, Llaalam Dredil, asked that I deliver a letter for him as soon as I entered the second floor. I was anticipating a journey across Vvardenfell, but he only needed the letter delivered to an employee of the East Empire Trading Company there in Ebonheart. I do not know why he needed a heavily armed Khajiit to do this as opposed to...anyone on the street, but I agreed to the task, figuring it to be quick. The letter was addressed to a Khajiit, J'Zhirr and was neither sealed or encoded. It spoke of price increases on the various goods the Company dealt in. Notably, the price of 'D. Artifacts', which must have been Dwemer artifacts, has increased by thirty-five percent. Perhaps I should be spending more time in the ruins after all.

I spoke to the Duke after receiving the letter and he was very cordial. I was careful not to mention his late brother, for I do not know how widespread the knowledge of my involvement is. When I asked him about the construction contract for the Redoran stronghold, he gave one to me for free, thanking me for the services I have done his House as Nerevarine. It was in that way that I learned, much to my chagrin, that the Duke holds double-duty as the Grandmaster of House Hlaalu. It is curious that he referred to me by the Ashlander title of 'Nerevarine' instead of 'Hortator', but his gratitude is certainly appreciated at a time when I am being silently (and apparently ineptly) persecuted by the Temple.

The construction contract contained a lot of details that had not occurred to me. One, other people may be residing at my future fortress and the contract limited such people to no more than fifty individuals within at least four hundred feet of my residence. Two, I was entitled to my own soldiery of no more than ten men-at-arms, though I wonder what the reaction of the Dunmer will be when seeing a member of the 'slave race' commanding soldiers on their land. I have a strong feeling I will have to resort to hiring outlander mercenaries, if I hire any at all.

With no other business at the castle, I walked down to the harbor to deliver the letter. J'Zhirr was easy to find and gave me a letter to give back to Llaalam. I suppose I have had worse jobs. J'Zhirr's letter was an affirmation that Llaalam would be paid ten thousand Septims for 'services rendered', as J'Zhirr put it. Despite such a sum, I was only paid seventy-five Septims for the delivery of J'Zhirr's reply, but then I did not have to do much either. Seventy-five Septims two months ago would have been a pretty good reward, but today is barely worth a mention.

The only way back to Ald'ruhn was via the Vivec Mages Guild, so again a nice boring walk to the cantons, then a trek upwards within the Foreign Quarter, and finally into the Guild. From there I teleported to the Ald'ruhn guildhall and found Galsa Gindu, the Redoran estate manger, within the Redoran apartments in Under-Skar. I handed over the required funds with the contract and she briskly informed me that the stronghold would be built in 'Bal Isra', somewhere halfway between Ald'ruhn and Maar Gan. I hope it is an easy walk. Galsa estimated that construction would begin in a few days and asked that I return to her in a week.

Having done that, I had the rare luxury of having nothing much else to do. It was well into late afternoon when I left Under-Skar, so I did not feel like starting with anything new. I bought some healing scrolls at the Mages Guild and was told that Ajira had left word for me to visit the Balmora Mages Guild as soon as I could.

Ajira nervously greeted me when I popped into the Guild and told me that a high-ranking Imperial solider had come alone to the Guild, looking for me. The man's name is Larrius Varro, commander of the Fort Moonmoth garrison. He has a reputation as a man who enjoys cutting through bureaucracy of the Imperial variety and rumor has it that he has embarked on a personal crusade against corruption, though whose is a question no one is answering. I assured Ajira that I was not in trouble and she seemed relieved, though greatly so when I told her the man would not be coming back to the Guild.

Currying anyone's good favor at this point seems like a wise idea, so I will speak with him tomorrow. It does not seem that I will be in the bargaining position Athyn recommended for quite some time unless I find some other way to boost my reputation and prowess with the Dunmer people.

