Showing posts with label Day 7. Show all posts
Showing posts with label Day 7. Show all posts

Monday, December 7, 2015

Skyrim Day 007 - The Hot Springs of Skyrim

23 Last Seed, 4E201
Whiterun
~~~

Apparently I already have a reputation at 'The Bannered Mare' as a Khajiit who enjoys performing the city's odd-jobs. Last night Hulda told me that the priestess of the local temple of Kynareth was looking for a mercenary and though I had promised myself yesterday to not push myself too far too quickly, I decided that speaking to the woman was the least I could do.

Whiterun's priestess is 'Danica Pure-Spring', a very Nordic-sounding name. Her task was a bit unusual: part of her responsibilities includes the tending of 'Gildergreen', the large dead tree outside the Temple. I took it for any other sort of tree, but 'Gildergreen' is a sacred tree to the worshippers of Kynareth and its present state was something of a disgrace to the Temple. In healthier times pilgrims would travel to Whiterun to meditate underneath its leaves and hear the whispers of their Goddess in the winds between the branches.

Or so Danica said. The tree was struck by lightning awhile ago though and with the wounded streaming into the Temple due to the civil war she has not had time to dedicate towards the rebirth of 'Gildergreen'. This was to be my task. If I accepted, the first step towards restoring 'Gildergreen' would be to fetch the sacred dagger 'Nettlebane' from a nest of Hagravens the locals had named 'Orphan Rock'.

I had no experience with the creatures known as Hagravens and what knowledge I had of them came from stories and the occasional rumor of a sighting. From what I knew of them before speaking with Danica, they were witches, usually Nords, that accepted a transformation into half-woman, half-bird in exchange for potent magicka and ritualistic abilities that were revered by the non-transformed witches and the Forsworn. They were said to be fierce defenders of their "nests" and skilled opponents both at range and up close. Given that, I was hesitant to accept Danica's request, but I did under the self-imposed condition of getting myself some training immediately after I was done.

Danica gave me directions to 'Orphan Rock': follow the road east out of what used to be Helgen and look for the Hagraven's nesting site within the second canyon on the left side of the road. Simple enough. The trip took me back through Riverwood, but not much of interest was happening at the town.
Along the road between Riverwood and Helgen I overtook a band of Stormcloaks, but they paid me no more notice than a glance.

Helgen had new inhabitants and they decorated the main gate with totems of their presence: an impaled corpse (burnt, most likely from Helgen) and a skull with attached rib-cage affixed to a second stake, these also likely taken from Helgen itself. Thus helpfully warned, I pushed open the gate, bow at the ready.
I expected more, but there were only three bandits wandering around Helgen. Perhaps they were the first of a larger group to arrive or maybe they had aspirations of becoming more than they were. Whatever the case, their aspirations ended with arrows embedded into their backs as I caught all three unaware and slew them without warning. They had nothing valuable to speak of and the remainder of my walk to 'Orphan Rock' was without incident.

Once I reached the second gap in the hills along the road I did my best to creep silently into the campsite, but sneaking has never actually been my best skill and I soon found myself dodging fireballs as the witches of the Hagraven's nest descended upon me.

Using my bow would be the obvious choice, but despite my victory over Helgen's would-be bandits, my ability with it is not great. Against the constant barrage of fire I found it difficult to draw an arrow against any of the witches and instead relied on my sword-arm and agility to rush them in the hope of preventing their spell-casting. It was a hazardous strategy, but it worked after I was singed a few times. Once I was able to engage them with my sword and shield they fell quickly.
Their Hagraven was a different matter altogether. My first impression of it was that someone had taken a very old woman and mixed it with a crow...hence the name Hag-raven, I suppose. The "woman" looked to be very old, but her hands were a bird's claws complete with feathers and her feet were the same. I cannot imagine why one would surrender their body to such a horrific and ugly transformation, but there must be those that are desperate enough for power or status of some kind.

Fighting her though turned out to be a lot easier than I anticipated. Her magicka was far stronger than her witches' had been, but after I closed to melee she relied on her clawed hands to attack me with. Fighting her was very similar to the Corpus monsters from so long ago: powerful blows, but very slow and easily dodged. The Hagraven was not a clever combatant and was satisfied to simply trade blow for blow. My sword was not very effective against her unarmored body and after the battle I realized her skin was tougher than a stack of deer hide. Still, I kept up our little dance long enough to wear her down by dozens of minor wounds and was victorious, though exhausted. Tied around her waist was a cord with an ebony dagger attached to it which matched the description I had been given of 'Nettlebane'.
