Showing posts with label Ald'ruhn. Show all posts
Showing posts with label Ald'ruhn. Show all posts

Saturday, April 11, 2015

Morrowind Day 124 - Forging the Blade of Lord Nerevar

16 Evening Star
~~~
Between my rest at Fort Frostmoth and the short walk back to Raven Rock, Carnius somehow managed to arrange for Uryn Maren's untimely and convenient death. Falco discovered his body in the storehouse he was temporarily being held in, but felt there was no need for an investigation into the man's death. With the death of the blackmailed miner, there is also no way to prove any of Falco's (or Uryn's) allegations against Carnius and the matter, for now, has been closed.

There was nothing for me to do at the colony, so I had to make the seemingly long trip from Ald'ruhn to Ebonheart, then magically to Mournhold. My recall amulet was sufficient to bring me back to Ald'ruhn, but I then had to go through the mind-numbing routine of bouncing from the Ald'ruhn Mages Guild to Vivec's, then walk across the water from the Foreign Quarter canton to the harbor town of Ebonheart.
The ash storm was still raging through Mournhold, but other than a few exclamations at the strangeness of the weather no one seemed to notice or care and no one at all mentioned Almalexia as being able to quell the storm.

Torasa was happy to receive more artifacts for her museum and equally as happy to trade two of my more unique items for the Dwemer shield I suspected contained one of the pieces I needed for Nerevar's blade. Bols at the Craftsmen's Hall gave the shield's "spike" a good yank and handed it to me. He paid two hundred Septims for the Dwemer shield and we were both happy.

But I was also a bit confused. I was seeking three pieces of the blade, was given one and found another. I had no clues to point me to the third piece at all. On a hunch I decided to see if Queen Barenziah had any suggestions, for she seemed to have a finger on the pulse of the city, as the saying goes. 

To my surprise, she told me that the King's champion, Karrod, had in his possession an old Dwemer dagger that she suspected might be the final piece I needed. However, Karrod is completely mute, either unable or unwilling to speak at all. Acquiring the final part of the blade would mean dealing with the paranoid King himself.

He began our conversation by almost apologizing for the Dark Brotherhood's attempt on my life. According to him, he had received information which turned out to be incorrect which named me as a threat to the throne of Morrowind. Why it was thought that I would desire the throne still remains a mystery. Brushing off my questions, he then asked me to go to the Winged Guar cornerclub to meet with a royal informant, an Orc, actually.

All the very conspicuous informer would tell me is that he heard rumors of a plot to see Queen Barenziah dead and what remains of the Dark Brotherhood in Morrowind was contracted to carry out the task. Once he heard the news, King Helseth immediately sent me to wait just outside of the Queen's chambers to ambush the assassins. It only occurred to me afterwards that I was never told when the assassination would take place, so presumably King Helseth did not know either.

Anyway, I returned to the Queen's chambers to find the door to her bedroom magically sealed and turned around to leave just in time to watch three Brotherhood assassins charge out of the door I was going to leave by. They were very enthusiastic, but not terribly skilled. They should have used their three-to-one advantage to surround me, but they bunched up in front of me instead, getting in each other's way and allowing me to circle around them to place myself in the doorway.
I doubt the three were even true Brotherhood assassins. They fought more like the cheap muscle you might find at the worst tavern in any large city, but I did appreciate their kindness in using very valuable short blades they clearly had no practice or skill with.

The Queen was very nonchalant about it, simply stating that the situation seemed to be taken care of. My suspicion grew when King Helseth hand-waved the whole incident away by describing it as "...not as great of a threat as it seemed." Once again the King of Morrowind has set assassins against me and once again they have failed. It was so inept and obvious that I could not even be mad about it. I just wanted my Dwemer blade piece so I could finish my business in Mournhold and continue on with my life, preferably without anyone I have dealt with lately.

Trying to kill me was not enough amusement for Helseth, no, he then told me I was to fight his champion, Karrod, which did manage to surprise me. I felt there was no need to fight the man at all, but the King insisted and Karrod was unable to protest, so the fight was arranged within a few minutes time to be fought immediately in the throne room.

It was not to be to the death, but I felt that my only chance of securing the piece of the blade without resorting to murder was to win the combat, so I fought as if my life depended on it. Karrod seemed surprised at the ferocity of my attack, for why would a Khajiit fight so desperately just to amuse the King? I was able to gain advantage in the initial stages of our little combat and I pressed it as much as I could. Karrod fought with a Dwemer long blade, but the actual blade of the weapon seemed to not fit with the design of the hilt.

After I managed to pin the Redguard against one of the throne room's columns, he nodded and surrendered the entire sword to me, stating that his father had given him the sword to pass along to whomever bested him in combat. The content of the statement was just as surprising as the delivery of it, for all thought the man deaf or mute, but he wound up being neither.

King Helseth also surrendered a weapon into my possession as a token of his favor, a volcanic glass shard carved into a dagger and unwieldy named by Helseth as the 'Dagger of Symmachus', which he said had belonged to his farther. He asked that I learn as much as I can about the attack on the city and of whatever plans Almalexia might be constructing, but save for that he had nothing further for me to do.
The Craftsmen Hall seemed like a good place to find a master smith, but Bols refused the task, insisting that it was beyond his skill. His assistant, a dour Orsimer named 'Yagak gro-Gluk' gruffly asked if he could examine the pieces and a few moments declared that he would be able to reforge the sword, if I so desired. I gratefully handed the pieces over to him and was told to return in two days as he turned to the forge and began re-creating one of Morrowind's most revered weapons. It is a pity the weapon is a sword though, I do not think I will personally be using it. Perhaps the museum will accept it.

I contemplated returning to Solstheim, but the thought of running back and forth on more petty errands for the East Empire Company was not an encouraging one. Instead, I used my amulet to pop back to home in Ald'ruhn and after a brief walk and a small fee, found myself back in the familiar basement of the Balmora Mage's Guild. 

Ajira immediately charged me, asking if I had anything to sell or trade and Galbedir accosted me in the common room with much the same questions. Though I have not been in Balmora in quite some time, everyone seemed pleased to see me again, if somewhat nervous owing to my status as the Nerevarine. I assured them that my title was not asked for nor had it gone to my head and everyone seemed a bit more relaxed. As for me, I have spent the rest of the evening in Estirdalin's patient company, learning more about the usage of Illusion spells.

I will spend a day or so here in Balmora, relaxing and studying my oft-neglected spells and potions. It is the most peaceful day I have had in some time and I plan on enjoying it as much as possible, for I fear the days ahead will be a great deal less so.

Wednesday, March 25, 2015

Morrowind Day 123 - The World On My Shoulders

15 Evening Star
~~~
I woke this morning at Ald'ruhn surrounded by clutter both worthless and valuable intent on delivering some of it to Mournhold in exchange for what is likely a piece of Lord Nerevar's broken blade. But the thought of traveling back to the dismal city ruled by another mad god of the Dunmer was sufficient reason to divert myself to a place only slightly less hated. Solstheim.