Sunday, December 2, 2012

Morrowind Day 27 - A Mystery Solved

11 Hearthfire
~~~
Waking up in Okur's shack is certainly a step up from the Ashlands and I was served breakfast on top of it. Okur was very grateful for my assistance and we spoke over breakfast about her Cultist training and responsibilities. She is part of a program implemented by Kaye to reach isolated communities and spread the  influence of the Imperial Cult (and by extension I suppose, Kaye). Okur tackles her duty with devotion, but has doubts as to its success. According to her, the wilderness of Vvardenfell are saturated with agents working for the dominant criminal syndicate in Morrowind: the Camonna Tong.

Hla Oad is no exception to their attention, Okur knows of at least two people working for the organization as smugglers for illicit coastal deliveries from the mainland. For her part, she keeps her eyes open and her mouth shut and they don't give her any trouble. She also has suspicions that the Imperial Thieves Guild is trying to encroach on their business, but without much success. She certainly injects a bit more character into the town, but Hla Oad is never going to win me over.

After reporting my success with Okur's ghost, he gave me several scrolls that had been donated to the Imperial Cult. But I've exhausted Kaye of tasks for him to give me and he "regrettably" informed me that I could not rise in rank until my skills with Restoration magic and blunt weapons increased. As I do not use blunt weapons or Restoration magic, I suppose my brief employment with the Imperial Cult has come to an end. I was getting a bit tired of it anyway.

I opted to walk across the water from Ebonheart to Vivec and spent the rest of the morning touring the Mages Guilds, looking for cheap spells and potions to buy and talking to everyone about the Dunmer fortress portals. My conversations at Sadrith Mora's guild led me to Folms Mirel in the Caldera guild, whom has made a study of the portals and the method for controlling them.

He calls the portals 'propylons' for some reason and they can be activated via 'propylon index' stones, which fit into a slot on each of the portals. He knows where all the index stones are in a rough sense, but collecting them all involves more travel (and danger) than he is willing to shoulder. His proposition is for me to collect the stones and return them to him and once he has all the index stones, he will use them to enchant another stone to let me teleport from the Caldera Mages Guild to any of  the fortresses. They are scattered across Vvardenfell, making this an excellent alternative to boats and I readily agreed to the task.

The first stone was ridiculously easy: It was next door, for sale at the Caldera pawn shop. Five hundred Septims were sufficent for the broker to part with the gem-inlaid stone and Folms urged me to find the rest as quickly as possible. He said he had heard the second stone was shipped to St. Olm's temple in Vivec, but couldn't offer better directions than "somewhere in the canton in a storage area". Emelia, the Guild Guide, wished me luck before sending me off to Vivec.

Rather than walk across several cantons to St. Olm's, I paid one of the gondoliers at the Foreign Quarter to float me to the Hlaalu canton and from there to St. Olm's. My first stop was the St. Olm sewers, figuring that the most obscure storage areas would be located there. All I found though was another guarded Daedric shrine, which I avoided, and a nervous Khajiit who called herself Addhiranirr, refusing to talk any further.

I worked my way up the canton, searching through the canal works and encountering another grumpy Khajiit, this one named J'Dhannar, who told me to stop bothering him. I did find a storage area in that level, but I searched the area for quite some time with no luck. By the time I decided to give it a rest it already felt late in the evening. I hadn't bet on it being as late as it was though, when I stepped outside it was pitch black out. Rather than make my way back to the Mages Guild, I used a Divine Intervention scroll to shift over to the Ebonheart Chapel and from there the Six Fishes Inn, where I took a room. The search for the propylon index will have to be continued tomorrow.

Tuesday, November 27, 2012

Morrowind Day 26 - A Simple Murderous Day

10 Hearthfire
~~~
Sometimes good ideas are what occur to you long after they're needed. Waking up at the Mages Guild in Vivec, I was not relishing the walk to Ebonheart for what felt like the hundredth time, when I realized I could just use one of my Divine Intervention scrolls to pop over there. With no Imperial temple in Vivec, the closest shrine to Vivec is located in the Ebonheart Chapel. Likewise, I imagine using an Almisvi Intervention scroll in Ebonheart will send me to a temple in Vivec.

And that's what I did, blinking into existence in front of the Ebonheart Chapel moments after finishing a more than usual leisurely breakfast in Vivec. Kaye was glad to see me and surprised that I had not only returned so quickly, but also with my presentation of Linus's amulet and belt.  Kaye's reward for my perilous adventure was the staff itself, plus a shirt that would temporarily increase my endurance, though not restore it.

