Showing posts with label Nightgate Inn. Show all posts
Showing posts with label Nightgate Inn. Show all posts

Friday, July 21, 2017

Skyrim Day 074 - Mystery's End

30 Frostfall, 4E201
Nightgate Inn
~~~

Katria's adventure is almost at an end and not a day too soon. Serana and I left Whiterun before the rest of the city woke (including Lydia) and continued yesterday's journey to Katria's third, unnamed, Dwemer ruin. She placed the ruin across the river north of Ivarstead, noting that it was the primary source of Aetherium.

We reached the river by mid-morning, but had some trouble finding a pass through the hillside. We stumbled upon a family of trolls in residence, the entrance of the cave splattered with blood, gore, and skeletal remains. Serana surprised me by suggesting that we venture inside to exterminate the trolls and waved aside my remark that it would require her to be underground again, though briefly.
Nestled at the far end of the trolls' home was a battered chest that probably belonged to whatever bandits inhabited the cave before the trolls chased them off or killed them. There was not much inside, but there was a pair of leather boots with an Illusion enchantment on it. Boots enchanted to make the wearer's footsteps quieter are popular among those who keep to the shadows, I am sure I will get a good price for them from the next Khajiit caravan I meet.

Leaving the cave we resumed our search for a path into the hills, presumably where the Dwemer ruin would most likely be. After half an hour we found the path nearly overrun with fallen rocks and opportunistic plants and had to spend more time clearing enough of it to climb up. A giant's camp was sitting right in front of us after we finally made our way on to the hill and we skirted around it hoping to avoid a battle.
The Giants must be able to sense vampirism somehow, for this one left his camp and lumbered after us as we passed, focusing specifically on Serana. They are not stealthy creatures, nor fast, and we easily outpaced it until the Giant lost patience and returned to his camp.

As if that was not trouble enough the Dwemer ruin was being guarded by zealots of the Silver Hand, a band of vigilantes supposedly dedicated against Werewolves, but my few experiences with them showed that they view a Khajiit as close enough to a Werewolf, but I have heard from others that they are no better than common bandits, so perhaps I should not feel their slight to be a personal one. I wonder if, in death, the ones at the ruin felt my slaying them to be personal as well.
Katria's unnamed Aetherium mine boasted an impressive exterior and inside, signs that the Silver Hand were not quite as stupid as they appeared.
The Silver Hand had been using one of the Dwemer's flame traps to cook their meals and I thought it clever, though it did bar the main hallway from being entered, as I could not find a way to disable it and had no desire to walk through a constant jet of fire. Serana and I had no choice but to proceed down a side passageway

We fought through a small encampment of bandits and came upon a second unnoticed.
They were camped beneath two Dwemer ballista, each loaded and glistening with oil dutifully applied thousands of years ago. Serana wanted to activate one to see if it would fire, so we crept up to the parapet and each manned a ballista. Mine fired, but the bolts broke with the force of the shot. Serana was slightly more lucky: hers fired, wildly missing the now-alarmed bandits. They sprang from their campsite and charged up the ramp towards us. It ended quickly.

The hallway beyond was trapped with two bladed rods that traveled back and forth, guaranteed to remove the feet of any invaders in too much of a hurry to be careful. Serana and I shuffled along the sides, barely avoiding the blades. I recall wondering if I would grow back my feet if I slipped. I am glad to have not found out.
The hallway ended at a functioning elevator which deposited us into another hallway guarded by the spinning blades. After carefully skirting the sides we founds ourselves in the middle of a Falmer "village", slowing our progress considerably as we stealthily eliminated the hideous creatures one by one.

Eventually we came to a large room with a pool of water on one side and gears all over the walls. The noise was tremendous, but we could not find a way out of the room other than back the way we came. I even suffered the near-freezing water thinking the door might have been hidden in the pool, but to no avail.
It was Serana who pointed out that many of the gears were jammed, greatly contributing to the clatter that bounced all around the room. She pulled a bone from one and it began spinning quickly and far more quietly. We split up and released the remaining gears, after which Serana happily pressed a button she found a pedestal set before the pool. She seems to be warming up to the concept of adventuring, though one would not judge this based on the quantity of her complaints.
With the gears spinning as they were supposed to, the button opened a hidden door at the end of the pool, releasing a massive Dwemer war-mechanical. My crossbow bolts did not seem to do much, but Serana's lightning magicka sent it tumbling, inert, into the water before it had made it even halfway across to us. Rather anticlimactic, but easy.

The metal warrior had been guarding a small staircase that led down to a small room with some sort of device in the middle of it.
Two gemstones were set into the center of the thing, one the size and shape of a large egg, the other a dish for something to be set on to. I had nothing to use with the thing and left it alone.

What I did find was the shimmering form of Katria staring longingly at the piece of Aetherium we were after.
She kept this speech short, exclaiming that it was the last piece we needed and that she would be waiting at the Forge. With that, she blinked out of existence. Serana commented on the possibility of passing on the Forge entirely, but I secretly want to see this thing for myself, so I told her I could not bear to keep Katria's spirit enthralled on this plane any longer than it needed to be.
An elevator adjoining the room led us back to the surface, by then well-enshrouded by the night. The Nightgate Inn was the closest accommodation and the walk was without incident.

Tomorrow the three of us shall see what this Dwemer Forge is capable of and of what use the Aetherium can be put to. I am mildly curious at best, but it looks to be at least somewhat on the way back to the Dawnguard, so it shall not be a wasted adventure.

Friday, July 8, 2016

Skyrim Day 034 - The Last Lesson You Learn

18 Heartfire, 4E201
Nightgate Inn
~~~

With ancient Nordic words bouncing around in my head I woke this morning with no desire to attempt anything particularly difficult. The Conjuration instructor at the College, Phinis, had asked me some time ago to investigate the disappearance of the previous group of apprentices, a task which did not sound taxing.

