Showing posts with label Day 56. Show all posts
Showing posts with label Day 56. Show all posts

Wednesday, December 7, 2016

Skyrim Day 056 - Time Travel & Real Estate

11 Frostfall, 4E201
Solitude
~~~

When Savos and his fellow students explored Labyrinthian they uncovered more than they had hoped for. One by one, the inexperienced students fell to traps or creatures, until just Savos and two others were left. In Labyrinthian's final chamber they encountered the Dragon Priest Morokei, a creature which I suspect is tied to the Dragon cult that keeps assaulting me, though how exactly I cannot yet say.

The only thing that remained of Morokei after its defeat was a stern-looking metal mask that served as the thing's face. It matched a wooden mask I found in a small dome above Labyrinthian, but I recall not paying the masks much attention then.

The place was still infested with trolls, but my new silvered blade, due to Adrianne's attention this morning, cut through them effortlessly. She was eager to accept the carved blade I had found a week or so ago in exchange for a little work in finishing my weapon, which suited me just fine.
The dome where I had found the wooden mask (which stays warm in any weather) was still there, of course and just as run-down as the first time I had seen it.
The headless skeleton was still there, as well as the scraps of parchment the man's mercenaries had been using for their journal. A particular passage, which I either failed to notice the first time or have simply forgotten, caught my eye: their employer had a wooden mask, the one I found next to the corpse, and upon placing it on his face while inside the dome, he vanished instantly. Judging by the decapitated skeleton at my feet he eventually came back, so I guessed it was safe to try it myself so long as I left no irate mercenaries behind.

I pressed the mask to my face and everything went white for a moment. When my vision cleared, I was still in the same place, but apparently at a very different time.
I may have been in a more prosperous time for Labyrinthian, but it was not a busier time. The ruin was still abandoned and utterly silent. The restored altar had eight small statues of a hooded figure, the robe just large enough to fit the wooden mask. I tried fitting it on each of the statues. but could discover no way to make it stay. On a hunch I pulled out the metal mask I had taken off of Morokei's remains and tried the same thing. The mask snapped on to one of the statues with such force that it almost took my fingers off.
That left seven statues unadorned with no clue as to where their masks were. At least I know where to go if I find any more. Placing the wooden mask back on to my face sent me to the frozen ruin I was more familiar with and I left Labyrinthian for Solitude so that I could tell Elisif that her husband's horn was safely at the feet of Talos.

I decided to pass through Morthal and its swamp to shorten my walk to Solitude. While sloshing through the marsh I came upon an empty campsite nestled alongside a large Nordic ruin I had ignored while I was in the marsh collecting Deathbells. The requisite left-behind journal briefly chronicled the efforts of one Daynas Valen to acquire an amulet that was said to be inside. Interestingly, the Daynas admitted to murdering a merchant in Bravil in order to steal the Dragon Claw key (Ivory, this time) required to breach the lowest level of the ruin. I never thought about the possibility that some of these Claws would find their way out of Skyrim.

Enroute from Cyrodiil, he recruited two adventurers to assist with the expected Draugr and mechanical traps, then burned all his possessions (except his journal!) before he led his small band inside.
There is not much to say about what I found inside. Two dead adventurers, of course, and a bunch of Draugr. Daynas had not made it much further than his companions and still had the cumbersome Dragon Claw key on his body. Next to his corpse was a second journal, this one explaining what the amulet he sought was, something called the Gauldur Amulet. He had gone through the trouble to write down the entire history of an ancient family of mages whose elder fathered three sons. The sons murdered the father, Gauldur, so that they would have the amulet, then ravaged the surrounding countryside for no discernible reason.

A local noble dispatched warriors and mages to track down the sons and end them, each being isolated and followed to remote corners of Skyrim. The eldest, Jyrick, was the ancient Draugr Tolfdir and I had fought in front of the Eye of Magnus and the youngest son, Mikrul, was entombed in the ruin Daynas had hopefully invaded. The middle son, Sigdis, fell near Ivarstead.

Each of the sons had a fragment of their father's amulet, the three together would produce what I can only assume would be an item potent enough to be worth all the trouble they went through.