I had little use for either item, my skills in combat don't lend well to the wide, clumsy swings of a staff and the shirt's enchantment was not sufficient enough to pique my interest. I donated both items to the Cult. Hopefully the next recipient of the items will have better luck than Linus did.

Kaye's next request was for me to go back to one of the dismal fishing villages: Hla Oad. A devout Argonian Cultist by the name of Okur was having visitations from the spirit of a murdered woman and Okur needed someone more combat-orientated than herself to assist her with putting the spirit to rest. Kaye only knew a little about the Argonian, saying she was one of the few in Morrowind with the Sight, which I guess is a way of saying she can be bothered by the spirits of dead people. He vouched for her trustworthiness though and I gather by his delight in my acceptance that this task had been passed around for quite some time. Not a surprise, for I doubt Hla Oad is a prime location for adventurers seeking glory and fame.

I broke my own promise again never to get back on a boat, but the walk from Ebonheart to Hla Oad did not seem worth the eventual destination and additional time, though I really do need to start walking about more often. The boat docked at the village just as dusk was setting in and I wasted no time in finding Okur, hoping to not have to spend the night in one of the squalid straw huts that passed for housing.

The locals have a wary appreciation for Okur, she seems to split her time between acting as a spirit medium and a healer of the various fishing-related injuries the village typically sees. Being an Argonian in a backwater village, the respect is reserved and in some cases grudgingly dispensed. I was directed to her hut and received the full story. The spirit was of a woman named Julielle Aumine and she met a violent end at the hands of smugglers when she managed to stumble upon their hideout. Her spirit cannot rest until her family heirloom is recovered from the murderers and returned to her husband. Revenge, of course, was also part of the requirement, but that was going to occur anyway.

Okur really did have whatever the Gift is, she was able to give me the number of smugglers I'd be facing, their names, a rough idea of their equipment, and the location of their base, which was distressingly close to the village. Morrowind may be an Imperial province, but it is becoming increasingly clear to me that the Imperial presence on Vvardenfell is a lot shakier than it looks. In any other province, a cache of murderers holed up less than two hundred yards from a village would have the wrath of the Legion called down upon them. On Vvardenfell justice is dependent on a bureaucratic Redguard, a poor Argonian living in a shaky straw shack, and a Khajiit trying to make a few more Septims.
The hideout was nestled against the hillside a short walk from town and I took my usual defensive precautions before entering, but I almost need not have bothered. With justice depending on such a mismatched trio, it is only fitting that my opponents were all one bottle away from death by inebriation.

Two of the smugglers, a Redguard and a Dunmer, were guarding the entrance and attacked me immediately...and drunkenly. The Dunmer's spells flew wide, one of them nearly hitting his comrade, and the Redguard lacked the aggressive finesse attributed to their unique combat style, retaining only the aggression in his inebriation. Both fell quickly, the Dunmer quite literally after tripping over his robes. The other two were further into the cave, only the Imperial put up any sort of challenge and even that was only due to the uncontrolled maniacal swinging of his claymore. Julielle's amulet was on the body of the second Dunmer, a nondescript trinket save for an inscription too worn to make out. Their sleeping area was completely strewn with nearly empty bottles and coins, artifacts of the celebration of their most recent heist.
Okur received the amulet somberly, promising to see that Julielle's husband received it. Her promise suggests an assumption on her part that I care about the issue more than I do, but like I wrote earlier, I suspect that this task has been waiting for quite some time now. Okur had nothing else to offer me and being as poor as she was I didn't think of asking her for anything, but she did offer me a filling, if simple, dinner and a clean bedroll on the floor for the night, both of which I accepted.

I know that I am ultimately doing some small bit of good in fighting smugglers and bandits, but I have never sought out combat solely for the sake of killing another person and the ease at which I have been doing so while in Morrowind is starting to weigh on me. I was never a great warrior in Cyrodiil and this seemingly new ability of mine makes me feel like I'm walking in someone else's fur. Perhaps I'm just feeling guilty. I don't know. I think I have had my fill of the Imperial Cult for awhile. Maybe tomorrow I'll start gathering information on those chambers at the Dunmer fortresses. Someone at the Mages Guild might have an idea. Otherwise I might check in with my friend at Balmora and see if there is anything to do. Or maybe I should travel to the northeast corner of Vvardenfell.