The island is a much quieter place since Hircine's little game was thwarted, so perhaps I don't hate it like I used to. Still, I do not think it is going to be warmer any time soon and I still do not enjoy my time there. However, it made for a good distraction today and kept me out of Almalexia's city for one day, so at least it has that going for it.

Still burdened with the artifacts I had hoped to be rid of at Mournhold's museum, I walked from my small Redoran manor to the north coast to see about securing passage aboard S'virr's smuggling vessel. As luck would have it, he was busy loading his ship with crates as I arrived. For a few Septims and an hour of helping his load his ship, I was back on my way to the icy land. The crates were labeled 'Foodstuff', but I am not sure what food I would want to eat that rattled and clanked as those crates did on the way over.

The little colony of Raven Rock has made much progress since I saw it last and everyone there seems fairly pleased to be there. The tradehouse I recommended be built had been completed, but no merchant has yet been found to take up residence.
When I spoke to Falco about any tasks he might have for me, he brightened and suggested that I go to the fort so that I could tell Carnius that the tradehouse is waiting for an occupant. Unsurprisingly, Carnius holds the deeds required for anyone to open a business at the colony and he has been less than helpful in finding a wayward merchant to open up the store. 

By the time I walked back from the fort to the colony it was already well into the early night, but Falco was still pacing fretfully as he always does. There was another problem. The ship that Carnius hired to replace the one that ran aground arrived at Raven Rock yesterday, but the captain refused to unload his goods or load the colony's ore until he received additional payment. Falco refused and the two men had been at an impasse all day today. Naturally Falco thought I could re-arrange this matter to his advantage.

The captain was a very boastful fellow with little to support his arrogance, the kind of man that seem to exclusively inhabit the worst inns and drinking halls of every major city in Cyrodil and never one to be a friend to Khajiit. After speaking to him for a few minutes I knew this was going to be no easy task unless I resulted to murder, which Falco helpfully warned me against prior.

His name was 'Baro Egnatius', a fact delivered with pride enough to propel his ship back home, though I saw nothing to be particularly boastful of. He told me that he would not accept what Elberoth was being paid and demanded more. The name sounded vaguely familiar, but I could not place it. Fortunately, Baro was the gregarious type, as many Imperials are. 

Elberoth was the Bosmer the undead Nord had been making a meal of several days ago. He was the captain of the first ship and according to Baro a "hell of a fighter", but offered little more than that. I decided to ask the only surviving member of Elberoth's unfortunate voyage.

Apronia outright laughed when I described the former captain as a skilled warrior. She said he had been a completely incompetent captain and spent more time describing his likely imaginative combat exploits than sailing the ship effectively. Perhaps he was in the middle of a tale when he ran it aground. According to her, he lasted for about three seconds against the Draugr, enabling her to scoop up his saber and defend herself, which explained the dead Draugr I found in front of her. Impressive, really.

She still had the blade under the considerable volume of her gown, but said she had no skill or use for the thing anymore and gave it to me. I was at a loss as to what I needed it for as well before a rather cruel idea grew within my mind.

Brandishing Elberoth's saber, I sauntered up to Baro and stuck the point of the sword just under his chin, loudly declaring that he was not the only captain to underestimate Shema: Khajiit and renowned scourge of  the coasts of  Vvardenfell. If he did not agree to Falco's demands, then I would have no choice but to run him through and sell his cargo to Falco myself!

Of course I had no intention of killing the man and I felt Falco's stare at my back as he had specifically told me not to kill anyone. But Baro's bravado collapsed like the facade it was and he started stammering that he was only joking, it was all a misunderstanding, and so on, that he would happily unload his cargo right now and load Raven Rock's ore for sale to the mainland. 

Falco had watched the whole exchange and was nearly laughing while thanking me for resolving another tiny crisis for his colony. My reward was a healthy one thousand Septims, making me wonder what Baro's demand was to make it so unreasonable.

I thought my day over then, but Falco had a more pressing matter than uncooperative captains on his hands. He had been reviewing the mine's logs and the numbers were not adding up. Falco suspected theft, specifically a miner named 'Uryn Maren'. I was given the key to the man's house and told to take a look around, but I found nothing that indicated he was stealing. He was obviously not at home and there was not yet an inn to be drinking at, so I assumed Uryn was still working in the mine.
He was, not with shovel or pick, but a canvas sack I watched him stuff rough-hewn chunks of stone embedded with ebony ore into. I waited until he entered a dead-end to confront him and he comically dropped the bag in shock, spilling all the ore he had been furtively hiding away. He readily admitted to stealing the ore before I even had a chance to open my mouth, babbling that Carnius had put him up to it, threatening to kill the man if he did not cooperate. This sounded unbelievable to me, even for Carnius, but Falco revealed that the true suspect the whole time was Carnius, not Uryn. Evidently relations between the two men have been dropping faster than I expected.

Carnius laughed off Uryn's confession as the fictional story of a madman and liar, but I have not the energy to walk back to the colony tonight. I will deliver Carnius's completely useless response to Falco tomorrow. Everything I have done today could have easily been done by far less adventurous individuals, yet it seems people delight in saving these petty problems just for me to solve.