After a few more Draugr I almost had the opportunity to ask Mikrul himself about his amulet, but he burst from his coffin in a decidedly hostile manner which led to me to believe stabbing him in the back, much as he did to his father, was a healthier decision.
Gauldur's youngest proved to be a perceptive, if weak, opponent. Undead though he was, my attempt to sneak up on him was foiled, only for him to fall rather effortlessly to my blade. His cohorts were simple Draugr armed with bows so old that I could probably have caught their arrows if I wanted to waste my time. On Mikrul's body was a scroll with a similar condemnation as his brother's had and his fragment of the amulet, which his condemners had not saw fit to separate him from.
Past Mikrul's resting place was a portcullis opened with the Claw with a wall of ancient words behind it. Standing before it allowed me to learn the word for 'cold': krah, a very useful thing to know here in Skyrim. The expected secret exit was quite clever this time, using an empty Draugr coffin leaning against the door to disguise it.

My curiosity satiated for the moment, I left the ruin and completed my trip back to Solitude. I needed to deliver the Ring of Pure Mixtures to the old alchemist and inform Jarl Elisif of the completion of her task.

However, I had made a mistake. I had thought the name of the alchemist in Solitude to be Frida, but she was Angeline of 'Angeline's Aromatics'. Bemused, Angeline politely informed me that Frida was a bit younger and far to the east, in Dawnstar. I thanked her and left feeling a bit foolish.

But Jarl Elisif was certainly in Solitude, no mistake there. Though the day was crawling into the evening the Blue Palace was still seeing visitors and as I entered the court I heard the Jarl discussing an idea with her steward to have the Legion parade around the town to bolster the peoples' morale. The steward gently replied that a parade would be seen as inciting the Stormcloaks and Elisif agreed, sounding disappointed.
Her reaction to my return was...unexpected. After I told her that Torygg's horn was safely at the feet of Talos, she clapped her hands (once) and announced that such a deed was worthy of a Thane...but she hoped I would settle on being able to purchase a home in Solitude at discount, instead. She then called her steward over to tell him that I would be buying 'Proudspire Manor' at the reduced price of twenty-five thousand Septims.

It was an embarrassing situation for myself and the Steward, Falk Firebeard. He pulled me aside as Elisif became distracted with someone new entering the room and told me that I was under no actual obligation to buy anything if I did not wish to, or could not.

But I thought the idea was a good one. I have been traveling between Whiterun, where I have a home, and Solitude, where I do not, regularly as of late. The price was steep, even if it was reduced, but my various adventures over the past two months have brought great, and largely useless, wealth. What is the point of money if it cannot be spent? There are just over forty-thousand Septims hidden about Breezehome in five-hundred Septim ingots, a ploy made possible by living next door to a smelter.

So why not buy Proudspire? I gave Falk the one thousand Septims I was carrying with me and signed a document as Thane of Whiterun promising payment of the remainder. Rank occasionally has its privileges. An additional six thousand Septims purchased living accommodations for several rooms, much in the same way as Breezehome.

With key in pocket, I thanked the Jarl and her Steward and left to examine my new home. Arriving in front of it, I was just in time to witness a guardsman run a vampire through with his blade, right on my doorstep. A lovely welcoming, but also a sign of the growing vampire problem I am supposed to be helping fight against.
The manor is squeezed in-between a school for bards and another house, but has more rooms than Whiterun has buildings. I am not sure what to do with the place, but it is nice to be sleeping in a bed free of louses. I should start to make my way back to the Dawnguard's fortress and stop at Dawnstar to see Frida about her ring. I have also to find the last piece of Mehrune's accursed dagger, but I do not feel that is a high priority.

I will start on my journey back to the east tomorrow, perhaps even chance a visit to Windhelm.

Friday, July 19, 2013

Morrowind Day 56 - Kerra to the Rescue

9 Frost Fall
~~~
Quite often I find myself side-tracked by small tasks while traveling to take care of a larger one. I have never seen these as annoyances or hindrances, but as opportunities to improve myself. I am certainly more relaxed than I used to be, even though my duty as the (possible) Nerevarine should have me more worried than I ever have been before. I trust my instincts and I have found that breaking down large problems into smaller ones has been serving me well. I may be the Nerevarine and therefore responsible for the fate of Morrowind...or I may not be and my part may be only to deliver the lost prophecies to the Ashlanders. Worry about what is in front of you, right?

