Showing posts with label Berandas. Show all posts
Showing posts with label Berandas. Show all posts

Sunday, May 19, 2013

Morrowind Day 47 - A Humbling Experience

31 Hearthfire
~~~
Life sometimes has a way of gently reminding you of things you should have been aware of. Occasionally this reminder is not so gentle. I awoke at the Six Fishes habitually early and walked to Vivec, anticipating my final hand-over to Folms.
A very pink morning
He was possibly just as pleased as I was, but his reasons are his own. With a quick "Wait here!" he dashed out of the Guild and disappeared for an hour or so. When he came back, the Propylon stone was gone, but he handed me a blue stone which he told me was the master Index for all the Propylon chambers. Should I ever desire, all I need to do is mutter the activation word and the master stone will whip me into the Caldera Mages Guild, where Folms can then send me to any of the Dunmer fortresses. The fortresses straddle almost the entire landmass of Vvardenfell, so this will almost eliminate my need for boats and silt striders.

My thoughts have been turning back to the Daedric spear and dagger under Berandas, ever since I acquired the Huunen's bow. Not only am I much stronger than I was, but encumbrance is not the issue it used to be after switching from the Adamantium suit to the Dreugh breastplate. If I am to be the Nerevarine, I should be able to fight like one.

I had cleared Berandas of creatures, at great risk, almost a month ago and I was expecting the fortress to be abandoned. Folms sent me to the fortress's Propylon chamber and the first two levels of the fortress were empty, save for two foraging rats. The expectation that the final level would be similarly empty seemed reasonable.

Reasonable and not at all the case. I was engaged by two Dremora immediately upon descending into the lowest level and the combat attracted one of the ugly, spidery creatures that used the armor-damaging spells. Looking back, I cannot believe how foolish I was: the two Dremora and the armor-eater were very good signs that Berandas had new inhabitants, but I walked right into what was very nearly my final battle, completely flat-footed, as the Bosmer say.
I remember turning the corner and staring into two beady, red eyes. Then I was slumped against the wall, dazed, only able to stare at the atronach in confusion as it advanced to finish me off. Fortunately, my helmet turned what would have been a fatal head injury into a lingering headache. My weapons had been flung away from me into the opposite corner and I had few options. Retreat was one of them.

Scrambling to my feet, I fought off dizziness and nausea as I fled the room, past the corpses of opponents only minutes earlier and up the stairs.. The atronach must have zapped me with magicka powerful enough to fling me into the wall and never in my days have I heard of an atronach that powerful not being under the control of a mage. Disarmed, I was definitely no match for the atronach, nor anything else I was likely to find beyond it.

The Divine Intervention scroll would have sent me back without issue, of course. But I had come to Berandas for the spear and retreating now only meant having to come back later, possibly fighting the battles I had already won. The only weapon I had on me were two glass daggers I had taken from a slaver some time ago and I did not think I stood a chance against anything in Berandas with them.

Instead, I took my chances with my weak Invisibility spell, hoping I would succeed enough at casting it to at least get me to the spear, figuring I could fight my way back out with it. The plan worked better than I expected it would. I was able to sneak past the atronach and into the unfinished cavern area, where I had to duck into an alcove to recast the spell. Dremora armed with two-handed Dwemer blades were patrolling the tunnels, but I was able to sneak past them and into the chamber where the skeleton had been impaled.

He (or she) was still there, stuck fast to the rock by the Daedric spear in its ribcage and the Daedric dagger in what was once a wrist. The Dremora seemed content to walk along the passage just ahead of the chamber, so I took the extra time to carefully remove the remains and lay them on the cavern floor. While respectful, it also prevented the sound of the bones rattling across the floor if I had let it simply crash to the ground. 