Monday, March 9, 2015

Morrowind Day 122 - The Smother Goddess

14 Evening Star
~~~
After spending months trying to rid Vvardenfell of Dagoth Ur's Blight storms, I found myself fighting to create a benign version of the mad man's "blessing" over the skies of Mournhold for another increasingly mad god.

Almalexia's reaction to the 'End of Times' cult was a bit extreme: concerned that the people of Mournhold is losing faith in her, she demanded that I descend into the Dwemer ruin where the creatures swarmed out of. It was not to find her missing Ordinators, but for me to find a weather-controlling machine that could bring an ash storm to the city. Once the storm descended, her people would look to her for relief, I imagine I would be told to stop the machine, and Almalexia would bask in the grateful worship.

At least, that's what I think her plan is. I have not been in Mournhold long, but she has grown increasingly distraught every time I see her, occasionally muttering about her "loyal subjects" having turned away from her.

But her apparently instability still left me with no choice in the matter: it was back underground once again. 

Yesterday's battle between the city's invaders and the ruin's guardians ended with no clear victor. The ruined machines of both sides littered the chamber with only two Dwemer spider guardians left "alive". As I watched, they dutifully proceeded with what must have been their original purpose: tidying up the place. The two spiders worked tirelessly to place the bodies and parts of bodies of both sides into neat piles, stopping only when two silvered arrows thudded into their shells from above.
Other than scrap metal there was nothing of any value on the battlefield, so I left their remains in peace and began my search for the Dwemer's weather-controlling machine. While I have not been inside a large number of Dwemer ruins, this complex felt very oppressive and foreboding and I was on edge the entire time, despite there being almost no surviving mechanicals to worry about.

No, this ruin was a great deal different than the ones on Vvardenfell in that there were plenty of remains of its Dwemer inhabitants scattered around...in ashes. Piles of ashes dotted the entire ruins, complete with whatever equipment the former owner had been wearing. However their end came about it was apparently quite sudden, for it appears that many of them were simply occupied in their daily tasks when the Dwemer race came to an abrupt end.

The nature of the ruins did not help my feeling of being watched either. With no volcano to build around, the Dwemer were free to construct this stronghold in the way they preferred to: large square rooms and large straight halls. Very bland, but it gave me the sensation of somehow being very small.

I did find a sheet of parchment with plans for something that greatly resembled Louis's wrecked airship, but the scroll looked as though it would crumble into dust if I even looked at it too hard, so I had to leave it alone. Scattered around were tightly bound bags of what clearly smelled like blasting powder which I used to clear passages through sections that had collapsed.

Further inside I found a partially-constructed...something that resembled a massive suit of armor. Perhaps it was to be the latest in Dwemer war machine designs, but its engineers lay in ashes at its feet, a slumbering giant fortunately never to be awoken.
The weather-controlling machine was deep in the ruins, but like the rest of the place, almost completely unguarded. The only controls seemed to be three levers set in front of the only place Almalexia's powered coherer fit. 

My confusion as to why the levers were installed for the user to face away from the machine was quickly satisfied. I expected something on the weather-controller itself would indicate what weather was being somehow generated, but true to the Dwemer's love of doing everything grandly, the entire wall of the massive room rotated to display a stone-cut of the weather the user selected. The noise was deafening, but I eventually pulled the right combination of levers to rotate a picture of an exploding volcano in front of me. This had to be the ash storm Almalexia was looking forward to.
I used a Scroll of Divine Intervention to bring myself in front of the Imperial Cult shrine, saving myself the drudgery of walking back out and immediately confirming that there was an ash storm over Mournhold.
If Almalexia was hoping for a crowd of worshippers to congregate at the Temple's doors, then she must have been disappointed. The few people that spoke to me while I walked from the palace's courtyard to the Temple merely commented on the "strange weather" and wished me a good day if they were not a High Ordinator or told me to keep out of trouble if they were. No one, not even her own guards, seemed to think that Almalexia was a solution to this new problem, if they even thought of the storm as a problem at all.

The goddess herself was rather magnanimous when I returned with the unnecessary news of my success, crooning that I had done well in serving "my goddess", of which she certainly was not, then immediately threatening me to keep my mouth shut about the machine. She stated that the storm would remain until she had decided the people of Mournhold had learned their lesson. She crowed that no other God had displayed such dominion over earth and sky and I almost replied with "Dagoth Ur", but caught myself.

After basking in her own glow for a few minutes, Almalexia graced me with yet another job I was supposed to be happy with having to complete and this one was a bit grim at that. One of her High Ordinators apparently started seeing through her facade and deserted his post, raving like a madman himself in Godsreach about Almalexia's pending mortality or lack of godhood or something equally distasteful to her.

I thought to save the Ordinator, Salos Valor, from a near-certain death by suggesting he leave the city, but I never had the chance. Something about me immediately enraged him and he attacked me as soon as I started speaking, calling me "her favorite". 

The High Ordinators only admit the best warriors and mages and Salos Valor had been the best among their ranks. The battle turned out to be somewhat of a farce though, with me running away as quickly as possible while discarding my armor and he following me with incoherent words of rage. Eventually I was able to scamper up the side of a house and shoot the poor man full of silvered arrows in full view of a wary, ashy crowd. Hardly a dignified end for Salos, but it was no more dignified than being chopped in two by his scimitar. 

I may have only been gone for half an hour, but Almalexia's demeanor was completely different when I returned. Her dismissive arrogance was gone and replaced with something far more uncomfortable. After basically murdering her former High Ordinator for her, Almalexia was all welcomes, declaring that only the Nerevarine could have accomplished all that I have for her, then declared that I was her long-dead lover, Lord Nerevar, come to reclaim our places as rulers of Morrowind.

This was all starting to sound familiar, with the exception of the part about being her mate. I preferred Dagoth Ur's cordial hatred to Almalexia's sudden outburst of affection.

Almalexia told me of two blades, 'Hopesfire' and 'Trueflame', one of which was given to her as a gift during her wedding to Lord Nerevar, the other to the Lord himself. Nerevar's blade was 'Trueflame', but while Almalexia kept her own blade safe, the same could not be said for Lord Nerevar's, which is now in pieces. She said that 'Trueflame' had been broken during the Battle of Red Mountain, but she had one pieces, which she gave to me and the remaining two pieces somehow managed to find themselves back in Mournhold, an amazing coincidence.

It was late in the day, but I thought I would be staying in Godsreach anyway, so I visited Torasa's museum in hopes that she would have some advice on how best to begin my search.

She did better than provide advice: she told me she had pieces of a Dwemer shield that did not seem to fit together and suggested that a piece of the blade might be hidden within it. However, she asked for a donation to  the museum before she would hand it over and not a cash donation, but a donation of two artifacts.

I had none on me (why would I?), but after reading through a book she provided me I realized I had a few back in Ald'ruhn. My handy amulet sent me effortlessly back to the Redoran town and I gathered up the 'Boots of Blinding Speed' and what must be the 'Fang of Haynekhtnamet' I had found in a Sixth House trough long ago. I am hoping these two humble-looking items will be enough to convince Torasa to part with her Dwemer shield. If not, I suppose I could always complain to Almalexia and have her murdered. 

Wednesday, December 31, 2014

Morrowind Day 115 - To Mournhold!

7 Evening Star
~~~
I woke this morning at Thirsk at complete loss as to how I was going to spend the day. The only thing I possibly had to do was some menial task related to Raven Rock's construction, so I walked down along the river towards the fort. Surprisingly, there was a message waiting for me there from Arvs Raram, the Master-at-Arms at my Redoran manor. The message was short and urged me to visit as soon as I could, for something important had come up.