I woke up at the Six Fishes and water-walked across the bay to the nearest canton (forget which one) and paid a gondolier a few Septims to ferry me to the Foreign Quarter canton. I always mean to spend some time at the bowyer's there, but again I had more pressing business. The Vivec Mages Guild sent me to Ald'ruhn and from there my only choice was to trudge north until I reached the coast.

A blight storm greeted my arrival as I stepped outside of the Ald'ruhn Mages Guild, but the dread has long since past. Now it's more of an annoyance than anything else for the red sky and swirling dust makes it hard to see.
I suffered the storm for almost the entire walk, barely glimpsing Maar Gan through the red haze as I walked past it. The storm ended as I was near the shore and it dissipated rapidly, leaving the more pleasant smell of the sea in the air and sunlight determined to break through the ever-present overcast.
While walking along the final stretch before reaching the shore, I noticed a door set into the hillside that I had not noticed during my previous trips. Judging by the intricate designs on the door, I assumed it was a family tomb, but the few tombs I have visited that were still in that use never showed signs of heavy foot traffic. This one did and curiosity dictated that I see why that was.

The tomb was very small, barely two rooms, three if you want to count the short corridor the stairs emptied to. The door at the end of the corridor was ajar and I slowly pushed it open with my spear. I might as well have kicked it open. A Dunmer and a Khajiit were running at me before the door was open enough for any one of us to step through it and the Dunmer yanked it open, savagely stabbing and slashing at me with a steel dagger.

Were I unarmored I am sure he would have dealt me a great deal of harm, but the dagger skittered uselessly off of the dreugh carapace. He was unarmored to the extreme of being nearly naked and my own dagger sent him to a quick death. The Khajiit was more cautious, surprisingly throwing spells through the door at me, so I retreated back up the stairs and waited for him to pursue me. The ferocity of the Dunmer's attack smelled strongly of vampirism to me and the Khajiit's over-eager pursuit strongly supported that. He made for an easy target and three arrows fired downwards into his chest ended his life. My examination of the bodies showed they were certainly vampires and their bodies dissolved into valuable dust soon after. It is a grisly business, but the dusty remains of vampires is extremely valuable and I can sell it in Balmora with no issues...not that I really need the money. The tomb offered nothing else of interest.

 The man was pacing at the crossroads in front of the tomb went I exited and he turned to me, terrified, when he heard the door creak open. I assured him I meant him no harm and I asked him what was wrong, as the man was visibly distraught and close to tears.

He became even closer to tears when he told me his story. His name is Sason, his wife's Malexa. They were traveling from Khuul to Maar Gan along the dirt path when cultists ambushed them. He was paralyzed via a spell and had to watch, helpless, as his wife was dragged away to become some sort of sacrifice. Unsure what to do, he was making his way back to Khuul to try and find help when I stepped out of the tomb in front of him. Neither of them were any sort of warrior and he had been certain her rescue was impossible before I appeared, armed and armored, nearly right in front of him.

He begged me to try and find her, but I did not need much encouragement in order to agree. He stated that they dragged his wife off to the west, which was fortunate as there is not much to the west of where we were: Only Ald'Velothi and a Daedric ruin, with Khuul roughly north-west of where I met Sason. Obviously the kidnappers were not going to Ald'Velothi, so it was either the ruins or a cave. He described them as cultists, so I felt that the ruins was safer bet for Malexa.
A group of Ashlanders were camped just beyond the ruins, but they did nothing but watch me warily as I passed by. Armed, as usual, with chitin armor and weapons, they would not have had a chance of survival anyway.

The ruins were well guarded by Clannfear and Daedroth, but the chaotic architecture worked against the Clannfears' charges into meele combat and the Daedroths' spells. Three Clannfear and two Daedroth later made the ruins relatively safe to escort Malexa out of, should she have been inside.
My instincts proved correct. The inside of the shrine was dominated by a giant statue of a Daedroth and two Dunmers equally clothed in rich purple robes were busying themselves around it, probably preparing to sacrifice the poor woman as an offering. They were more priest than warrior and had no guards of any kind inside the shrine. It was easy for me to slip invisibly behind them, sending each to a quick death with a strike to the throat. 
Malexa was locked in a small room off of the main shrine, but the lock was simple enough for me to pick the lock instead of using a spell. Malexa was alarmed when I entered, but her husband's name instantly calmed her and she agreed to follow me out. The walk back was uneventful, Malexa was not injured and eager to re-unite with her husband, so the trip was a quick one.

The couple were overjoyed to be together again and Sason pressed a sack of Septims into my hand and would not hear of anything involving my not accepting them. He is also a retainer of some notice in House Redoran and promised to spread the news of my "great deed", as he said, among the House. I offered to escort them to Maar Gan or Khuul, but they declined. I do wonder what Faral would think of a Redoran retainer unable to defend himself or his wife. It is probably best for the two of them that she never finds out about this. I do hope Sason is careful with his tale-telling.

It was night by the time I finally reached the shore and I water-walked along the coast, past the ruined ship and the Daedric ruins. The Urshilaku camp lay just beyond the hills of the ruins and the wise-woman welcomed me and my scrolls into her hut. She read  through them quickly, then announced she would need time to consult the ancestor spirits and to think upon what I have given her. In other words: come back later!

Rather than recall back to Ald'ruhn, I have decided to spend more time along the north coast of the island, which so far remains largely unexplored by me. After a few days I will consult with the wise-woman and see what my next steps should be.