Fatigued and hurt as I was, the spear did not seem nearly as heavy as it did originally and I pocketed the oddly-shaped dagger as well. I was able to remain invisible on my way back out, courtesy of the magicka restoratives I had taken from the Mages Guild and encountered no trouble in reaching the Propylon chamber outside.

Folms reacted to my sudden, bloodied appearance quite calmly, only commenting that I seemed to be enjoying my new-found freedom. If I said anything in response, I do not remember it now. I teleported to Balmora and my collection of weaponry: Daedric bow, Daedric Spear, and Daedric Dagger, must have rendered Ajira speechless, for it was the first time I have arrived at the Guild without her asking if I had anything to sell her. Everything I had to sell was outside her usual wares and I sold a great deal of gems and some vampire dust to Nalcarya in exchange for some healing potions and money.

My next stop was to the Razor Hole, a shop I have not visited in a long time. The owner remembered me, but I think only due to the lack of Khajiit customers he normally sees. With him I exchanged all my iron and steel arrows for two hundred silvered arrows. I could not imagine firing cheap iron arrows from the Daedric bow and silvered arrows seem reasonably sufficient. Also, I am increasingly coming into contact with creatures able to shrug off the impact of iron and steel arrows and the silvered arrows are a decent compromise between effectiveness and price.

My arsenal thus upgraded, I had been planning on retiring to the Balmora Mages Guild for the rest of the day to practice my spells, but Ajira met me at the front door with a message that I was asked to appear at the Ald'Ruhn Tribunal at my convenience. To my surprise, the invitation was from the irresponsible boy I had helped, Ienas Sarandas. He has dedicated himself to the Temple in an effort to turn his life around and is studying to become a priest. Much more surprising is that he has deeded his house to me! Just as I was about to thank him, he was called away on some menial Temple business, so we parted quickly. Now that I have a home in Ald'Ruhn, I am sure I will be here far more often and will certainly be seeing him again.

My recent efforts to rid myself of useless items resulted in having less to store in the house than I thought. I left several belts and amulets of various magicka strengths there and a few empty soul gems and glass paralysis daggers. The collection made a nice arrangement.
I locked the door behind me with my spell and went back to the Balmora Mages Guild, though I suppose I should spend more time at the Ald'Ruhn Guild now that I am a resident. It was just before dinner when I arrived, so I took the opportunity to regale the others with mostly factual recollections of my exploits, though the acquisition of my new weapons garnered the most interest. Marayn Dren cautioned against relying on the Daedric equipment, stating that they were cursed to drive their owners' to messy ends so that the weapons find new victims. When I pointed out that there were hundreds of Daedric weapons stored safely in collections across Tamriel, he shook his head and told me that the safest thing I could do is dispense with them as soon as possible. I think it is all silly superstition.

After dinner I spent the remainder of the evening practicing my Illusion spells with Estirdalin and left just before midnight to spend the first night at home. I definitely made good progress under Estirdalin's tutelage and I think I will be spending the next several days training with my new weapons before I travel to the Urshilaku tribal camp. If I am to pass myself off as the Nerevarine, I should at least be able to fight as such.

Wednesday, October 31, 2012

Morrowind Day 21 - Taking Berandas

5th Hearthfire
~~~
I woke a little earlier than usual and walked out into another dark and foggy morning. Given my late start, I ate my breakfast as I walked along the river, intent on reaching a south-bound road to Caldera at some point. The constant overcast and rain made for a very dark morning, but the wilderness has ceased to be a cause for great concern and the lack of light has never bothered a Khajiit.