The 'something important' was an Ebony dart that one of the ladies of the manor found embedded in the door of the manor-house. My largely Dunmer garrison all suspected that it was a sign that an elite cadre of assassins, the Dark Brotherhood, had a contract on my life. Arvs urged me to speak with a guard to see if the Imperials have had any luck in tracking this elusive group down.

One of the Redoran guards at Ald'ruhn recollected that she had heard an Imperial in Ebonheart named Apellus Matius was working, unsuccessfully, to eliminate the Dark Brotherhood groups in Morrowind. Being my only lead, I was forced to follow it. I returned to the manor to pick up some supplies and walked back to Ald'ruhn so that I could be sent to the Mages Guild in Vivec, then suffered a long, warm, and humid walk down the coast to Ebonheart. 

Apellus assured me that the Dark Brotherhood does not actively operate on Vvardenfell, but that he suspects they operate out of the capital city of Morrowind province, Mournhold. Travel to and from the city was stopped due to the Blight coming from Red Mountain and even with Dagoth Ur gone the city remains shut, except by magical means. Apellus directed me to Asciene Rane about securing a way onto the mainland.

I was expecting something like the rooms of the Mages Guilds, but Asciene sent me to a small room in the Palace with only one other occupant who was, surprisingly, an Argonian named 'Effe-Tei'. Unsurprisingly he was able to send me back to Ebonheart, but I wanted to explore the city first.

Effe-Tei warned me to be careful about who I talked to and what I said. The previous king had recently died and the present king, Helseth, was rather suspected of having a hand in the death. Confusing the matter, Almalexia leads her own Temple guards, the 'Hands of Almalexia', which is causing friction between the two houses of government as they battle for influence. He offered to send me back to Ebonheart, but his warning did not deter me from wanting to explore the city.

I met a man outside the palace willing to serve as a hired blade for 250 Septims, but I was, and remain, confident that I can handle any threat here on the mainland. Continuing to wander, I walked through the gate leading out of the walled palace section of Mournhold and into a large plaza.
With no clue where to go, I simply picked another gate at random and ended up in Mournhold's marketplace and in front of a small portable stage. There were shops behind the stage and I moved around it to inspect the displayed merchandise of an armorer, but a Dunmer behind the stage called out to me as I passed by.
The man was the leader of the little acting troupe and one of his actors seemed to be missing. Bizarrely, he claimed I looked just like his missing actor, which was an obvious lie. Nevertheless, I was asked to play the vacant role and agreed, guessing that I had a few days to study whatever play they were performing. I actually only had two minutes to memorize my lines from a play called "The Horror of Castle Xyr"

I managed to memorize my lines from the first three pages of the play before everyone started rushing to their places to begin the show. I was sure I was about to make a fool of myself, but the play did not last even up to the amount of lines I was ready for. As I was waiting for my next line, a Dunmer in the audience suddenly jumped up on stage with a Daedric sword and attacked me!
He was not a particularly skilled assassin and I dealt with him quickly. The play was obviously ruined, so I returned to the man who conned me into taking the part. He introduced himself as 'Meryn' and admitted that he knew that an assassin was waiting for his lead actor, the man I replaced, to appear on stage. Meryn's actor had recently been caught in an indecent situation with the daughter of a Telvanni, which makes my situation even more ridiculous, unless the assassin thought the daughter had a taste for female Khajiit. Anyway, Meryn paid me two thousand Septims for saving his actor's life and wished me well. A very strange situation, but I am certainly growing used to 'strange'.

A local guard suggested I search the sewers for the Dark Brotherhood if I had a death wish, but as unbelievable as it may sound I felt confident enough about my chances against a group of assassins. Assuming there would be a large number of them, I stopped at a tradehouse in the marketplace and purchased several dozen steel-tipped arrows and a simple long bow.

As soon as I stepped back outside I was being yelled at by a Dunmer, evidently a magic-user of some sort. He was yelling loud enough for the entire marketplace to hear him and announced himself as "Ovis Velas, the great, renowned, respected, and feared wizard". Rather foolishly he declared his ambition to "bring the city to its knees" and then stated he would demonstrate his power immediately on one of Mournhold's own. Of course, he then turned directly towards me, called me an "ugly Khajiit" and attacked. The attack lasted all of about three seconds. Two to pull the spear from the sheath on my back and one to drive it into his chest. The great wizard Ovis Velas was quickly the late, great wizard.
There was a key on the man's body and a thankful bystander helpfully pointed out that there was a manor owned by Mournhold's Velas family in a residential area of the city called 'Godsreach'. I felt my assault against the Dark Brotherhood would go better without another Velas family member flinging magic at my back, so I put off my exploration of the sewers to deal with this unexpected threat.

The key opened the front door to the manor a guard in Godsreach pointed out to me, but inside there was only one Dunmer. Much like his brother, this one started to loudly address me before I could even open my mouth. He made quite the incredulous claim: Ovis Velas was his very unskilled brother who was only trying to pretend to be him, Gavis Velas, for some reason or another. Gavis said he understood my situation in having to defend myself and politely asked that I understand his in avenging the death of his foolish brother...right before he summoned two giant Ogrims into the room.

With no room to maneuver I was sure to be crushed into paste by the hulking Daedra if I played defensively. Instead, I recklessly tried a repeat of my attack on his unfortunate brother, charging straight at him with no regards to the massive scaled hands grasping for me on either side. Flat feet must run in the Velas family, for he was entirely too slow to dodge out of my way or perhaps could not due to the bulk of his summoned minions. The pointed tip of Hircine's oddly shaped spear caught him in the chest and I bore him to the floor, withdrawing only to drive it into his throat. The melee could not have lasted more than six seconds.

