Monday, September 2, 2019

Skyrim Day 095 - Regaining the Rift

27 Sun's Dusk, 4E201
Solitude
~~~

After having been given the toothless title of 'Praefect' in the Imperial Legion I was told to walk nearly the length of Skyrim to an Imperial camp south of Ivarstead from Solitude. There was no possible way for me to walk from Solitude to Ivarstead in less than a day, so I simply walked out of Castle Dour and proceeded to Ivarstead without pause or rest as the sun began to sink.

The inquisitive fauna of Skyrim become a great deal more inquisitive after the sun sets, forcing me to slay four bears, two sabre-cats, two giant spiders, and half a dozen wolves while on the road. The Dragons once again proved more elusive. Fortunately the constant threats to my life kept me awake and alert throughout the night and the sun rose to greet me as I arrived at Ivarstead early on 26 Sun's Dusk.

I walked through, needing nothing from the sleepy little town, and left the road for the forest at the crossroads leading to Whiterun and Riften. The Imperial camp lay directly south of the town, close to a Dwemer ruin of little note. I found the Legate poring over her maps, as usual, no doubt contemplating how to single-handedly end the war herself...which it feels I am doing anyway.
My orders were brief: Go to Riften, my second-least favorite city in Skyrim. Once in Riften I was to seek out the Jarl's steward, Anuriel, whose "arrangement" with the local Thieves Guild has been made known to the Legion. I was to find evidence of this arrangement and use it to blackmail the steward in advantage to the Legion.

To be fair, this was the first task I have received from the Legion that almost seems suited for my skills. I cannot see the average Legionnaire employing something akin subterfuge, least of all successfully.

So as the camp settled into breakfast I left to rejoin the cobblestone road to Riften after walking all the way from Solitude very much aware that I would be walking from Riften to the camp at some point and eventually from the camp back to Solitude. Little wonder this civil war has been dragging on for so long.
My jaunt to Riften occupied much of the morning so I encountered less in the way of hostile creatures, though I was accosted by a self-proclaimed "Fire Grandmaster" who fell quickly to a dagger in the kidney. Less anyone who ever might read this think me a highwayman myself, the mage had a desiccated heart in his pack that certainly belonged to no animal.

Late morning saw the road shrouded in the cold fog of Skyrim I have grown to detest, but considering my destination and purpose I suppose it is only fitting.
I spoke with the young son of the Jarl, a man named Saerlund, who groused to a Khajiit he had never met before that he was a prisoner of his own family. According to him he is the only one in his family with pro-Imperial views to the point that his mother, Jarl Laila Law-Giver, believes him to be magically cursed. Much of the court mage's time has been spent either trying to find the curse or pretending to be working on it, or so Saerlund says. What a confusing mess.

But my purpose at Riften was not to heal family ties. No one seemed to notice or care that a Khajiit had wandered into the palace, so I slipped behind a pillar, swallowed an Invisibility draught, and walked into the Jarl's family's quarters where I suspected the steward's would also be.

On a hunch I guessed the steward would be on the ground floor, the family above, and I was correct. To my amusement the evidence I needed was hiding in plain sight: a letter written in Black-Briar Meadery's letterhead thanked Anuriel for her value in their "operation" and hoped the garment which accompanied the letter met to the steward's satisfaction.

As I said: it is foolish to expect subtlety in this land. A Khajiit would have used a competitor's paper, not their own!

I sneaked back into the hall and quietly approached Anuriel. She was oblivious to my presence until I slipped the note into her hand and suggested we talk about her business arrangements. She was not quite as stupid as her co-conspirators and whispered that I should follow her before turning around and starting back to her room.

On my way I overhead one of the guards tell another guard that a Dragon had claimed another town, the village of Kynesgrove, but I could not stay long enough to learn when. I will have to make time to visit the area.

Anuriel closed the door behind me as I entered, then turned around hissing that an attempt at extortion would only lead me to an executioner's block. I placated her, saying that I came not in my own interests, but a larger power. She understood what I meant and professed no love for the Stormcloaks nor the Empire, pointing out that her arrangements with the local guild brought benefit to the Jarl and to Riften, though this could never be admitted.

She suggested a token of goodwill on her part in the form of a shipment of coins and arms the Stormcloaks were scheduled to move to Windhelm in the next day or so. I felt this was a reasonable offer and agreed to leave her in peace in exchange for the shipment. I expected to be told where to find it, but she provided written orders acquired from a Stormcloak showing the route and inventory of the wagon. Reasonable indeed.

With the orders in my pack my work in Riften was mercifully complete in a short amount of time. The weather, alas, had not changed.
My repeated trips along Lake Honrich seems to have thinned the wildlife a bit for the only delay I encountered en-route to the Imperial camp was a foolish Argonian bandit who thought my leather armor signified me as an easy mark and a bloodthirsty Nord in glass armor wielding a poorly maintained two-handed battle-ax.

I made good time back to the camp, arriving just as the soldiers were having their dinner. The Legate was not eating, as this would require she pause from the constant contemplation of her map.

She was pleased to hear of the shipment, having posted soldiers along the roads and known paths to Windhelm from beyond the province in suspicion of this thing. However, her command was broader than it was deep and she had too few soldiers to assault a guarded caravan without recalling the soldiers posted along other routes. There was no time for this, so I was ordered to proceed to the road between Riften and Windhelm in the hope that I would meet up with the scouts at Shor's Watchtower, just north of the village of Shor's Stone.

So again I was off to Riften!

This time though I skipped entering the town and instead walked around the walls to the northern road. I thought to pass through Fort Greenwall, but when I arrived in the evening I encountered a large patrol of Stormcloaks entering the fort they evidently claimed since I had last visited. Approaching the gates resulted in drawn weapons and threats, so rather than pointlessly slay them I elected to take a smaller foot-trail around the road, making the garrison a bit useless.
The scouts posted between Riften and Windhelm were led by my comrade-in-flames, Hadvar. Upon spying me coming down the road greeted me by asking if it was my mother or father who was the Dragon, a joke I am sure will never get old.

He was pleased to see me, admitting that he was a bit nervous as this was his first command following a promotion after the battle at Whiterun. I was surprised, for his "command" was three other men, unless he was also coordinating scouts along other roads.
Apparently news of my coming had not preceded me and he asked what brought me to him. He laughed when I told him I was tracking a wagon of Stormcloak supplies, for he had been doing the same with a wagon guarded by several rebel soldiers. Hadvar was pleased to hear the wagon contained valuables, the capture of which would do very well for his career.

Fortunately for Hadvar and his career the wagon had broken a wheel earlier in the day and Hadvar had been preparing to ambush it before I arrived. This was now still the plan, but with the addition of myself. The plan was simple: I was to take out the posted sentry, Hadvar and his men would creep up a small bluff overlooking the wagon, then I was to attack along the road, distracting the Stormcloaks from the Imperial arrows that would rain down upon them.
The plan went well. I eliminated the sentry with my dagger and charged into the camp, killing one surprised Stormcloak with my ax before the rest could rally against me. A few moments later arrows sped from the former sentry's position, thudding into armor and bodies.

Hadvar was extremely pleased at this bloodless (for his side) victory and asked that I return to the Legate with news of the successful capture. He and his men would stay with the supplies until reinforcements could be brought up with a new wagon.

By then it was close to midnight, another night of no sleep at all for me. I suffered the walk back to the Legate, again, and was ambushed by a Dark Brotherhood assassin, again. I met the Legate in her tent and reported Hadvar's success at which point she ordered me to meet more soldiers near Fort Greenwall where I had just been, twice, to take part in an Imperial assault.

I am going to have a nap first.

Wednesday, March 27, 2019

Skyrim Day 094 - The Long Report

25 Sun's Dusk, 4E201
Solitude
~~~