The campsite had a small enchanting table set up near the corpse of a Spriggan the witches had placed over a brazier. I cannot fathom what purpose this may have been serving. On the table was a collection of rather rare alchemy ingredients and a the smallest of soul gems, filled.
The witches' sleeping space also had an adult skeleton set upon a simple wooden table, again to what purpose I cannot guess at.

I thought about attempting to find a path through the hills to Riverwood, but chose comfort over convenience and walked the road through Helgen back to Whiterun.

As I entered the Temple I heard Danica arguing with a man. She interrupted their conversation once she saw me walk through the doors and introduced me to Maurice Jondrelle, a pilgrim and devout of Kynareth. He had been complaining about the state of 'Gildergreen', insisting that it was Danica's responsibility to fix. That she was busy with all of the sick and injured of Whiterun was of no concern of his.
It fell on me to escort the irritable man to a place Danica called 'Eldergleam Sanctuary', a cave nestled within the sulfuric springs east of Whiterun. Inside this sanctuary was 'Eldergleam', the blessed tree from which 'Gildergreen' had sprung. I was instructed to use 'Nettlebane' to collect sap from 'Eldergleam' in order to restore 'Gildergreen' to its former glory. It sounds a lot more confusing as I write it down than it actually was: go to cave, stab tree, collect sap, return. Oh and make sure Maurice does not die along the way.

The sulfur springs are directly south of Windhelm and I have traveled past them many times during my previous stays in Skyrim. They are said to have curative properties, especially for the aged and the area is normally well-patrolled by Windhelm guards, though with the civil war that may no longer be true.

The walk would take me past 'Valtheim Towers' and I hoped to find it still abandoned. Maurice and I started our little journey later in the afternoon than I would have liked, but I gather I was doing Danica a large favor by removing him from her Temple.

For such a lengthy journey it was surprisingly without incident. We passed a riderless horse on the side of the road with the crumpled body of what might have been either a hunter or a bandit in front of it. Maurice and I agreed that the rider had probably stolen the horse and had not the skill to control it before being pitched out of the saddle and on to the cobblestones of the road.

The sun was setting as we crossed the small stone bridge joining the road to the marshy springs.
A small camp was situated on the other side, carefully within the confines of dry land. A woman calling herself 'Annekke Crag-Jumper' wistfully told me she used to be an adventurer like me, which would be quite a feat. Maurice insisted on stopping at the mining camp to eat and drink, so when we finally ready to find the Sanctuary it had already grown very dark.
The persistent steam from the pools made it very difficult to see far and neither Maurice or I had a good idea of where the Sanctuary actually was. After wandering around pointlessly for awhile we finally found the cavern that would lead us to the Sanctuary.

I expected a dark, cramped cave with a shrine at the end of it and 'Eldergleam' to be a little tree carefully nourished in turn by visiting pilgrims. What Maurice and I walked into was far grander.

'Eldergleam Sanctuary' was a massive underground chamber with holes in the ceiling that allowed light and the hot runoff of the springs to flow underground on to 'Eldergleam'.
A Nord was relaxing near the entrance and welcomed Maurice and I to the Sanctuary, warning us that violence was not tolerated by either the other pilgrims or 'Eldergleam' itself. We continued inside and others were just wandering around or enjoying the hot water pooling about. It was a very peaceful place.

'Eldergleam' was atop a small plateau against the side of the cavern. Its roots blocked the only passage towards it, but scratching them with 'Nettlebane' caused them to retract, much to Maurice's horror. He exclaimed that he had not thought me a violent person and I wonder at the man's understanding of violence if he thinks merely brushing a blade over a tree is "violent". Nevertheless, the man was very upset and I explained I had to collect sap from the tree, likely by stabbing it with the blade. He nearly passed out.

He did have a suggestion on how I could complete my task with no damage to the sacred tree: he would speak to Kynareth and ask a deliverance from the blight of 'Gildergreen'. I agreed with the condition that if Kynareth was not forthcoming with a solution that I would be collecting the sap and leaving.
Kynareth was feeling generous for after a few moments of Maurice's silent prayer a sapling snaked out of the earth behind him. He got up, proudly stated that he had been heard and asked that I bring the small tree to Whiterun immediately. He wanted to spend some more time in the Sanctuary and we bid farewell.

It was close to midnight when I emerged outside and yet I still passed people happily bathing in the springs. My walk back to Whiterun was uneventful, but slow in the dark and I reached 'The Bannered Mare' at nearly four in the morning. How I have the energy to even write this is something of a mystery, but I am sure I will be suffering the lack of sleep tomorrow.

Monday, June 1, 2015

Oblivion Day 7 - Betrayal at Bruma

3 Heartfire, 3E433
Outside Bruma
~~~