The possibilities, as yet, remain endless.

Wednesday, October 3, 2012

Morrowind Day 18 & 19 - A very long day

2nd Hearthfire, 3rd Hearthfire
~~~
The past two days have been busier than usual and given that I worked through the night, today's journal entry will span both today and yesterday. Note to self: don't make this a habit!

I woke at the Vivec Mages Guild late, at 8am and grabbed a mobile breakfast before walking out into a dreary overcast morning. I wonder what it would take for the sun to shine on Morrowind once in a while.
A typical morning in Vivec
Aurane was glad to receive her Roland's Tears and exchanged a rare fate potion for them. I never put much stock into the fate potions myself, but drinking one was said to somehow link you to the Gods, increasing your chances of succeeding at anything...until it wore off. I can't see how a potion that relies on beings so capricious can always be said to have positive results, but I'll hang on to it until I can barter it for something more predictable.

With nothing else to do in Vivec, I decided to take care of some unfinished business back in Balmora. Ajira greeted me cheerfully when I popped into existence in her "lab" and I bartered the remaining gems I had taken from Arkngthand to her in exchange for various restorative vials.
I also reported my progress on the task my friend had given me and he seemed pleased, but said he would need more time to digest the material I had given him. He gave me some scrolls of Divine Intervention which would teleport me to the nearest Imperial Shrine and promoted me in his organization. What benefits, if any, come with my promotion remain to be seen. So I have some free time from my semi-official obligations for the time being and plan on making the most of it. 

By "most of it" I mean, "wander around Balmora wondering what to do". Working for Ranis at the Mages Guild was an option, but both Ajira & Sharn had recommended speaking with Edwinna at the Ald'ruhn Guild instead. I was about to teleport over to Ald'ruhn before Ygfa suddenly came to mind for some reason. The Nord had mentioned I would be a decent recruit for the more militant side of the Imperial Cult and I thought it would be a nice change from the Mages Guild, so I teleported back to Vivec, much to Ajira's amusement.

The walk to Ebonheart was much like the walk anywhere has been lately: cold, damp, and boring. I need to find more reasons to spread my travels around, so far I've been stuck on the Bitter Coast. I had been hoping that joining the Imperial Cult would widen the scope of my journey, but it did not, as further events would prove.
A few inquiries pointed me towards Ruccia Conician, head of the Morrowind chapter for the Imperial Cult.  She was quite relaxed about my joining, accepting my fifty Septim 'donation' and welcoming me to the organization. She recommended I speak with Lalatia Varian within the Ebonheart Chapel about duties. We spoke about my history and what I was looking She in turn directed me to Kaye, a Redguard in charge of the shrine sergeants of the Imperial Cult.

My first task was to track down an Altmer, Caryarel, who had been a patient at the local infirmary up until a few days ago, when both he and a valuable limeware bowl disappeared from the Chapel. Kaye had no information as to his whereabouts and suggested I speak to the local Altmer living in Ebonheart. This simple task would in some ways wind up being my most trying so far.

An Altmer by the name of Fainertil was able to point me to the fishing village of Gnaar Mok when I asked him if he had heard of Caryarel. The combination of his Altmer skin and the brutish iron armor favored by the Nords made it easy to mistake him for an Orc until he spoke. While certainly not unheard of, it an Altmer wearing heavy armor, especially Nordic iron, was a rare sight and I wonder what his business in Ebonheart was.
An easy mistake to make
I took the boat from Vivec to the fishing village of Hla Oad, but the trip took seven hours, owing to having to sail against Vvardenfell's counter-clockwise coastal currents. It's due to those currents that this journal entry spans two days, since I spent most of those seven hours dozing. The young shipmaster was surprised that I was willing to sleep on the small craft, but shrugged and mumbled her consent. The Dunmer as a whole are not to be sought for their skills in idle conversation.

She gently shook me awake when we finally reached the village and I was startled to see that the overcast afternoon had slipped into an overcast evening. My aquatic guide told me she figured it was about ten in the evening, which proved correct. I had no desire to spend the evening in the village and I wasn't tired anyway, so I hired a second shipmaster to take me to Gnaar Mok immediately.

The second leg of my trip was mercifully shorter and I finally arrived at the village at two in the morning. I hadn't napped on the trip over, but I wasn't tired yet either, so I walked around the town for a few minutes, getting my bearings and trying to locate my prey. Caryarel turned out to be easy to find, being the only Altmer in town. A limeware bowl is a large thing and certainly nothing he would be carrying on him, but I didn't know which house was his. A stranger poking around everyone's  houses would certainly raise some ire, so I had to settle on more subtle methods. A Khajiit who called himself Wadarkhu pointed me to Caryarel's home after my "gift" of one hundred Septims, saying something about not liking independent competitors anyway.