The rest in the former Stormcloak's quarters was a brief one. When I woke the Imperial soldiers were still busy removing the corpses of the fort's former owners and preparing their own for burial. I spoke briefly with the Imperial Captain, he had sent for reinforcements from the Dawnstar Imperial camp and did not feel that I was needed any longer.

That was welcome news, for I had a long walk back to Solitude before I could report news of the successful attempt on the fort.

Fortunately the walk was uneventful and I chose to save time by traversing the bay underneath the plateau of the Blue Palace. There's nearly always a boatman willing to accept a few Septims to ferry a passenger.
On our way over I asked the man I met on the Morthal shore about a new ship that was docked on the sea-side of the Blue Palace. The man, old and of few words, simply shrugged. This was obviously a challenge I was loathe to pass by.

The ship was quiet as I walked up to the shore plank leading on to the ship, but as I approached an arrow whistled past my head and men jumped up from hiding behind crates on the deck to jeer and threaten me.

I could have retreated back down the plank, risking an arrow in the back, but something about the men made me pause. Each one of them were poorly armored and somewhat better armed, not a common practice amongst the seamen who ply the coasts, pirate-infested though they might be. The arms and armor, even poorly-made, are beyond the reach of the average sailor.

In the space of that moment I also noticed the hurriedly-washed blood staining the deck. With a snarl I leaped on to the ship and drew my axe, hacking the head off the man nearest to me. Startled, the remaining men on the deck paused for a second before drawing large scimitars and charging at me as one howling mob.
Uncoordinated they fell quickly. I expected the rest of them to come charging on to the deck from below, but I heard only silence beyond the door. Whatever notice our little conflict provided was not enough to arouse the suspicion of anyone below. Perhaps they thought it merely the regular scrapping of the folks they stuck on the cold, windy deck or were too drunk to pay much attention.

I found ample examples of the latter on the decks below. One Orsimer was singing so loudly that I could have shot him with my eyes closed. Rather than do that I used an Illusion spell to further irritate his neighbors, causing them to rise against him. To his credit the drunk Orsimer killed one of his former comrades before falling.

This was repeated again on the deck below, more drunks, more fighting, all feeling increasingly pointless. At the end of my little adventure was a sober Orsimer who had only his sobriety and well-laid table to distinguish him from his fellows.
I left the ship with its dead on the shore. The city guards might investigate it at some point or maybe the mercenaries hired by the East Empire Trading Company to guard their ships and wharves. It matters not to me. My curiosity brought me no real danger, but resulted, by their own actions, in the deaths of a dozen.
The afternoon remained much as the morning had: grey, cold, and dismal. I found the General at his usual spot at Castle Dour's strategy table, conversing with an Imperial I had not met before. The General dismissed the man after my name was announced by the door guard and General Tullius sat down with a sigh, the strategy session apparently over.

He was pleased, of course, to hear of the Legion's success in the Pale. The garrisoning of Fort Dunstad netted the Legion a second port on the north coast and placed them closer to Windhelm. He stated that battles are won by disciplined soldiers, but wars by exceptional individuals, of which I gather I may be in his eyes. 