As he died his summoned help disappeared in puffs of acrid smoke, including two behind me that I never even knew had been there. Had I not attacked him immediately I would have surely been torn to pieces. He had nothing interesting on him, so I locked the door to the manor behind me as I left. Eventually someone will find the body, but I will probably be long gone from this place by then.
My foray into the sewers should have been more interesting than it was. I met a Khajiit near the marketplace's trapdoor, but she refused to speak with me. Probably Thieves Guild. The other was a Dunmer woman who asked that I keep an eye out for the ghost of her dead husband who had been murdered by a gang operating out of the sewers.

Save for those two the only other inhabitants of the sewers were a few irresponsible summonings, mostly skeletons, and the Dark Brotherhood itself. The latter proved to be something of a disappointment. I was expecting a highly-dangerous assault against a den of experienced assassins and what I found was a small collection of poorly armed individuals occupying two decrepit buildings living more like beggars than elite killers.  

There was at least two dozen Brotherhood members living under the sewers, but most of them were only armed with daggers and short swords. The assassin at the play was better armed than this rabble. The approach to their little compound was long and open from where I had come from, letting me pick off the ones outside with arrows while giving those inside the buildings no warning of my approach. Inside the smaller building were eight assassins, all of them armed with silvered stabbing swords and none of them a match for me and Hircine's spear.
The larger building held fewer assassins, but one of them proved to be a difficult opponent and the source of a valuable piece of information. He had a small scroll in his pocket that specifically named me as a contracted target of the Dark Brotherhood, on the request (and presumably payment) of someone only referred to as "H". Very mysterious and I am not sure I even know anyone whose name begins with an H. Mournhold's new king, King Helseth, comes to mind, but there is no reason why he should want me dead. 

By then it was well into the evening and I had no idea where an inn was, so I distastefully re-entered the Velas manor and am spending the night in the former master's bedroom. I have certainly slept in worse places, but I do not think I will want to be staying here tomorrow.

Sunday, November 23, 2014

Morrowind Day 112 - As They Close In

4 Evening Star
~~~
I have completed the latest of Korst's requests, but have only more questions and mysteries than I started with. There is certainly something happening on Solstheim that is invisible to me and I feel that the recent events are being directed by someone or something. A reckoning with this person is closing in day by day as the events are becoming increasingly violent and overt.

The retrieval of the Skaal's totem of 'Claw and Fang' was my first goal today. Korst needed it in order to begin a ritual which he hoped would strengthen the Skaal against the as yet unknown threat looming before all of us. He told me that the totem was in an ancestral tomb of the Skaal, creatively named the 'Tomb of Skaalara'. He assured me that wards placed upon it would keep the tomb free of anything hostile, but I was skeptical of that claim, rightly so as it would turn out.

The tomb was very easy to find, in fact I must have walked by it the other day while I was exploring the small island with the locked door. Recently trampled snow at the entrance warned me to expect something so the attack right inside the entrance came as little surprise.
It fell quickly and I cautiously proceeded further into the tomb, it seeming to be now unguarded. The totem was easy to find, but as I was making my way back out a collection of howls from just ahead of me set my fur on end.

Waiting for me to reach the deepest part of the tomb before springing their trap from the entrance had been surprisingly clever, but their cleverness did not extend to figuring out how best to employ their greater numbers. Instead of encircling me as I would have thought, they simply came at me in ones and twos, the yet-to-be-fought content to watch the demise of their brethren.
Korst was unnerved to hear that the sacred home of the Skaal's ancestors had been assaulted, but assured me that the completion of the ritual for which the totem was necessary, the 'Ristaag', would strengthen the Skaal against this new threat. He also taught me how to summon the Skaal's guardian wolf spirits, but I think what we are up against is beyond the capability of a wolf. Perhaps I shall set one against a Nix-Hound some day.

The 'Ristaag' ceremony was immediately scheduled to start once the moon had risen. I was to meet a much respected hunter named 'Rolf Long-Tooth' who would guide me and two others during the ritual. It was still early in the morning though and I did not have a whole lot to do until nightfall. I still had Louis's coveted amulet and now time enough to go back to Ald'ruhn to deliver it.

Louis was overjoyed to receive the amulet at long last and dropped a very heavy sack of Septims in my hands that I later counted out to 1,500, a hefty sum. Whatever he plans on doing with it must be very important indeed.

I stocked up on supplies before starting back out on the long walk to Khuul, making a point to buy as many arrows as were available. The fort on Solstheim does not stock many and the Skaal expect each hunter to craft his own, so restocking my own supply is, as always, a great challenge on the island.

It was deep into the night when I arrived back on Solstheim and I hurried to meet Rolf Long-Tooth waiting by the lake. I kept my encountered with the wildlife to a minimum by maintaining my water walking spell and traveling atop the small river that fed from Lake Fjalding and found the hunter and two other Skaal, a man called 'Sattir the Bold' and a woman named Grerid Axe-Wife, an hour later.

They were eager to begin and explained that the ritual was fairly simple: Korst had used the amulet I retrieved for him to summon a large bear spirit for the four of us to stalk. Once the beast was slain, we were to return its ethereal heart back to Korst who would offer it to the Skaal's 'All-Maker' for protection against the werewolves.

Things started to go wrong as soon as we began. Despite having just suffered a large attack on their village the Skaal decided to spread out in order to find the bear quicker. I stayed with Rolf, but we had not gone far when a man's scream sounded to the right of us. Rolf sent me to investigate and I did not have to go far to discover Sattir's clawed and mutilated body, the obvious work of werewolves.

Unknown to us, we hunters had been the 'hunted' all along, the werewolves laying in wait to ambush us and disrupt the ritual, for whatever good that may have done. Rolf was more concerned that the ritual would be disrupted than he was with the hunter's death and urged me to follow so that we might quickly find the spirit bear. We had not gone far before another scream startled us, this one from Grerid. Once again Rolf sent me to discover what had happened and I found the woman's body torn to pieces, death no doubt having come mercifully quick. Aware that my guide was unprotected, I hurried back just in time to intercept a group of werewolves loping towards him.
He immediately rushed to my aid and accounted for the defeat of one werewolf to my two. Rolf was determined to finish the ritual, no matter what, and urged me to follow him deeper into the forest after the bear spirit we were to fight.

After the murder of our two companions and the battle against the murderers the spirit bear felt like something of a letdown. To be fair, it was the biggest bear I have ever seen, but it was still just a bear. We slew it with no difficulty and Rolf granted me the dubious honor of carrying the thing's bloody heart back to the village.
For receiving the heart Korst taught me another summoning spell, this one to summon a bear to fight alongside me. I certainly hope a bear would be stronger than a wolf, but the time and effort spent casting the spell in battle would probably be better spent stabbing my enemy.

Things had gotten worse while I was at Ald'ruhn earler in the day. The village's hunters reported that hundreds of the tusked, crawling things the Skaal call 'horkers' are dead with no obvious cause. Their bodies are unmarked, but dead horkers have been washing up on the north shore all day. Ever resourceful, the hunters are slaughtering the fresh corpses and seem content for the tusks and meat, but Korst is concerned that all the recent events are contained within the 'Bloodmoon' prophecy he had mentioned a few days ago.

Rather than explain what this prophecy was, Korst asked me to travel to an isolated castle of ice named 'Karstaag' in which an ice giant, or so he says, resides within. The little blue goblins I have been fighting live in the castle with this giant and Korst wants me to pay a visit in order to determine if the horkers' deaths are due to some work of either the giant or the goblins, or 'Rieklings' as he calls them.

It will be my first assault upon a castle in my life and I can say I am not looking forward to it. Those goblins are fierce fighters by themselves, I do not relish the thought of an entire castle filled with them. Not only that, but I should probably visit Frostmoth to see how the construction of the mining town is doing. The completion of that will ease my burdens here considerably.

Sunday, November 2, 2014

Morrowind Day 109 - Done With The Stones

1 Evening Star
~~~
Another short day owing to the trip between Vvardenfell and Solstheim, but a productive one. I have finished visiting the Skaal's Stones and am ready to begin my next great task.