While walking along the river, I noticed the odd stone arch formation that the publican at the Tradehouse had mentioned yesterday. He had said it was along the coast, so I thought he meant along the coast of the sea, but I suppose he could have meant along the river. Sure enough, an ornate door was set into the side of the hill just below the arch on the opposite side of the river. A quick water walking spell (I'm getting better at this!) and I was inside the smugglers' hideout.

Whether or not I was mistaken about the publican's directions, the former ancestral tomb had been ransacked by some sort of banditry, who then themselves seems to have been overwhelmed by Daedra from  within the lower levels. The skeleton impaled against the ash pit just inside the tomb could either have been the works of smugglers or Daedra, but either way marked this tomb as no longer a family's ancestral home.
What few other remains I found indicate the smugglers, if that's what they were, met a violent end. Behind one locked door was a storage closet with a skeleton curled up in the corner and numerous skulls and bones laying about, all of them looking to be fairly recent additions.

The skeleton on the ash pile had been fixed there by a simple steel longsword, so that at least was done (probably) by the smugglers. The tomb continued downwards along a spiraling ramp, along which I encountered several Scamps and at the bottom a Clannfear, nothing I couldn't handle.The ramp ended at a small room with an altar, which had a single urn of ashes set upon it. My Khajiit blood must have sensed the ring, because I normally would not have disturbed the remains, but something drove me to sift the urn around and as I rolled the ashes around in the urn I gradually uncovered an enchanted ring. I took it, figuring the smugglers hid it there, and the magicka emitting from the ring is very strong, though I can't tell what it does and I won't wear it until I do. If the smugglers hid the ring there, then they were agents of their own destruction, the strength of the enchantment may have lured the Daedra to the tomb. There were two small chests near the altar, but they contained nothing of value.
I left the tomb in much the same condition as I entered it and climbed up the steep, muddy slope of the river and continued south. Not more than two minutes of walking and I found the remains of the smugglers. These remains, however, were alive, wet, and crouched around a dismal fire. None of them were visibly armed, but one of them happened to look my way and gave a shout and suddenly I had three Dunmer running at me. What is it about this place that makes people so reckless with their lives? Three against one are good odds for the majority, but again, I'm fully armed, armored, and trained to kill...Cyrodiil bears, mostly, but Morrowind has been a great teacher.

All three were magicka users and loosed ranged spells of various colors at me, all of which I managed to dodge. Rather than encircle me, all three of them charged my front, as if I wasn't holding a spear. With no armor and only daggers to back up their spells, they became easy prey once they exhausted their spell casting endurance, which happened rather quickly. If they were part of the tomb's smuggling group, nothing on them showed it and I left their bodies where they fell. The Kwama will find them before long.

Just behind them was a building unlike any I had yet seen on Vvardenfell. Squat and wide, it looked like the uglier cousin of Imperial fortress architecture. It also seemed abandoned, the stone wall crumbling in several places and the stairs quickly on their way to become a pile of rubble. I don't understand the reasoning behind building stone walls that someone could simply jump over and the architecture, from the outside, seems to make no sense. There are two stone buildings "within" the fortress: a very large stone building and a very small one. The large one contained two magical, and very colorful, portals that didn't seem to do anything.

The smaller one was the actual entrance into the fortress, housing a landing that descended into the actual structure. Judging by the exterior, I was expecting that the fort would have been ransacked long ago. What I found was very different.
Welcome to Berandas
Whether or not the remains were of the fortress's inhabitants or if they were squatting was impossible to tell, but the two impaled skeletons on the landing certainly served as a powerful warning. I admit I almost turned around right there, but the skeletons were very old and I incorrectly assumed the place would be abandoned by now.

Much like the tomb, the fortress was infested by Daedra, but unlike the tomb, also by more powerful Dremora warriors. It hasn't been long since my first fight with a Dremora in the sewers of Vivec, but I must be more powerful than I was, dispatching the demonic warriors were a challenge, but a welcome one after the eggmine of Khuul and the depressing meele by the campfire. The warriors were well-armed, all of them with Dwemer weapons, none of which I could further burden myself with.

I found a skeleton slumped against the wall in one of the larger rooms, the cause of death being the two very rare Daedric arrows embedded in its rib cage  With my aim, I'll definitely not be using them as weapons, but I could not pass up grabbing them anyway.
The second level of the fort existed only as a rough cavern, with a few furnishings scattered about. On this level I found the reason for the degradation of the fort, as well as almost meeting my death.

The cavern had been intended to be the unfinished third level of the fortress, but the original inhabitants only got so far as to roughly hew out a corridor and several rooms. More Dremora and Scamps awaited me and I dealt successfully with them, but I was growing tired and my armor was starting to become worn. Drawn to the smell and sight of what I thought was a campfire, I entered an alcove and was greeted by a rather gruesome sight.
Staying with the day's trend of "weapons through bodies", the skeleton was stuck to a large stalactite by a spear through the chest and a dagger through a hand. In the poor light I took the weapons for iron or steel, assuming the constant heat of the fire beneath them had blackened the metal. After (reluctantly) extinguishing the flame I pulled the spear free and caught unawares by the weight, fell off the brazier I was balancing on as the head of the weapon crashed against the bowl. I would have been luckier if the blade had chopped into the brazier, but the flat of the weapon rang off the edge and I might as well have rolled a gong after me and announced my presence to the rest of the denizens prowling about.