He declared that I was to be promoted to Praefect immediately and gifted me with an Orsimer one-handed blade...which I have no use for, just like the promotion itself. Normally a soldier gets promoted to Praefect and given a small command, but I am receiving the title minus a command, making it honorary at best. No large matter, I guess, for what Legionnaire would follow a Khajiit anyway?

My next orders were just as the ones I had completed, this time in the Rift rather than the Pale. It appears the Legion wishes to execute a two-front attack against Windhelm, which is certainly sensible, but I wonder at the possibility of a Dragon interrupting either of the two forces.

So it is off to the Imperials' south-eastern camp tomorrow to see what exceptional tasks I can complete for a civil war that seems more civil than war.

Friday, January 18, 2019

Skyrim Day 093 - Taking Fort Dunstad

25 Sun's Dusk, 4E201
Solitude
~~~

I knew the Imperial Legion's garrison for the Pale lay directly west of Dawnstar, having stumbled upon it earlier, which meant I was either in for a very long walk along the roads or a long walk across the swamp of Morthal and the snow of the Pale. I chose the latter.

A bandit tried to waylay me as I stepped out of Mortha's freezing sludge. He came at me with a standard-issue Legion blade and appeared to be cloaked in furs. I met him with my ebony battle-ax, expecting a quick end to the confrontation.

But my first blow to his midsection cut through the furs, then glanced off something underneath. My surprise must have been evident, for he laughed and pressed his attack. Clumsy as it was, it forced me back a few steps, giving him the illusion of an advantage. I got in a few more strikes against his chest, all with the same result. So I finally hefted my weapon in two hands, one just underneath the head, spun it around, and drove the spiked counter-weight into the side of his neck. Brutal, but efficient.

The cause for the ax's lack of expected performance proved startling. Underneath the man's cheap furs was a pristine ebony breastplate inlaid with silver. It would have purchased a sizable home in any of Skyrim's cities or a large farm outside of it, I am sure. How he came upon such valuable armor and why he continued his banditry afterwards? I will never know.
I reached the Imperial camp at the Pale without any other perplexing incidents and found, as expected, that the Legate had arrived before me once again. She must have let the Legionnaires know to expect me for I was waved through the perimeter with barely a glance. 
She was poring over one of the identical province maps anyone with a rank in Skyrim possessed, each city and fortress marked with a blue or red flag to denote ownership. Hearing me approach she turned, tapping a flag near the camp.

But her orders had little to do with the fortress pinned to the map. Instead I was to travel along the road to Windhelm to intercept and eliminate a Stormcloak courier and bring the orders back to the Legate. She would forge new orders more advantageous to the Legion, after which an attack on the half-ruined Fort Dunstad would be made. More devious than I expected, to be honest.

A courier running between Windhelm and the fort or Dawnstar would pass Nightgate Inn several times a day. Surely anyone would succumb to the temptation to stop in for a mug or bite to eat. Having encountered no one on the road between the Imperial camp and the Inn, I stopped in myself to have a word with the innkeeper.

He was unwilling, at first, to answer my questions, but coinage makes for a persuasive argument. Four hundred Septims temporarily swayed him to the Imperial cause and I was told the courier had left the inn maybe ten minutes prior in the direction of Windhelm. I thanked him and left immediately.
Stealing the orders was rather anti-climatic. I shot the courier in the chest from far enough down the road that I suspect he never saw who killed him. The orders were sealed with wax and I suspected the Legate would want to open them herself, so I pocketed them and began the walk back to the camp.

The sun set as I walked back to the camp, but the Legate was pleased by the timing. She took the sealed scroll, carefully broke the seal, and scratched out some of the words. Having modified the orders to her satisfaction she warmed the wax seal and pressed it back onto the scroll. It was handed back to me with orders to carry it to the Stormcloak commander in Dawnstar.

If the Legion knew where the region's commander was, why not simply eliminate the man? I appreciate the subterfuge of the modified orders, but a dagger can be equally subtle. But all I could do was take the false orders and proceed across the icy hills into Dawnstar.

Stormcloaks do not think much of security, it seems. I was able to walk right up to Ulfric Stormcloak, leader of the rebellion, without an introduction or a blade at my back and the Dawnstar Stormcloaks showed no reluctance to give me accurate directions to their commander. It all felt very strange.

The commander, whose name I do not remember, hardly made an impression. He was dull-eyed and dull-witted, throwing me five coins for my "work". He never asked why a Khajiit was couriering Stormcloak troop movements and no one else in the room seemed bothered by that either. 

He did ask why I was not wearing my Stormcloak uniform, a question so stupid it took me a moment come up with the excuse that ditching it made it easier to travel the roads. The Legate had said the courier made multiple trips between Dawnstar and Windhelm per day, yet he fails to show and no one asks why. Also, how many Khajiit are with the Stormcloaks? I am willing to bet my Solitude manor that the answer is "zero". What a stupid man.

So again I returned to the Legate and again received further orders: join a group of Imperials along the road to Fort Dunstad and assault the Stormcloak garrison occupying it. The group wound up being five soldiers, none of them Nords. We had to keep to the road due to their inexperience, but the night hid our approach until one of the Imperials, unbidden, drew his bow and shot a Stormcloak lookout.

The battle went just as unplanned as the approach. Alerted, the Stormcloaks rallied to the walls, but the Imperials' heavy armor deflected the homemade arrows. The gatehouse had no gate, so we charged into the courtyard, the Legionnaires staying together and eliminating the Stormcloaks closing in with axes and hammers, I springing up on to the parapet to take out the archers.

As usual the Stormcloaks attacked by ones and twos and were quickly overwhelmed by five blades working together or one Khajiit wielding spell and battle-ax. At some point the Imperials fought and defeated the Stormcloak commander, the rest of the survivors either surrendering or fleeing down the road towards Windhelm.

The fortress is under Imperial control now, but "now" is about one in the morning by the moon. I could walk back to Dawnstar or the camp, but I happened to find the key to the former commander's quarters and will be spending the morning here before reporting back to the Legate and the General.

Wednesday, December 26, 2018

Skyrim Day 092 - The Battle for Whiterun

23 Sun's Dusk, 4E201
Whiterun
~~~