Every morning that has started in Ald'ruhn has meant for a much better rest than I would have on the island, but it also results in a rather long day, the middle of which is spent on the boat between lands. Thus it was already late into the afternoon when I landed on Solstheim and much of the day was already spent.

Still, there was time enough to find the Sun Stone's 'Halls of Penumbra' and I worked my way to the Stone first, then trekked west, per the Stone's instructions. The cave was preceded by a series of stones leading towards it from the stream that could not have been merely coincidental.
The Hall itself was just another typical cave on Solstheim: frozen earth covered with snow...much like the island itself! This cave was a little different in that it had torches bored into the walls at regular intervals, but they were not lit. Being a Khajiit, the lack of light did not bother me in the least.

There were some of the Nord's undead patrolling the cavern, but relatively few given the size of the place. I ran into two dead-ends, but each one had a collection of chests and bags that provided me with a decent weight of coin.

The Sun Stone only said that I was to free the Sun from the cave, but naturally did not do much to describe what it was I had to do. Nothing I found seemed to represent the Sun and I continued along the last unexplored passageway hoping to find something that would make the task a bit less confusing.

I need not have worried about failing to find something. At the end of the last passage was a giant creature nearly twice my height. It had equally large hands tipped with claws that appeared able to tear me in half without the slightest difficulty. It made no sound other than a snuffling sort of breath and it ponderously made its way down the passage upon seeing me.
I loosed arrow after arrow at the thing, at its size missing was nearly impossible, but they seemed to have little effect. One arrow even uselessly shattered upon striking the beast. Unfortunately it looked like it was up to my spear once again. I lured the creature farther down the passage, past the bodies of the few undead that had inhabited the place and brought it to an incline where I might have some advantage in higher ground.
It was as powerful as it seemed, but very slow, even slower than the Corprus creatures of Dagoth Ur's. The hulking creature's claws effortlessly tore chunks of the frozen earth up from around us, but he fortunately did not come close to landing a blow upon me or I would likely not be writing this right now.

It is a grim thought to wonder what someone would think, stumbling upon the body of a Khajiit warrior deep within the frozen earth of Solstheim. That would certainly be a mystery to them!

Nevertheless, the thing did collapse eventually and I carefully examined the corpse thinking that this was somehow my key to the Sun Stone. My intuition proved correct: the creature's glowing "eyes" were really gemstones and hot ones at that. Even removed from the body they continued to glow and give off heat enough that holding them without a glove was not possible.

I returned to the end of the passage where I first encountered my foe and saw a very bright glow at the end of the chamber, in front of which I found a thick sheet of almost entirely clear ice. I could not force my way past, so on a hunch I placed my hard-earned gemstones against the ice wall.
This worked far better than I anticipated. The stones' heat shot cracks through the wall and after a few minutes the entire thing came crashing down in a blinding flash of light.
When I could see again I first realized that my gemstones were gone. Their heat had been very welcome in this place and having something like those stones to warm myself on my journeys is a pleasant thought indeed. After a few minutes I gave up on finding the stones underneath the wall's wreckage and turned to leave the cave, wondering if I had freed the Sun in some way.

I walked quite a ways down the cavern before noticing that all the torches were now lit. Then the Stone's task became a little clearer: to someone who could not see in the dark, it would appear now that the "Sun" had been freed, but I could not notice a difference either way.

When I reached the Sun Stone it began emitting orange sparks of light that gently floated up into the night sky. With that I was finally done with the Skaal's test, but it was too late in the night to make the walk all the way up north.

Instead I am now visiting with my new friend Kolfinna and will be taking a short nap before starting the trip back to the Skaal village. While I have completed their quest, I have not taken the time to educate myself on their legends and thus have no idea what the significance of what I have done is. I should probably spend some time teaching myself these things before I visit them, lest I insult them in some accidental way. 