My stay in Bruma's dungeon was mercifully short and I was released this afternoon just after the guards had eaten lunch. The two theives' stories blamed the other for their joint misfortune, but I felt that Jorundr's story was more believable simply because there was no reason for him to lie: he was probably in jail for the rest of his life.

When I visited Arnora again she was busy practicing some lightning magicka, making it look even more likely that she and not Jorundr killed that guardsman.
Arnora listened patiently to my rendition of Jorundr's story, then dismissed the whole thing by asking how I could stand to share a cell with him at all. Understandably she had an alternative to my killing her: I was to take her amulet to Jorundr, tell him that I killed her for it, and then the two of us would split the quantity of the treasure after he revealed where he had hidden it. I agreed suspecting she was planning on making out with all of it somehow, but I felt confident that if it came to it I could overpower her in combat, lightning or no.

He was overjoyed to see Arnora's amulet in my hands and crowed that someone had finally wiped her grin from her face for good. He explained to me how to find the hidden chest and bid me enjoy it.

But when I arrived at the site there was an angry looking guard there already: Tyrellius. I thought myself in trouble with the law once again, but he started our brief conversation by declaring me a loose end that needed dealing with. He said that he had overheard the conversation I had with Jorundr and freely admitted to killing Arnora before making his way toward the gold. With Anora dead and Jorundr already in jail, there was no one to implicate Tyrellius except for me. Hence the 'loose end'. With a shout, he drew a surprisingly expensive silvered long blade and rushed at me. It did not turn out very well for him.
His unintentional gift of a silvered blade is much appreciated and somewhat sadly, the "treasure" the two thieves were in such knots about turned out to be rather meager: a few short stacks of coins, some imperfect pearls, and two brass rings each with a pearl laid into them. Not worth the deaths it took.

I met the rather dim-witted guard from the murder case while walking to the blacksmith. He stopped to thank me for handling it as well as I did. A messenger is on his way to Skingrad to clear Gelebourne's name for what little good it will do. Imperials do like to keep orderly records of everything, it seems.

Conscious of how close the small Oblivion gate I closed was to the town, I thought it best to explore the wilderness east of the gate to make sure there were no gates spewing out annoying Scamps...or worse. To my surprise, Jauffre and Martin's horses were still idly snorting and stamping outside of the city walls and the smaller of the two allowed me to mount with no complaint, speeding up my exploration and cheering me considerably.

My instinct for danger served me well today. I was still along the main road leading south from the city when I smelled the particular scent of burning rock and grass.
Another gate to Oblivion, but a small one once again. My horse refused to get close to the gate, so I dismounted and picked off the roving Scamps one by one with my bow. I was just about to step through the gate when I glanced up at the red sky and seeing the moon, figured maybe a decent night's sleep would serve me better for now. 

I returned to Olav's Tap and Tack and took a meal and a room for the night. Tomorrow, after a decent rest and a good meal, I will return to the gate and close this one as well. It appears no one else can do this thing, but I am not sure if I am up to defending the entire province by myself.