I had allowed myself a rare moment of tardiness in convincing myself that my arrival at Whiterun last night was too late to call upon the Jarl. I knew my news of Ulfric's reply to Balgruuf would gain me entrance at any time of the night, but I told myself this morning would not be too late.

It was.

I awoke to the sounds of horns and shouting men beyond the city's walls and realized that Ulfric made good on his word much quicker than I anticipated. I thought he would need to rally his soldiers, gather supplies and equipment, then march on Whiterun.

Instead the Stormcloaks must have nearly marched on my heels last night, for they were arrayed around the city, catapults somehow constructed overnight, and were beginning to surround the city as I rushed to Dragonsreach.

I found the Jarl in an upstairs chamber planning the city's defense with an Imperial Legate I had not seen before. No one gave me a second glance as I ascended the staircase, so I stood to the side and listened to the Jarl and the Legate bicker. The Jarl arrogantly declared that he was not concerned with his guards, only the "Imperial milk drinkers". The Legate tartly replied that he and his men could sit the battle out if it would help...though I doubt that would have been truly possible. Whatever the case, the Jarl apologized. Stress was high.

An Imperial messenger arrived out of breath, shouting that he had arrived just as the Stormcloaks closed off the approaches into the city. The Legate ordered his advisors to see to the Legion's deployment, leaving the Jarl, the Legate, and Irileth peering at a map of the city, the latter whom excused herself a few moments later to see to the city guards.

I announced myself then, startling the two men, but the coincidental return of his axe made the Jarl chuckle, replying that he had a feeling Ulfric would provide such a reply. Anticipating it, he had sent for the Imperial Legion as I left Whiterun, making my journey necessary only to goad the Stormcloak leader into rash action. Balgruuf suggested I resume my duties as a Legionnaire and asked the Legate if he had any business for me. He curtly replied that all Legionnaires were expected to be already at the walls, so I bowed and left Dragonsreach.
Balls of fire were raining down on the city as I rushed down the stairs, but they seemed unable to damage the buildings, even with a direct impact. The villagers were in far more danger, but other than an orphan who quickly scampered into a house I saw no one on the streets who was not armed and heading for the gate.
Unfortunately I was still dressed as a commoner! I dashed into Breezehome, just about turned over the bedroom chest, and quickly armed and adorned myself with my familiar equipment. Lydia asked if I wanted her at the walls or in the house, obviously desiring the former, so I suggested she equip a bow and join the defense. Suitably equipped a minute or so later I followed her out and towards the sounds of battle outside the walls.
The first wave of Stormcloaks were laying before the rushed barricade jammed underneath the decrepit outer gate, the bodies peppered with arrows and bolts.

The Legionnaire at the crumbling battlement over the outer gate shouted that a second group was charging and everyone leapt to what remained of the walls to pick up bows left there in an effort to thin the Stormcloaks' ranks. I had forgotten the bolts for my crossbow and waited, axe in hand, to slow down any rebels that might make it past the barricade. I saw several Stormcloaks fall, one with an arrow in his side from Lydia atop the larger and stronger city wall flanking the outer gate.

More Stormcloaks came pouring down the road towards the gate and the soldiers at the walls had fewer arrows than the rebels had bodies. The took up positions behind me, swords and hammers in hand as the Stormcloaks rolled the barricade away from the gate. I would look stupid suddenly running behind the others, so I stayed in front, a Khajiit bearing the first melee for a city which did not normally let her kind enter.

What happened next is quite a blur. Many of the Stormcloaks simply ran past me to engage the Legionnaires and guards, perhaps thinking I was a member of a caravan caught in-between. So it came to be that out of thirty or so rebels I fought only two at the small stream which the city uses to dispose of its waste.
It was a terribly uncoordinated attack that fed in soldiers in threes and fours, many of them getting shot down by archers on the city wall before they passed the outer gate. Those that survived that (and ran past me) fought Legionnaires and guards standing shield-to-shield with further support from archers on the watchtowers behind them. The Stormcloaks had no chance.

Ulfric, or any Stormcloak of note, was not in the battle. Of course.

The bodies of both sides were collected for the funeral pyre and a speech given by the victorious Jarl with the ever dour Irileth standing alongside. I did not see either of them in the battle either.
The speech was as expected: praise for the bravery of the survivors of Whiterun and Sovngarde for those that did not. A nod to the Imperials was also provided in the form of the obvious prediction that Ulfric would soon attack the other cities and that we would all need to band together to finally end Skyrim's civil war.

With that everyone walked back inside the city to tend to the wounded, but a Legionnaire stopped me as I turned to enter.

It was Hadvar, equipped as a front-line "heavy" Legionnaire. He laughed when I turned to face him and joked that he had expected to find me face-down in the dirt somewhere in Skyrim. A bit insulting, perhaps, but he seemed sincerely happy to see me again. Having already run out of things to say he clapped me on the shoulder and jogged down to the outer gate to make sure no corpses had been missed.
The town was smoldering, but the fires seemed under control and I had to report back to Solitude with news of the Imperial victory.
So it was on the road once again for me.