Sunday, October 26, 2014

Morrowind Day 108 - Confidence Boosted

31 Sun's Dusk
~~~
More progress made again today! I am so close to completing the Skaal's Test of Loyalty and could have completed it today, but was distracted by other tasks made to me.

I had wisely completed my work with the Earth Stone late last night and therefore had no need to walk all the way to the west coast of the island. Instead, the Tree Stone was my next target and almost directly north of Fort Frostmoth.

On my way there I stopped to explore a small underground cave, but it proved to be as rewarding as the family tombs back on Vvardenfell: a few flasks of cheap elixir, some scattered coins, and a large collection of worthless sundries. Unlike the ancestral tombs of the Dunmer though, the cave was completely unoccupied.
The bears and wolves were oddly absent all morning and I found the Tree Stone easily and without any incident. Approaching it provided me with my next Test of Loyalty, this test was to find the stolen seeds of the First Tree. I was told the thief fled east and that that whomever held these seeds "controlled the trees", but what that actually meant was not made clear. Once I recovered the seeds I was to plant them so that the First Tree would grow once again.
I should have thought harder about what it meant to control trees on Solstheim, but it did not remain a mystery for long. A few minutes walk to the east of the stone brought me to a cluster of trees in which one of the blue goblins stood contently, surrounded by docile tree-women. He yelled something in his own language when he spotted me and with a wave of his arm sent his leafy soldiers loping towards me.
Mindful that they were thralls to the goblin I did not attack them, instead battering my way through the group with shield and shoulder in what was no doubt a very awkward looking and un-Khajiit stratagem. The thief of seeds was killed with a single thrust of my spear and four small green seeds fell from his hands as he collapsed.

I became aware that the sound of wooden legs crunching through the snow behind me had died down after I picked up the seeds and when I looked up the tree-women stared blankly back, evidently awaiting a command of some kind. I am not sure if the creatures can blink, but they never did so long as they were placidly gazing at me and the effect was rather unsettling.

I started to walk away and they made no move to follow or attack, choosing for some reason to remain with the fallen body of their former master.
Finding a place to plant the seeds was the easiest part of the whole episode. Just north of the Stone was a conspicuous circle of fine brown dirt surrounded by the short, tough grass of the Solstheim plain. I know little about gardening, but it seemed a  good place to plant the seeds.

My guess was correct, for when I walked back to the Stone it began to glow and produce small globes of white light. Only the Sun Stone was left to visit now and the day was still young. I felt that today I would finally be done with the Skaal's test.
The map placed the Sun Stone at the end of the river I have been following for the past couple of days, so I walked along the river bank and came across a small cave facing the water. My few experiences with caves on Solstheim encouraged me to keep walking, but this one showed the signs of recent habitation. The river at that point was too shallow to permit even the smallest boat, so smugglers seemed unlikely. My curiosity got the better of me and I cautiously pushed the heavy furs serving as the door aside as I descended into the frozen earth.

The only inhabitant was a Nord woman and contrary to everything my life has taught me to expect, was not hostile. She introduced herself as 'Kolfinna' and welcomed me to the cave that was her home. She and her husband shared the small living quarters until his recent death at the hands of his friend. The husband, charmingly named 'Gustav Two-Teeth' had been slain during an argument with another Nord called 'Sigvarr the Strong'. Kolfinna sought monetary compensation for the death of her husband, a Nord custom called 'wergild'.

She was scared to talk to Sigvarr herself and asked if I could have a word with the man. She did not wish the man dead, but she did want his family heirloom, a small gem called 'Pinetear'. If our conversation came to blows she was not adverse to my killing him, but her preference was for the man to live.

He frequently spent time hunting bears and wolves near a collection of stones called the 'Altar of Thrond' northwest of her riverside home, but she warned me that his favorite weapon, a two-handed hammer, was enchanted to inflict paralysis. I would have to rely on my greater agility and speed to put enough distance between us so that I could dispatch him with arrows, if it came to that.

So the Sun Stone was forced to wait while I wandered about trying to find Sigvarr. I surprised a group of smugglers camping along the river as I followed it north and I found it to be a bit refreshing to be fighting poorly-equipped Dunmer again for little to no reward.
I also found Louis Beauchamp's airship...what remains of it. The scattered wreckage and injuries the crew's corpses present suggest quite a hard landing, but the Captain survived the wrecking of the craft only to succumb to Solstheim's cold a few days later.
His journal suggests a trip beset by bad omens, the most telling being that of an Argonian crew-member that tried to intentionally crash the ship and had to be tossed overboard. They did find the burial cave where Louis's amulet should be but crashed during their attempted landing. It is encouraging to know that the amulet is close to the wreck, but no specific directions were given on how to get there. It is something I shall have to keep in mind for later. Louis would be interested to read the Captain's account, so I liberated that from the man's frozen hands and left him and his crew as I found them.

The 'Altar of Thrond' was atop a small hill near the wreck and looked every bit like an actual altar, which I did not expect. I was lucky to have stumbled upon it as I did, as from a distance it just looks like a collection of barren rocks.
Sigvarr was in a copse of trees near the Altar just as Kolfinna said he would be and warily waved to me as I approached. I got right to the point, announcing that I had been sent by Kolfinna to collect wergild for the death of her husband. He brashly declared that he did what had to be done and that, fearing for his life, had no choice but to kill Gustav.

Hoping to avoid having to fight him, I explained that even so, Kolfinna considered him to be her husband's friend and that his death deeply wounded her due to from whom it came. I spoke of the admiration I had for the Nords' bonds of brotherhood and how surprised I was to hear that such a warrior as Sigvarr had slain his friend over a petty argument. This was all untrue, of course, I had no such admiration and never really thought about anything of the sort to begin with. But it was surprisingly effective.

Sigvarr handed me the gem Pinetear, saying that he hoped its possession would help ease Kolfinna's pain and that he would carry the guilt of what he had done with him for the rest of his life. Having said that, he walked away and I started the walk back to Kolfinna's cave.

She was pleased to receive the gem and even more so that Sigvarr still lived. As a reward she is letting me stay in her small cave whenever I wish, which is rather more accepting than I expected, and I was given a key to her late husband's chest, but it contained Nordic fur armor that neither fit nor was worth much. Still, it is a good deed done and I am glad I took the time to help.

I finally reached the Sun Stone ironically long after the sun had set. Its quest was just as brief as the others: Go west and free the Sun from the Halls of Penumbra. It sounds like it will be similar to the Wind Stone's task, but I had no time left in the day, so the Sun Stone's will have to wait for tomorrow.
However, there was enough time for one piece of business: the airship Captain's journal. I Recalled back to Ald'ruhn and sought out the mage Louis so that he would learn what became of his ship. He was distraught to hear that the ship was a wreck and the entire crew perished, but he pressed a sack of coins into my hand and urged me to seek out his Amulet myself, which I will likely do when I have the time.

Sunday, October 12, 2014

Morrowind Day 106 - Further Lessons Learned

29 Sun's Dusk
~~~
Life continues to impart lessons upon me in a very painful way. I woke this morning full of confidence that I could make a lot of progress today and I am going to bed only further convinced that sinking Solstheim to the bottom of the sea would only be an improvement.

The morning started as they have been as of late: on a pile of bear furs in a tiny wooden room in a house staffed entirelly with drunken Nords. I cannot begin to imagine how a Khajiit straight out of Elsweyr would have dealt with it.