Phinis referred to them as 'missing', yet he knew where they were going and kept a list of their announced destinations. He just did not want to leave the College to actually check up on them, a depressingly typical attitude within any group of mages.

The first was Rundi, one of two Nord twins who had enrolled at the College together, truly a rarity. According to Phinis's list Rundi was going to be practicing magic near a small altar just southeast of the College.
Someone, probably the late Rundi, had placed magicka runes around the altar, but I could not find Rundi himself. I was able to step very carefully through the runes and examine the altar, but all I found was a book and a dagger helpfully engraved with his name. I took the dagger and looked at the next name on the list: Borvir, brother of Rundi.

Borvir had walked further south to a well-known ancient stone shelter known as 'Journeyman's Nook', half-way between the College and Windhelm.
His death was much less a mystery. Just inside the shelter was a man clad in skins and wielding a bow. I took a shot at him from outside and missed, but he came charging out of the would-be fortification anyway. I quickly climbed to the roof of the shelter and jumped behind him as he ran out. It was over quickly. Borvir's body lay inside, three arrows still stuck in his chest. Evidently he died while experimenting with alchemy, for he had brought a small table with him. Like his brother, he had a steel dagger engraved with his name along the blade. So far the apprentices were not being found in great condition.

The third apprentice was Yisra, a Redguard with an affinity for fire, at least according to Phinis. She had chosen to travel much farther than the brothers, electing to practice her magic on the shore near Dawnstar, possibly to have access to water in case of an accident. With such vague directions I thought it would be difficult to find her, but unfortunately that wound up not being the case.

A sudden reveal of a very blue, clear sky came as a pleasant surprise, the first I have seen along the north coast of Skyrim, though I think I would have been happy with anything that was not blowing more snow and ice in my face.
Naturally this did not last long and by the time I reached what passed for a shoreline the weather had sunk back into a freezing, gloomy overcast.  Horkers shuffled about as I tried to hop from one dry section to another, but inevitably I ended up in the freezing water more than once.

The tell-tale scent of smoke and burnt flesh assailed my nostrils as I carefully made my way past a small grouping of Horkers and I followed the smell to Yisra's final experiment.
What was left of her corpse was twisted in agony and fused solid by intense heat. The surrounding grasses were still smoldering around her and a spell tome, no doubt enchanted against magicka damage, lay within the charred circle. It described a powerful 'flame cloak' spell, much the same as J'zargo attempted. However, where J'zargo managed to accidentally substitute 'flame' for 'explosion' Yisra looked to have left off the 'cloak' portion of the spell, providing herself with just the flames.

The last apprentice was Ilas-Tei, obviously an Argonian, who went to an island just off the coast to the northwest of the College. Phinis's notes suggested that I look for a shrine to Talos. Ilas-Tei's specialty was Illusion, so I wondered what bizarre manner of death I would be discovering next.
Ilas-Tei's death was the result of poor planning: the unfortunate Argonian was testing 'Calm' and 'Fury' spells on a bunch of Skeevers she had caged, but for whatever reason they wound up getting loose and eviscerated her before turning on each other.
At least I think that's what happened. There was a cage, five dead Skeevers, and one dead Argonian. A scroll of 'Fury' was still clutched in her hand, but the much-needed scroll of 'Calm' was sitting on a barrel by the cage.

None of the apprentices would have died had they stuck together, but no one at the College seems able to look out for one another. Little wonder the College is so distrusted by everyone else in Skyrim. Phinis's payment for my discovering the ill-fated apprentices was a staff enchanted to cast 'Calm' with his hope that I could use it to avoid ending as they did. Considering one was ambushed by a bandit, one set herself aflame, and another simply disappeared entirely, I do not know how the staff is supposed to avoid any of that. I suppose it would be helpful against Skeevers, but I am fairly sure a Nordic child over the age of eight can kill a Skeever. Possibly bare-handed.

Still stuck with College responsibilities I consulted my journal to see what else needed to be done. According to my writings Urag had asked me to retrieve some volumes quite awhile back, at least a week, I think. He has been very patient so far, but I am willing to accept anything that gets me out of this ice and cold. The books Urag is desiring wound up somewhere south of Dragon Bridge along the river, but if he told me how he knew that I had forgotten to write it down. There is also a book somewhere north of Morthal, but the one close to Dragon Bridge he rated as more important, I only have 'Shalidor' written next to it though, so I do not remember why that is.

Once again the weather was unusually kind to me and I was assaulted by neither ice or snow on my walk from the College. As it was late in the day when I left the sun soon set and I was granted a view I have never seen before.
Whatever was up in the sky shone brightly enough to almost turn the night back into day. The effect reminded me of how the weather would warp near the gates to Oblivion so long ago and if I concentrate I can almost remember something similar around Red Mountain on Vvardenfell. While I did appreciate the increased visibility I do hope this is temporary. The dark is a Khajiit's friend just as much as the light.

I chose to stop at the inn built along the road between the College and Whiterun, the Nightgate. Tomorrow I hope to have the book in my possession and then I might visit Solitude or Morthal before returning, once again, to Winterhold. There is also the matter of the tablet I took from Bleak Falls Barrow, though I do not know who I should speak to about it.