I had just passed the ruined watchtower which Skyrim's first awakened Dragon had nearly destroyed when one of the sentries shouted "Dragon!". I had just enough time to duck as a giant gold-colored Dragon swooped low over the road, attacking someone further ahead of me.

The "someone" was a mounted Imperial detachment returning to Castle Dour and they rushed back to the tower as the Dragon swept around for another pass at them. They reached the tower just in time to save themselves, but their horses were not so lucky. The Legionnaires joined the guards in loosing arrows at the beast from atop the tower as I drew my axe. I am sure it looked stupid, such a short weapon against the Dragon, but I have suspected that they know of the Dragonborn and anticipated that they would start targeting me. In this I appear, at least, to have been correct.
Once the Dragon noticed the Khajiit standing alone on the road it ignored the watchtower and landed right next to me with a bone-shaking thud. This provided my allies an easier target, but their cheap iron-headed arrows mostly glanced off the Dragon's hard scales. As usual it was down to my hand weapon to fell such a great creature.

The strategy I have found to be effective is to concentrate on the wings first to limit its mobility, then the head. Plodding along the ground seems to wear them down very quickly.
With a grateful wave to the cheering soldiers on the tower I resumed my journey to Solitude...

..and encountered absolutely nothing else along the way, reaching the city before the gates locked for the night. I chose to not repeat the mistake I made last night and immediately reported to Castle Dour with news of the Imperial victory. As expected I found the General and the Legate still at the map table.
General Tullius congratulated me on "my" victory and promoted me to Quaestor, which I gather has no practical benefit to me. He stated that my unique skills would be wasted on the line and felt I would be more useful as a "flexible agent", which I agree with. To that end I am to report to The Pale, an L-shaped region containing Dawnstar and little else. The Legate will be on her way there tomorrow in order to take command of a raid there, one I anticipate I shall be taking part in.

Best to rest up and travel with the dawn. The sooner the Empire regains its hold on Skyrim the sooner the menace of the Dragons can be countered.

Monday, December 3, 2018

Skyrim Day 091 - Underwhelmed by Windhelm

22 Sun's Dusk, 4E201
Whiterun
~~~

It had not occurred to me before I accepted the axe, but there was only one Khajiit at Helgen and it was possible that Ulfric  would recognize her, which is to say myself. I spent more time last night thinking of creative (mostly magical) ways of disguising myself before realizing that the answer lay within forty Septims or so.

My plan was very simple: store all my gear at Breezehome and purchase the cheapest, most worn equipment Belethor and Ulfberth had to offer at their respective shops. This meant waiting for Belethor to stagger into his shop apparently whenever he pleases.

I decided to wait in the plaza as the town awoke around me.  The smaller merchants have stalls in the plaza square, most selling sundries I had no use for. I listened in on a conversation between a townsperson and an elderly merchant named 'Fralia' who was selling a small quantity of weaponry from the Battle-Born family forge.

The customer asked if the family had ever considered selling their wares to the Khajiit caravans, but she haughtily replied that they had enough customers as it was and did not need the help of Khajiit. A more vengeful one than I would relieve the Battle-Born of their goods, but I have no time for petty thievery...nor the skill to succeed, probably.

Distracted, I did not notice the Dunmer striding into the square until she was just about in front of me, leaning against a post holding up the overhanging roof of Belethor's shop.
She was extravagantly equipped, fully dressed in steel armor adorned with meteoric glass shaped to deflect and absorb blows. The stuff is too heavy for my liking, though I do prefer a glass blade to steel.

Obviously a mercenary, she introduced herself in typical Dunmer style: as an artist of blood painting upon the canvas of life...or something like that. I do not believe such flowerly language is appreciated by the Nords, less by a potential customer. We talked for a few moments, but it was clear to her that I was not a potential customer. Belethor unlocked his shop a few moments later, so I wished her fortune and stepped inside the shop as she nodded at me. 

Belethor had a better selection than I had been hoping for. I was looking for a farmer's canvas shirt and pants, but the man had specialized in expectation of the coming war between the Imperials and  the Stormcloaks, so I settled for a poorly-made set of fur armor into which large iron studs were set. It made me look more a bandit than impoverished wanderer, but I had to settle for what I could find.

Ulfberth was more accommodating, stocking dozens of the steel daggers Nords use a hundred times for just as many reasons every day. With the axe strung tight against my back and the dagger into my ill-fitting fur armor I set out on the road once again.

With my crossbow, bolts, weapons, armor, flasks, and ingredient pouches at Breezehome I felt very light on my feet with just a dagger, axe, and soft fur armor. I was also defenseless at range save for my magicka, but I had decided that was a last resort just in case Ulfric has agents along the roads.

That wound up not being a concern, the road between Whiterun and Windhelm was empty, I encountered only a single Sabre Cat which I bypassed with the aid of a Calm spell.
Windhelm is aptly named, the city sits on the coast north enough of the springs to receive no help against the cold coming over the sea from the north. 

The location is a bit of a mystery. Windhelm's docks are built in the shallows of the river, unlike Solitude's deepwater docks on the sea. The navigation into the river is treacherous, one can even see an old wreck nosing into the river from the city's gatehouse.

I was allowed into the city without challenge, making me suspect that my identity and arrival were already known, but Windhelm is so chaotically built that I would have had no trouble dodging the guards if it came to a chase. The twisty alleys reminded me, poorly, of Markarth's channels and chambers.

Finding the palace was easy enough, all I had to do was head in a general direction for the largest building within the walls. Again I was let inside without a single question and this was to see the leader of the rebellion! I cannot help but wonder if I would have been allowed inside if I had been wearing my Imperial gear. Perhaps I would have for all the security I have seen in the place.
The outer door opened right into the throne room, another perplexing strategic decision. It was surprisingly blue, with blue banners along the wall and ceiling facing a rough, blue carpet which led to a throne draped with blue fabric of some kind. Probably needlessly expensive.
But Ulfric was not in attendance. His steward, who readily admitted he did almost nothing, pointed me to a side-room. The door was open and the voices of several men floated out of it.
This was a meeting of the Stormcloak war council, which apparently is open to the non-Nordic public. I did not know of this. Apparently neither does General Tullius. 

Ulfric was not a very active participant, seeming to prefer to listen than speak. He looked smaller than I remembered him being and far more tired. I felt the best way to handle this situation was to play it very proper, for it could easily turn into a hostile one.

So I bowed to "War Leader Ulfric", a title which brought a wry smile to his face, and announced that I had a gift from Jarl Balgruuf. He did not move, but everyone else in the room drew blades and axes. Ulfric waved them down and asked if the gift was the axe or the dagger. In response I handed him the axe, but he handed it back immediately, telling me to inform Balgruuf that he would be entertaining visitors shortly.

A Stormcloak invasion it is then...but with what troops and hardware, I cannot tell. I have not seen one war-engine in the entire province or anything to suggest either the Imperials or Stormcloaks are capable of even battering down a simple gate. Perhaps they simply all rely on ladders.

Ulfric excused himself from the council and went into the Hall, giving orders to his steward before he was seated.
No one paid any attention to me, so I left the palace. I thought at first to immediately continue back to Whiterun. I hurried out of the gates, again unchallenged, hit the Sabre Cat outside with another Calm spell and proceeded along the road for several hours.

Again I was undisturbed, reaching Whiterun as the night's guards began their patrols. It was too late to call upon the Jarl, so I have retired to my own home and will attend to Ulfric's business tomorrow morning.

Friday, November 16, 2018

Skyrim Day 090 - Demoted to Delivery

21 Sun's Dusk, 4E201
Dawnstar
~~~