The Wind Stone was my first task of the day and the only one that did not cause me any grief. I passed the Beast Stone while on my way and the Stone is still emitting light and the Good Beast was placidly gnawing on some berries nearby. I wonder how long he (or she) is planning on staying there.
Further up the river I came across a couple clearly enamored with one another. Both were Nords, the man was fully armored in the typical way of this island and the woman seemed content to wear heavy fur clothing. Both were staring at each other, apparently to the exclusion of anything around them. Neither of them seemed much of a threat, so I approached and cautiously asked what they were doing.
The man replied that he and the woman shared a love that his wife would never understand and the woman merely asked me to gaze upon the man's masculine visage. The meeting between the three of us seemed rather surreal considering how dangerous the wilderness has been for me, but the couple simply wished me a safe day and I moved on, leaving the two of them behind.

Naturally it started to snow as I grew close to the Wind Stone and soon I was stumbling through a blizzard that suddenly whipped up and reduced my vision to barely an arm's length ahead of me. Truly the Blight Storm of Solstheim. The storm eased a bit when I judged myself very close to the Stone and I merely had to contend with a heavy snowfall by the time I actually reached it.
The Wind Stone reacted to its demand being met in the same way the Beast Stone did. Approaching the Stone caused it to glow and begin emitting small baubles of light and I had to satisfy myself with that reward.

I began this meandering quest from the Stone closest to the Skaal's village and the Stones made a sort of circle around the entire island. Visiting the Wind Stone after the Beast Stone put me on a westward path which eventually curled around Fort Frostmoth and to the southeast peninsula where the Sun Stone sat. With the exception of the Tree Stone, all of the Stones on my map are marked either along or at the end of rivers and the Tree Stone sits between two of them anyway. I have not seen any fish in the running water I have peered into, but the waterways were apparently important enough to someone in the past. Perhaps it was possible to use small boats at one point. It would certainly be preferable to walking around this place.

The Water Stone was next and was marked as sitting near a small river on the west coast, near some large hills. A crude road snaked past the Wind Stone and I followed it heading west hoping against all expectations that it would lead directly to the Water Stone. It did not.

What it did lead to was very mysterious. The road died out at the foot of a large hill which had a cavern built into it at the very top, if the furs covering the entrance is any indication. A huge snow-white wolf was prowling at the entrance, but my Daedric weaponry made short work of it.
Attempting to move the furs aside brought forth a loud yell from within the cave, asking me what the name of the wolf the Nords called 'Hrothmund's Bane' was. I had no idea and I did not want to risk the ire of whatever Nord was inside challenging me, so I yelled back that I did not know the wolf's name and that I was therefore leaving. As I turned around the voice smugly informed me that I was allowed to come back and try again, if I wanted.

While circling around the hill I was charged by two of the blue pig-riding goblins. The melee very quickly turned into my scramble up a steep hillside while the two stout warriors tried goading their mounts up the hill. The amulet of levitation that I brought with me was of little actual help, for there was nowhere to levitate to that they would not be able to reach me at.
Recklessness was the order of the day and I charged back down the hill, managing to knock one of the goblins off his mount as I hurdled past. The goblin proved to be a lot less threatening once dismounted and he expired before his confused mount and mounted partner could turn on me. The furry pigs are fair warriors on their own and I took quite a few jabs of its tusks before I pinned it into the snow with my spear, leaving only mounted goblin left. He had failed to take advantage of my distraction with the pig creature, apparently unsure as to whether he should flee or attack. By the time he made up his mind it his would-be advantage had been lost and he and his mount fell quickly.

The Water Stone was much easier to find than the Wind Stone had been, as it appropriately faced the water. Its task was an easy one, but strange: I first had to seek an island west of the stone and seek something called the 'Swimmer' who would lead me to the 'Water of Life'. The Stone was already on the shore and the only thing west of it was a collection of large rocks jutting out from the shore, so I headed there, not sure as to what I was looking for.
I certainly would never have guessed my guide was to be a black-furred version of the fat crawling things that seem to infest Solstheim's waterways. Like the Good Beast, it seemed content to crawl about its small isle until it saw me, at which point it made a barking noise and jumped into the sea. It was obvious I was to follow, but swimming in the icy waters would have been the death of me. I had two choices: Water Walk behind it or attempt to follow it via the coastline. I chose to Water Walk and hopefully have enough magicka to get me back to the coast at the end of the creature's journey.
My hope of not getting wet was dashed when our trip ended in what seemed like the middle of the sea. I could only barely make out the outline of a metal door set into the water below, making a dive into the ocean a very unwelcome requirement. 

The underwater door opened to a water-filled tunnel, but I had enough energy to use my water-breathing spell, ruining my plan to walk back to the coastline after all this. The tunnel eventually led to a small alcove with a lonely skeleton and a collection of potions. I dispatched the skeleton without any trouble and spotted an ornate silver flask sitting among  the plain vials of some spoiled elixir. I guessed correctly that it was the 'Water of Life' that the stone sent me to collect.

Swimming out of the cave, I immediately headed towards the closet shore, some distance away from the Stone. I encountered nothing along the coastline though and thanks to Azura's gift covered the distance fairly quickly.
Approaching the stone resulted in bubbles floating out and up along the Stone, popping as they began to drift away. And so the Water Stone was satisfied.

Three stones remained and the next was to be the Earth Stone, almost directly south of the Water Stone. The land turned from snow back to tough grass and tall trees and my foes changed from pig-riding goblins to bands of hostile Nords. I spied three of them making camp across a small river and tried to sneak by them, but I was spotted and all three jumped into the water, swimming towards me. I cannot understand why they did something so stupid, but not one of them made it to my side of the riverbank and the arrow-filled bodies drifted gently with the current and eventually out to sea.
When I reached the Earth Stone I was told to travel northeast and seek the 'Cave of the Hidden Music' so that I might learn the 'Song of the Earth'. If experience is any guide, the cave will be full of undead Nords and wolves, nothing I felt I was up to dealing with at the end of the day.

Instead I Recalled back to Ald'ruhn once again, this time to purchase alchemy ingredients so that I can grind my own potions of healing and restoration when I am on Solstheim. If it were not so hostile a place I would say the island is begging for some sort of settlement, but I fear such an enterprise is doomed to fail in the face of the difficult environment. 

Tomorrow I hope to complete my business with the Stones, but that may be reaching for a bit too much. At the very least I expect to complete the rituals for the Earth and Tree Stones, leaving but one Stone for the next day. This task has been very difficult and dangerous, but also invaluable for teaching me what to expect from the island.