Showing posts with label Day 60. Show all posts
Showing posts with label Day 60. Show all posts

Monday, February 20, 2017

Skyrim Day 060 - My Dragonborn Initiation

15 Frostfall, 4E201
Ivarstead
~~~

Waking at Ivarstead meant one was either on her way elsewhere or preparing for a walk up to High Hrothgar. For myself it was the latter, but as I reviewed my list of tasks, I realized that the final fragment of Gauldur's amulet was right next to Ivarstead on a small island sitting amid the lake. Expecting nothing but Draugr, I thought retrieving the fragment would not take much time and chose to do that first.
I was not the only one interested in completing the amulet. Inside the tomb lay the mostly-eaten corpse of a Nord, next to which a family of Skeevers had set up a den. After disposing of the vermin I noticed a copy of 'Lost Legends' in the nest of refuse, the book that likely drove the hopeful man to the cave in the first place.

Unfortunately the only exit from the room that I could find that was not leading back to Ivarstead was a pit next to the dead man which ended at a very cold. small lake some twenty feet below. It was deep enough to prevent injury and faced a door common to the Nordic tombs scattered around Skyrim.
The tomb itself was not very interesting. As I thought, I faced Draugr and some spiders, though a puzzle gave me pause for some time. The walls along a staircase leading to a burial room were lined with four animal motifs and I knew to look for the rotating pillars in the room to match them to. But the motifs were in two pairs, one on each side of the wall. It took time to guess what order the motifs needed to be arranged in and took more time and effort than the Draugr lord I encoutnered further inside.

Before him though I came upon the dessicated corpse of 'Lord Gerimund', the court mage of Windhelm at the time of the three brothers' rebellion. According to the book, Lord Gerimund and a host of warriors was tasked with tracking each of the brothers down  and this he did successfully, slaying each one. The death of the third brother, Sigdis, also resulted in the death of Gerimund, after which he was evidently buried with Sigdis as a sort of guardianship.
I expected the former mage to rise and attack me as I passed his bier, but his corpse was merely a corpse and I left him to his rest.

Sigdis himself lay in state in a watery chamber with two pedestals. As expected, he burst out of his coffin dramatically, flinging the stone lid against the cavern wall with a very solid-sounding crunch.
He had a little trick, teleporting himself around the chamber as he summoned two identical Draugr to lob arrows at me. But I had a trick of my own: Vokun's staff of fireballs which I had derided as useless. The burial chamber's small size meant that one blast from the staff nearly always hit Sigdis and his minions, making the battle very short-lived. I claimed the third fragment of his father's amulet, though I do not recall what I am supposed to do with the three pieces. It can wait.

Having finished with Gauldur's traitorous sons, I had only to walk back up to High Hrothgar, suffering blinding snow and stinging ice while under attack by bears and trolls. For such an important place there seems to be no interest in any sort of patrolling to keep the path safe for travelers.

No one answered my knocks, so I let myself into the Hall where a Greybeard was silently meditating, oblivious to my arrival.
After tracking down Arngeir, the only Greybeard who actually speaks, we all congregated in the Hall, the solemn monks surrounding me as Arngeir warned me that they would speak the required ritual in the Dragon tongue. My surviving this would prove I was the true Dragonborn.

What followed was one of the most painful experiences I can remembering suffering. Their words sounded to me as utter nonsensical moaning, but each syllable felt like someone had hit me in the head with a hammer.
When they finished I could not tell if twenty seconds had passed or twenty minutes. My head was pounding, my ears ringing, and my fur was refusing to relax. I must have been quite a sight. As a consolation I was taught 'Dah', the ancient word for 'push'. With that I can use my "voice" as a bludgeon against my enemies, but having suffered that already I believe a knife in the gut is a more merciful choice.

With nothing else to do there and no place to sleep I had to descend the mountain at night, slipping on ice and nearly falling over the side several times. Eventually I made it back to Ivarstead in one piece and handed over another ten Septims for the inn's bed. Tomorrow I think I shall try to find the remaining pieces of Mehrune's Razor so that I can bury it somewhere, then do what research I can about Gauldur's amulet.

Monday, August 26, 2013

Morrowind Day 60 - The Ahemmusa

13 Frost Fall
~~~
I spoke with Sul-Matuul as early as it was polite to do so. His face characteristically betrayed no hint of his thoughts as I  explained what I had witnessed, but he accepted my story as truth. He cautioned that the word would soon spread of my feat and that the Great Houses and especially the Temple would not look upon my being named Nerevarine by the Ashland tribes. He advised that if I had any business with them that I take care of that before talking to the other two tribes. Good advice, but I have no desire to involve myself with House Redoran any further, at least not right now.