I left Dawnstar before most of the town was awake, the Jagged Crown safely hidden in my pack. I anticipated an increase in Stormcloaks along the road to Solitude in hopes of recovering the artifact, but I encountered no Stormcloaks, only an Orsimer skooma-dealer who attacked me bare-handed.

Arriving at Solitude found the Imperials in an equal torpor. Had I been in command I would have certainly increased my local presence and increased road patrols, but nothing seems to have been done. I found General Tullius just inside the keep enjoying a late breakfast, though I suspect he is the type of man who enjoys nothing.
He seemed surprised to see me, perhaps assuming that the Crown would be returned by the Legate, and asked if we had any trouble. I told him of the Stormcloaks earlier arrival to the ruin and he admitted, ruefully, that the Legate had been right to advise that troops be sent out earlier. I handed him the crown and he barely gave it a glance.

Completing that task led to another: Imperial intelligence showed that the Stormcloaks were planning on storming Whiterun and I was to deliver this intelligence to Jarl Balgruuf in order to sway his opinion firmly into the Imperial camp.

I doubted this 'intelligence' right off. From what I have seen neither the Imperial Legion nor the Stormcloaks have the numbers required to storm any of Skyrim's cities, even as small and isolated as they all are. The fact that the intelligence is for the Jarl alone supports my suspicion. It very well may be an Imperial threat of its own.

On my way out of the city I passed an encamped Khajiit caravan busily arguing amongst themselves. I paused a moment to listen in and the matter was an economic one. One of the Khajiit, the youngest, I think, was trying to convince the others that they should sell arms. When asked to whom he replied to both the Imperials and the Stormcloaks. The Khajiit he was arguing with looked as though she wanted to slap him, replying that it would only result in the eventual winner hunting them down for aiding their opponent. A good point, I thought, and one that he conceded to.

I had little to sell though and moved on without stopping to talk.

The road was unusually clear today, save for a docile Giant herding a painted beast before him, both I gave a wide berth. A trio of fire-flinging cultists assaulted me, but they are predictable in their incompetent strategies and hardly a trouble.
The moon was high when I arrived at Whiterun. I did not stop at my (more accurately, Lydia's) home, heading instead straight to Dragonsreach to hand over my 'intelligence'.  The Jarl was languishing on his throne, as usual, his Dunmer captain standing somewhat more attentively behind.
My message was evidently a common delivery at Dragonsreach. The Jarl sardonically asked if the General was asking, again, to garrison soldiers in his castle, but I just shrugged. The missive was sealed with wax, there was no way for me to have read it on the way without the Jarl (and the General) knowing I broke it.

When I informed him that there was a credible threat to Whiterun which the Imperial Legion was willing to offer aid against he waved a hand and told me to give the papers to his steward, Proventus Avenicci, effecting an air of nonchalance. But Irileth's eyes widened and I saw her give a quick motion of her hand to a guard standing nearby. He left without a word, no doubt collecting guards for additional patrols.

I replied that I was under orders to give the papers directly to the Jarl of Whiterun and he laughed, taking the packet from me and immediately handing it to his steward. I wonder now if the Jarl can read or perhaps can read only poorly. I should have thought of that earlier.