By four in the morning I was ready to put my plan in effect. Wasn't a big plan: wait until Caryarel wasn't facing his house, then try my unlocking spell to gain entry and hopefully recover the bowl before he noticed what had happened. Sometimes the simple plans are best, because it worked beautifully. 

Luck must have been with me, for he never saw me press my palm to the lock and slip into his house. The bowl was secreted in a worn barrel in the corner of his modest dwelling and I delicately lifted it out. With luck he won't notice it's gone for quite some time and he'll probably blame one of his fellow residents. Now that I had the bowl, leaving was going to be a bit trickier. I had no desire to kill the man, so I had to leave the hut before he decided to come back. In the end I simply trusted fate and sneaked back out as quickly as possible. Fate again was on my side (without drinking the potion!): he was preoccupied on the far side of the village and never saw me lock the door as I left.

I was not looking forward to the boat trip home, but then I remembered the scrolls I was given when my "friend" promoted me. I ducked behind Caryarel's shack, unfurled one of the scrolls and after a moment of disorientation found myself in the Buckmoth Legion Fort at Ald'ruhn, far to the east of Gnaar Mok. A short walk to the Ald'ruhn Mages Guild and I was making the journey from Vivec back to Ebonheart yet again.

Kaye was pleased that I had not killed the Altmer thief and gave me two hundred Septims, plus another three scrolls of Divine Intervention. He also promoted me one rank and I am now a Novice in the Imperial Cult. He was also quick to assign me another task, this time in the much more civilized town of Caldera. A Bosmer had been complaining to the Cult that his house, which he recently moved into, was haunted by a malevolent spirit that kept chasing him out.

By now it was eight in the morning and I hadn't slept since three in the afternoon the previous day, but I was still feeling pretty good. I am growing tired of walking between Ebonheart and Vivec though. If I had more confidence in my water walking spell I could probably jog across the bay to the city. As usual, the weather was grey and wet.
Does the sun ever shine on Vvardenfell?
I exchanged pleasantries with the members of the Caldera Mages Guild on my way out and managed to run into the Bosmer, Nedhelas, all by myself. He was embarrassingly grateful for my assistance despite having received none yet and gave me the key to his basement, where he said the spirit seems to live.

The house was quite nice by the standards of most I've seen so far on Vvardenfell and the Bosmer had apparently tried to solve his problem by piling crates over the basement's trapdoor. After several minutes of exertion I was able to open the trapdoor and descend down into the basement.

There was something odd about how the "basement" looked and the long descending stairway right after the ladder made it seem even odder. The mystery wasn't a long-lived one, I was greeted by an armed skeleton as soon as I opened the door at the end of the stairs. It was quickly dispatched and I took a moment to examine the crates stacked in the corners of the room, but they contained mundane sundries and utensils. The door opposite the one I entered from opened to a small ancestral shrine, from which streamed an angry (I assume) ghost. It was no different than the few spirits I had fought already and it passed on without much fuss.

Nedhelas was still full of gratitude for myself, the Imperial Cult, and the Empire. I managed to get away from him before he started naming thanks to any Gods he could think of. It was starting to get late by now and I was actually growing tired, so I teleported back to Vivec and walked, again, back to Ebonheart, a trip quickly wearing out its welcome.
Closest thing to a sunny day so far
I stumbled into the Ebonheart Chapel at about dinner time and Kaye immediately set upon me another task before I even said anything to him. I've been asked to track down a Dunmer cultist who fled an Imperial Cult raid on a Daedric shrine she had been inhabiting. For whatever reason, she is thought to be hiding in an egg mine near Khuul . Kaye handed me a sack of Septims for my expenses and bade me be on my way. He said not a word about Nedhelas and I was too tired to even bring it up.

Ten Septims later at the Six Fishes got me the bed I'm barely staying conscious in and it's only six in the evening. Hopefully I'll wake up at my normal time tomorrow morning so that I can get an early start towards Khuul. It will be the farthest north I've traveled so far, which is pretty exciting. I'm getting tired of Vivec and the rest of the Bitter Coast. 

Monday, May 28, 2012

Morrowind Day 9 - Kerra, Naval Inspector

24 Last Seed
~~~
My first stop after breakfasting at the Vivec Mages Guld was to visit a much relieved Tarer Braryn, who was no longer constantly scratching. He paid me 100 Septims for acting as the go-between. He mentioned that if I was looking for more money, a gang known as the Bemis Gang has set up under the Foreign Quarter canton. This gang was probably the same victims currently rotting in the Daedric shrine off in the sewers and in death certainly help to pad my money satchel.