He also told me to talk to Nibani about the ways of the other tribes so that I could approach them without making mistakes and wasting time. As Ashkhan of the Urshilaku tribe, he was empowered to name me Nerevarine, but he insisted on giving me a small speech about 'need' and 'duty' beforehand. The 'need' was to destroy Dagoth Ur's Sixth House, to expose the Tribunal as false gods, and to show Nerevar's ring as proof of Azura's favor. These were not needs that I really needed to be told about, but perhaps Sul-Matuul was feeling appreciative over his role as the facilitator of the Nerevarine Prophecies.

As for duty, he merely repeated what Nibani had been telling me: that I must defeat Dagoth Ur and free the false gods from their guilt. Having said what he needed to say, Sul-Matuul formally named me Urshilaku Nerevarine. His final gift to me was a carved stone amulet he called the 'Teeth of the Urshilaku', which he said would serve as proof of the Urshilaku Tribe's naming of me.

As for the other tribes, his opinion was not high. He  described the the Erabenimsun Tribe as a collection of brutes, badly led and more a mob than a tribe. His advice was to forsake the Ashkhan entirely and talk directly with the tribe's wise-woman. According to Sul-Matuul, my arrival into their camp would likely result in the violent removal of the current Ashkhan in favor of one more in favor with the wise-woman. Good to know.

Ahemmusa Tribe are their mirror opposites. The tribe largely consists of peaceful guar herders and do not wage war against any of the other tribes, nor do they bear much animosity towards outlanders. However, the revival of the Daedric cults have corralled the tribe on to a narrow peninsula and the tribe's lack of warrior culture has led to a lack of warriors to keep the tribe safe. 

Sul-Matuul saved the greatest amount of contempt for Zainab Tribe. He described them as a tribe of 'coin-obsessed merchants' and revealed that they actually owned an ebony mine somewhere inside the Ghostfence. This is interesting news, as it implies a level of stable living possible within what I consider to be Dagoth Ur's realm. 

Nibani recommended that if I was set on speaking to the tribes right away, that I go to the Ahemmusa first, as they are the shortest distance from the Urshilaku and in the most dire need of assistance, be it from the Nerevarine or anyone else. She recommended discarding my Daedric weapons before visiting the tribes, as she felt the tribes would look unfavorably towards the Nerevarine wielding Daedra-infused arms.

My feelings on that matter were, and still is, mixed. Knowing what I do about the history of the Dunmer people, I could see how the Daedric weaponry could be seen as a negative. But on the other side, the weapons are far stronger than anything else I have and a dead Nerevarine does no one any good. In the end, I wound up leaving them at my house in Ald'ruhn, but again I am getting a little ahead of the day's events.

However, my recent adventures had depleted my inventory of useful items and saddled me with things of questionable utility. So rather than immediately journey to the tribe, I used my last scroll of Divine Intervention to pop back to Gnisis. From there it was a short walk across the river to Berandas and therefore, Caldera.

I purchased a fair quantity of restoratives at the Caldera Mages Guild and teleported to each of the Guilds to buy more potions and to sell off the treasure I had picked up from the Sixth House bases. The House amulets, taken from the Sixth House priests, were especially valued. I finished my rounds at the Ald'ruhn guild and walked home. Everything was just as I left it and I took the time to place what I did not want to carry or sell carefully, for you never know when something may have a use later.

The Bonemold bow Sul-Matuul had me fetch from the Urshilaku burial cavern is one of those things. I did not throw it away or sell it out of respect for the tribe, but now that I am switching to lighter, more 'native' weapons, it has saved me the trouble of having to buy one. Plus, using an Urshilaku bow may help me in my relations with the tribes.