Whatever the case, Avenicci advised that the current wait-and-see policy be continued, but Irileth, spoiling for a fight, sneered that prey waits. The Jarl, whatever his literacy, had a slightly different idea than either one of his advisors.

His was to present his personal challenge to Ulfric: a challenge to face Balgruuf in single combat or declare his true intentions for Whiterun. The choice for Ulfric here was clear: either battle Balgruuf for control of the city or let it be known that the Stormcloaks would attempt to take it which would allow Balgruuf to accept Imperial reinforcements without looking like an Imperial pawn.

The decision rendered the steward temporarily speechless, but Irileth dryly pointed out that Ulfric had been rather straight-forward with Torygg. Having regained his voice Steward Avenicci suddenly changed direction, urging his Jarl to accept the Imperial garrison.

The discussion soon sank into politics I had not bothered to follow before all this Dragonborn business and they argued among themselves for a few minutes. When I resumed listening to them I found that the steward had, somehow, reversed his reversal and was favoring his original caution. But the Jarl had made up his mind to personally push the issue between himself and Ulfric.

To that end I was to continue east into Windhelm, delivering Jarl Balgruuf's personal weapon to Jarl Ulfric. If Ulfric sent me back to Whiterun with the axe then the two men were at war. If he kept the axe, they were at peace. A uniquely Nordic negotiation and not one I fully understand.

I was officially dismissed, as was the court for the night, but before I could leave a servant came bustling up with a simple steel battle-ax wrapped in linen. The Jarl's personal weapon...or one of them. As I left I heard the Jarl ask for ink and parchment for a letter to General Tullius, so perhaps the man is not illiterate, else he was requesting it for someone else.
I passed by the tree I had helped to replenish some time ago and it looked to be doing very well.

Having finally completed my business at Dragonsreach I retired to my private home that I barely visit. If Lydia was surprised she did not show it, though I suspect now that she knew of my arrival long before. It is not as if many Khajiit are seen inside any city of Skyrim's, after all.

So tomorrow I am off to Windhelm, the last city in Skyrim that I have not visited. I was hoping to avoid trouble by avoiding the rebellious city, but I am now firmly mired in it.