Thursday, May 10, 2012

Morrowind Day 7 - Welcome to Vivec

22 Last Seed
~~~
Mornings seem to be the safest time of day in Morrowind, my walk from Pelagiad to Vivec, though time consuming, was without event. I've been told however that the east of Morrowind, especially the northeast, is far more dangerous than the relatively civilized area I've so far been restricting myself to.

I reached the city of Vivec by early morning and the view was certainly worth the walk. Vivec is an impressive collection of nine blunt, pyramid-shaped structures the Dunmer call "cantons", each one the size of Balmora. The cantons each serve a specific purpose, one as the "Foreign Quarter", one each for the Great Houses, one as a giant arena, and others owned by the Temple for administrative purposes. I wanted to return Piernette's bowl before I got distracted visiting the city, so I followed Ygfa's directions, crossing a small bridge just north of Vivec and following a dirt path which eventually wound its way past Piernette's farmstead. She was grateful to receive the bowl back and promised to put in a good word with the merchants of Vivec, hopefully netting me easier negotiations and better prices.

It is surprising how many farms there really are outside of the city. If you stay to the main roads, you barely see them, but once you start wandering the packed dirt roads they seem to occupy every square foot of the grassland, some farming Vvardenfell's plants, others herding netch or guar. The individual farms are very small and a close-knit community seems to have formed among them. I stopped to chat with a few farmers on the way back to Vivec and heard the latest rumors from the city. Apparently, the duke's daughter, Ilmeni Dren, is openly abolitionist, though the official Imperial policy, and therefore the Duke's, is more hands-off. She has been seen with Jobasha, a bookseller in Vivec who is a well-known abolitionist. While I have been and will be freeing all the slaves I encounter, I have no desire to entangle myself with Morrowind's politics.

Returning from Piernette's farm I met Teris and his guar, Rollie, loitering at a small crossroad. As I approached, he waved his arms, asking if I was interested in making some easy money. Always wary of "easy" money, I asked him what his terms were. He required an escort into the Foreign Quarter canton in Vivec, specifically to a clothing shop to make a delivery. Why he thought an escort was needed for the remainder of his very short trip was beyond me, but I was happy with the one hundred Septims he offered, so I agreed to escort the man and his guar into Vivec. Halfway to Vivec he commanded the pack animal to stay, stating that they were not allowed within the city limits. He shouldered his delivery of cloth and we continued onwards.The man was cordial, but seems to have a strange attachment to his guar.

The Foreign Quarter canton is organized in tiers and is very easy to navigate, despite its size. Teris's clothier had a shop on the lower level of the canton and I was paid not one hundred Septims, but two hundred, once he delivered his goods. I could hear him muttering to himself how much Rollie would have enjoyed sightseeing. An odd man, but one who pays well.

Among the rumors floating about the canton is one that there is a murderer or vampire loose somewhere in Vivec. Several outlanders have been killed, but two Ordinators have also been killed, both without being able to draw their weapons. The Office of the Watch is advertising a reward leading to the capture or death of the criminal or criminals involved. I may look into this later.

While in the Foreign Quarter canton I stopped at a Fletcher's shop to see about exchanging my crossbow for a lighter weapon. While it is easy to carry and use, the weight of the weapon and the bolts is a hindrance. I wound up trading the crossbow and ammunition for a standard, and much lighter, Imperial short bow with fifty arrows. The fletcher, a Bosmer named Aradraen, was kind enough to rig a special harness for the bow so as to not interfere with my spear. She also dabbles in enchantments and sells a very wide range of magical ranged ammunition, most of it out of my price range for now.

While on my way to the top of the canton to visit the Mages Guild I was approached by a man handing out leaflets which stated that there was an alchemist whose shoddy products were poisoning people. The alchemist is in the Foreign Quarter canton, but I don't feel any great need to investigate what is probably a childish attempt by a competitor to remove her.

Today seems to have gone on far longer than it actually has and I'm now in the Vivec Mages Guild's guest quarters, preparing for tomorrow. I may visit the Office of the Watch tomorrow and see what sort of reward they are offering. Otherwise, I plan on visiting a few more cantons tomorrow to see what can be found. I haven't forgotten that I have a greater responsibility on my shoulders, but I do not yet feel ready to start on that business. I need better equipment and more importantly, a lot of magical training, before I can be confident of fulfilling my duties.