Similarly, Erur-Dan's chitin spear that I was given in the Cavern of the Incarnate has replaced my reliable, and heavy, Daedric spear. Strange as it may sound, I feel just as confident without the Daedric weaponry as I did with them. The weight of the Daedric equipment has strengthened me more than I realized, for I feel light as a feather with my simple bow and spear and I am vastly more skilled than I used to be. 

An hour or so was spent doing what I could with the many alchemy ingredients I had collected. My skill at potion-crafting is probably never going to be great and I wasted a great deal of what I had. But as the afternoon rolled around I had a collection of useful, if somewhat weak, potions made by my own hands.
Home
My last stop was Balmora, first to the Razor Hole to buy some silvered arrows and have my Dreugh (Ashlander approved) armor repaired, then to Nalcarya's. I bought a few potions I could not find at the Mages Guilds, but I really had come to sell my most valuable ingredients, for which she paid me twenty-five hundred Septims. She mentioned that there was a rumor going about me and the prophecies. According to her, most people are disregarding it as a silly rumor, but the Temple has labeled me as a heretic...which I find odd. It is not as if the Tribunal Temple has a large amount of Khajiit converts after all. Would we not all be heretics in some fashion?

Rotheran fortress lay just north of the Ahemmusa Camp and teleporting there certainly saved me a great deal of time. From there it was just a short walk across the water into the camp, shrouded in fog and perilously close to a Daedric shrine.
The tribespeople milling about did not seem all that surprised that I was visiting them with the intention to claim the title of Ahemmusa Nerevarine. I was directed to one of the 'Gulakhans', a position inferior to that of Ashkhan, but the highest available within the Amhemmusa tribe. 

The Gulakhan I spoke with called himself Dutadalk and was very dismissive of me. He said he had no problems with letting another fool try to play at fulfilling the Prophecies and ungraciously allowed me to speak with the tribe's wise woman, Sinnammu. She was an old woman, but a great deal more helpful than the Gulakhan was. She was called Sinnammu and she was willing to give me a fair chance to prove that I was the Nerevarine. The proof she needed seemed simple: create a safe place for the Ahemmusa. 

When the Temple was strong, the tribe was able to retreat to the Daedric shrine of Ald Daedroth, for the Ordinators kept the shrine safe. But a priestess of Sheogorath has taken advantage of the Temple concentrating their forces at Ghostgate to bringto occupy the shrine with her cultists and summoned Daedra. Sinnammu's task was for me to go to the shrine, kill or drive off all the cultists, and generally make the place safe again for the Ahemmusa. When I thought it safe, I was to return to the camp and escort the aged wise woman to the shrine.

Having said that, she seemed resigned to death, with each of my attempts to gather more information met with the reminder that I would not be named Nerevarine if she should die. Between their rudeness and lack of hope, the Ahemmusa truly are a depressing lot.

I was eager to be free of them and set off immediately for the shrine. It lay on an island almost directly north of the camp and my water walking spell saved me from having to trouble myself with slaughterfish and dreugh. 

The sounds of battle rang from the ruined shrine well before I reached it and by the time I got there there was only a single Ordinator and a cultist left fighting outside. The cultist summoned a Bonewalker, but neither was any match for the Temple warrior. He was equipped with silver-colored armor in place of the usual gold, perhaps a lesser or greater rank? I do not know.
Surprisingly, the Ordinator turned on me as soon as he dispatched the cultist and I was forced to kill him. I had thought I was marked for death by the Temple, but I met a great deal of Ordinators battling the remaining cultists inside the shrine and they had no issues with me so long as I left them alone.

The Ordinators had already done a good job at eliminating the cultists and I only fought two of them myself. Each of them was carrying identical amulets, with minor enchantments, but I left them on the bodies. No sense in giving the Ordinators reason to attack me. As an aside, both my chitin spear and bonemold bow fared very well in battle, far better than I expected. 

And that was the whole of my story of Ald Daedroth. I walked back across the water to the camp and arrived just before midnight or so. I am calling it a night now rather than wake the old woman for the walk back. Tomorrow morning I will escort her to the ruins and hopefully be named Ahemmusa Nerevarine.