Wednesday, October 31, 2018

Skyrim Day 089 - The Jagged Crown

20 Sun's Dusk, 4E201
Dawnstar
~~~

I had been told after receiving my orders that the Legate and her squad would not be leaving until late the next day, but when I woke this morning I found them to have left several hours before. As no one had taken any trouble to track me down (hardly an effort, I own a mansion!) or wake me, I guessed my participation was a "want" and not a "need".

The Nords' 'Jagged Crown' heirloom was at a ruin called 'Korvanjund' neat the crossroads between Winterhold, Dawnstar, and Whiterun, a relatively easy journey almost entirely by road. While on my way out of town I was stopped by a hassled-looking man who introduced himself as Xander, former captain of the vessel 'Argent Raptor' which he lost to an iceberg north of Windhelm. I am not sure why he wasted both our time telling me this.


The walk was cold, but without event. I caught the distinctive tones of Legate Rikke over the wind as I approached the crossroad.

I joined the group and was almost immediately greeted by a boisterous Legionnaire who took my hand and shook it, laughing. I thought the man mad until I looked at him more closely and, to my surprise, recognized Hadvar, the Imperial who led me out of Helgen. He admitted to being relieved to hear that I both had joined the Legion and that I was standing with him today, for he was uneasy around the ruins. I was surprised to hear that, but kept it to myself. Having been in an innumerable amount of ruined fortresses, tombs, and temples I cannot say the prospect of yet another Nordic burial hall provides much dread.

The Legate cleared her throat and another speech began. The virtues of courage and dedication were lauded alongside the update that the Stormcloaks had gotten inside the ruin first. That was met with a few grumbles, but the Legate was quick to eye those with an opinion. Finishing her speech she drew her blade and advanced towards the ruins, her men and I following.


However, she soon stopped and signaled for our company to hide behind some nearby rocks. Peering from around the largest she swore and cursed her luck. The Stormcloaks had beaten the Legion to Korvanjund, even after Rikke's early-morning march. I did not see the problem with this, but the other Legionnaires looked more uncertain than when they anticipated mere bandits. Only then did it occur to me that, with the exception of Rikke and Hadvar, the other soldiers were completely "green", as we used to say.

Fortunately the Battle of Korvanjund was a short one. The Stormcloaks had done us a favor in removing the bandits, but suffered losses of their own in doing so. The few that were patrolling outside were quickly overwhelmed or shot down.

There were more Stormcloaks inside than there were outside, but they committed the folly of grouping together against foes armed with bows and crossbows. Five Stormcloaks lost their lives on the stairs of a large chamber just past the entranceway, four to arrows or bolts, for one of the Legionnaires had with him his family's crossbow. Why the uptight Legate allowed this is a mystery, but a welcome one.
Beyond the large chamber was a narrow two-story chamber with stairways and hallways dotted along its sides. Scaffolding split the chamber into a second story, a perfect spot for archers to ambush us had any Stormcloak thought of it.

The Legate did not like the many avenues of approach and declared it the perfect site for an ambush, unknowingly echoing my thoughts. She mused on the strategy of sending someone ahead to scout for the remaining Stormcloaks, then looked dubiously at her little band. She had left two soldiers at the entrance to guard against the possibility of reinforcements, leaving Hadvar, myself, and two uneasy soldiers with her.


Naturally the "auxiliary" was chosen for the thankless task, but I was glad to hear it. Serana aside I have spent most of my adventuring alone, save for the odd merchant I may have escorted back in the day.


Besides, I had a much greater chance of surviving.


I crept ahead and picked off two Stormcloaks with my crossbow...an odd thing to say given that it takes nearly half a minute to reload it, but the second rebel stood her ground the whole time, shouting and brandishing her shield. I am not sure what she meant to accomplish.


Moving through the ruin we passed the corpses of several Stormcloaks with the unanimated bodies of draugr lying near them. The Stormcloaks must have killed or driven off the bandits, but the bandits had not entered the ruin. Once the Stormcloaks did they must have disturbed the dutiful guardians and gotten caught in an ambush. To our advantage, of course, but one of the Legionnaires stopped and wondered at it, evidently having never encountered draugr before. The Legate snapped at him to stop gawking at 'bonewalkers' and move on, but it confirmed my suspicion that many of our band were untried.


The Legate knew a thing or two about Korvanjund, naming a portion of hallway the 'Hall of Stories' as we entered it. The green soldier spoke up, probably wanting to make himself look useful, and explained that the carvings on the walls were supposed to be stories of the ancient civilization that built the place. I had assumed all (or at least, most) of the ruins were ancient Nordic, but it sounds as if this may not be the case.

Whatever their origin the mechanism for entry was familiar: at the end of the hall sat a huge door with three discs of stone set inside it. At the foot of the door lay two dead Stormcloaks, next to which an ornamental black Dragon's claw of stone lay.

How the Stormcloaks got it wrong, I do not know, for the match was set into medallions at the back of the claw, as usual. This one was Fox-Dragonfly-Dragon and the door opened smoothly once I inserted the claw into it. Had I not I am sure more darts from hidden pipes would have peppered me as it did the two curious unfortunates. The relatively warm air of the ruin rushed past us through the door as it opened and a whirl of stale, frigid air greeted us.

Behind the door was a high chamber poorly-lit in stark contrast to the rest of the ruin. Given that the claw-door does not seem to close again it was likely we were the first to enter in a very long time. This was to the Legate's satisfaction and the unease of everyone else. I whispered to Hadvar that we were likely to encounter strong foes and he nodded, jogging to join the skittish Legionnaires and calm them.

There was no obvious way to continue forwards, so we spread out, the Legate remaining in the center of the chamber, Hadvar and the others on one side, myself on the other. I quickly spied a section of wall with telltale irregular lines and a bit of searching rewarded me with a plug-style switch nearby. Pulling it slid the section of wall aside, revealing a staircase leading further down. I called to the others and we proceeded further inside.
This led to the largest chamber in the ruin, dominated by a platform upon which a hunched corpse sat upon a throne. Having a strong suspicion of what was about to happen I started to circle behind the platform, but Hadvar stepped on to it and examined the corpse closely, yelling that it had a crown and asking if it was the one we were looking for. Foolish.

I had enough time to shout a warning and he leaped back just in time to avoid the sudden lunge of the draugr lord's ancient two-handed sword. Two stone pillars, one on each side of the throne, dislodged their lids as two more draugr emerged, both armored.


The two green Legionnaires panicked, but to their credit they panicked forwards instead of backwards, recklessly engaging the draugr that had emerged from the pillars. Hadvar and the Legate pressed the draugr lord, but the draugr were armed with ebony weapons versus their cheap Imperial blades. Hadvar and the Legate were holding their ground by virtue of skill alone and one of the Legionnaires had already fallen.


As for my part I still have my Dawnguard war axe and the draugr were occupied with my companions. A quick strike to the unarmored back of the one pressing the foolish soldier felled it and I expected the man to run for the exit, but he turned to engage the draugr lord, falling almost immediately as it turned and cleaved his blade in half, continuing into his head. Death was mercifully instant.


I finished off the second draugr guard without much trouble and turned to assist Hadvar and the Legate. Hadvar had retreated a ways back and was on one knee, looking for something in his satchel. I tossed him a restorative and attacked the draugr alongside Legate Rikke.


My hand-axe was not the proper weapon to face a two-handed sword with, so I dropped it and drew my ebony dagger instead. A quick drink of an invisibility draught allowed me to circle behind the ancient lord and bury my dagger in the back of his rotting skull.


The battle for the Jagged Crown was over and at cost: two of the four Legionnaires that entered Korvanjund were not leaving it and all the Legate had to show for it was a dull iron helmet set about with horns. Neither she nor Hadvar seemed interested in acquiring any goods, so I claimed an ebony-faced war-hammer I found leaning against a chest at the rear of the throne. It is not to my style of combat, but it will look nice on the wall at Proudspire.


The Legate tossed the crown (crown helmet?) to me, ordering that I return to Solitude with it. She and her soldiers were going to comb the ruin for anything useful, which a war-hammer, in her eyes, was not. Odd.


I found the two soldiers stationed at the entrance cowering behind a pillar, swords drawn against a foe that did not exist. I laughed, startling them so badly that one dropped his blade. Red-faced, they both started with excuses but I shook my head and suggested they report to the Legate.

The moon had risen while we were fighting and the sky shimmered with a beautiful green ribbon of light that I have never seen before. It is nice to know that there are still mysteries to discover after so many years.
I have stopped at the Windpeak Inn in Dawnstar for the night and will continue tomorrow to Solitude to return this crowned helmet the Nords hold in such esteem. I am curious as to what use the Imperials plan on putting it towards.