A hideous shrieking from somewhere further into the cavern was the response to my announcement and I hefted my new spear in an effort to determine what it was before the source of the noise found me. It was far heavier than any other spear I've used, but when I peered at the head of the spear, I realized what a rare find I was holding.

The spear head was probably three times the size of any spear I've yet seen and was cruelly barbed, designed not only to kill an opponent but to cause the maximum amount of pain while doing it. The faintly glowing markings engraved along the ebony were very similar to the dagger my long-gone Demon Tanto had summoned and I'm not sure how long I stood there (stupidly) gaping at the Daedric spear. Smaller weapons, such as daggers and short swords, are a bit more typical, usually owned by mater thieves and assassins. Weapons larger than that are normally found in extremely well-guarded museums and private collections. The price I could fetch for the spear could get me a private residence next door to the Imperial Palace...but the spear is probably too valuable to sell in Vvardenfell and unfortunately too heavy to carry with me right now.

The dagger was also Daedric, but I elected to leave it with the spear for now, since I was growing increasingly concerned about the constant shrieking deeper within the cave: It didn't seem to be getting any closer, but it wasn't getting any quieter either.

I left the alcove with my valuable treasures behind and proceeded straight down the hallway, but that was a dead end and I encountered only a single Dremora. The shrieking intensified as the sounds of our combat rang along the stone corridors. The Dremora was kind enough to leave a Dwemer halberd, but nothing compares favorably against Daedric, unless you happen to be particularly superstitious.

The shrieking creatures were deep within a large pit, off of a side corridor, almost two floors lower than the rest of the rooms. They were unlike anything I had seen before: half-bird, half-woman, the monsters had the torsos and heads of women, but legs of a bird, wings similar to that of a bat and long, barbed tails that somewhat resembled a scorpion's. Obviously they were Daedra, but not of any kind I'm familiar with.
Even from a distance these creatures were obviously formidable and I managed to enter their "lair" undetected thanks to my invisibility spell, but it only lasts for 15 seconds and the two of them were actively patrolling the pit. With only a few seconds left before my spell expired, I elected to attack rather than attempt to renew the spell. Still invisible, I lunged at the closed creature with my spear, but it (she?) somehow detected me anyway and hopped away, shrieking.

What followed was the most harrowing experience (so far) of my life. The creatures were much quicker than I anticipated and attacked with their tails, their wings, and even their mouths, lunging forward to snap at me with a mouth full of fangs. They were also a lot more intelligent, with one of them always at my flank or back and I don't know how much time I spent just trying not to die.

Their wings and teeth weren't very damaging to my armor, but the barbs on their tails cut into the Adamantium surprisingly well. It wasn't long before my the armor on my arms were nearly useless, courtesy of near misses on attempts at my neck. Very aware that I was going to die at this rate, I charged one of the creatures, desperate to take one out of the fight. It slashed at my legs as I closed in, doing grievous harm to the armor, but fortunately not crippling me as intended. My berserk attack  succeeded in spitting the creature with my spear, but it collapsed with an awful screech and wretched the weapon out of my hands, leaving me with no choice but to engage it's companion with my woefully short sword and shield.

Rather than draw out a combat I was fighting at a disadvantage, I risked everything, charging at the remaining creature, swinging both sword and shield at it until it collapsed in a bloody heap. There was a corpse of a Dunmer Legionnaire in the chamber who, oddly, appeared unharmed but had been dead for some time, the dry heat of the lava pits turning his flesh into leather. He had on him a pair of heavy boots that radiated more magicka than anything I had ever felt before, including the ring from the smugglers' tomb, so I took them, figuring that was my reward for what I had accomplished.

I managed to stumble out of Berandas and am now taking refuge in the portal chamber on top the fortress. I have no idea what time it is, other than that it must be very early in the morning. My armor is nearly destroyed, there is very little of my fur that isn't matted with blood, my spear is damaged, but repairable, and I am utterly exhausted. I've locked the portal chamber with my spell and piled all the furniture against the door. I'll continue my journey south whenever I happen to wake up.