Casting a spell successfully is sadly still a noteworthy event and I leapt off the Temple Canton on to the water, my spell cushioning my fall and allowing me to walk (briskly!) across the bay. I turned around to admire the view and was surprised to see a giant rock hovering over the Temple Canton. I'm not sure how I missed it before, but its location seems rather precarious and I wonder how it got there. Scaffolding along the rock seems to indicate that it is in use in some form, perhaps mining. The rock is likely not a great mystery, but I'm curious as to its story.
Temple Canton from the middle of the bay
Turning my back to the physics-defying stone, I stepped across the water and into Ebonheart. The Imperial city is small by any standard, but the view of the giant cantons across the bay makes it city seem no more than a village. I didn't wander around though and walked on to the ship I assumed had the limeware, hoping that bluffing the guards would work, sneaking by them seeming too difficult with only one entrance into the cargo hold.

Getting the limeware off of the ship in Ebonheart turned out to be a lot easier, and a lot more discouraging, than I had anticipated. I was told that the ship was an Imperial trading vessel and it was, in fact, guarded by Imperial Legionaries. But the ship was obviously crooked and if the guards weren't, they had to have been well paid to not ask questions. So well paid, in fact, that when a Khajiit in Imperial armor annouced that she had been sent to inspect the caulking of the ship's cargo area in response to an increased frequency of ship's floundering off the coast, they had no objections. In this way I managed to not only acquire the limeware Alaryne requested, but also nearly forty bags of Moon Sugar which I'm looking forward to selling in Balmora.

I tried casting my water walking spell to go back to Vivec, but I couldn't have luck that good twice I guess. I took a small ferry back to the Foreign Quarter and walked to the Telvanni canton to see if I could purchase some spells from the Great House's mages. The atmosphere in the canton was very unwelcoming, the House is so insulated that even the shops are shaded from outsiders, the signs simply labeled "Telvanni Mage/Alchemist/Trader" and so on. I suppose I'd have known who the owners were if I was in the House. I approached a few of the unnamed shop owners, but they acted as though they were doing me the favor of selling me their wares. I wound up buying nothing and left the canton to deliver the limeware, my opinion of the slave-owning Telvanni lower for having dealt with them.

Alaryne was good on her word, handing over a satchel which I later counted out to fifteen hundred Septims. That plus the armor I secluded in the sewers of the Foreign Quarter means I won't be hurting for money soon, but I need to find a place to start stashing my equipment. I'm tempted to use the shrine, but my skin crawls every second I'm in there. Vivec does seem a good place to stay, so I'll continue to look through the cantons. I feel I'll have better luck searching lower in the cantons than higher.

I still have a lot to do in Vivec, but I teleported back to the Balmora Mages Guild so that I could give Ajira the mushrooms for her report and to sell the Sugar to her and Ra'Virr. The day passed a lot quicker than I thought it did, so when I arrived at the Mages Guild Ajira had already closed up her small laboratory. Her mushrooms and the Moon Sugar will have to wait until tomorrow. I anticipate getting a lot of money for the Sugar, but I do not like carrying around so much money. Tomorrow I'll find some secretive place in Vivec to start hiding my inventory away.