Showing posts with label Molag Mar. Show all posts
Showing posts with label Molag Mar. Show all posts

Wednesday, November 21, 2012

Morrowind Day 25 - Vampires

9 Hearthfire
~~~
The scuttling of a sleepless mudcrab woke me a few hours after I stopped to rest near the water. Judging by how long the sun took to come up, it was probably one or two in the morning, but that was just as well. Sleeping too long in the Ashlands doesn't strike me as an idea good for one's health.

The wind had died down, leaving the dust on the ground where it belonged and enabling me to see far better. Near to my campsite was an ancestral tomb guarded by a patrolling skeleton dutifully clutching a rotting, ancient spear in its hands. The weapon nearly broke when I blocked a thrust with my shield and I sent the skeleton off to a much deserved final rest.

I was hoping to the tomb was a small one that I could clear out and use as shelter, but as luck would have it, I had walked right into a den of Vampires. The tomb looked the same as any other one I have been in, but when I opened the door, prepared to fight off a Scamp or ancestral spirit, a shirtless Imperial attacked me. I thought him a bandit at first, but Imperials do not normally have fangs, nor do they spend more time trying to bite you than stab. This Vampire, whomever he used to be, was obviously young and his hunger was strong enough to make an afterthought of the dagger he was wielding. He kept trying to grapple and bite me, but I used the doorway to limit his movements and he soon expired, my spear having been run through his unadorned chest and into his heart.

The corpse started turning into dust almost immediately, another sign that he was recently turned, or so I've read. The dust is understandably very rare and magical, making Vampire hunting a profitable, but extremely dangerous, vocation.

Vampires were the responsibility of a special branch of the Imperial Legion in Cyrodiil and I assume also the responsibility of the Imperial Legion here in Morrowind. But the Imperial Legion's reach does not seem to extend far outside the Imperial settlements and I was quite some distance away from any settlement, let alone an Imperial outpost. Had there been any elder Vampire in the tomb, I'm quite certain I would not be writing this journal entry, but the truth was far sadder.

The initial Vampire had been guarding a small chamber lined with pedestals and urns, with only one other door leading on, nothing unusual for a Dunmer tomb. Aware of what to expect, I activated the Armor of God belt and used up a Shield scroll before opening the door. A Vampire who was once a Dunmer male attacked me, also with a dagger and fell quickly, just as undressed and undisciplined as his companion.

Sadly, the third Vampire was a former Khajiit and a slave at that, the manacle still attached to her wrist. I killed her swiftly, but can't help hoping that she had escaped her slavery and enjoyed some freedom before she was turned. Slavery is a vile, antiquated practice, but what can one Khajiit do against the culture of an entire people? At least she was fully clothed.

There was only one other Vampire in the tomb, a former Redguard whom was walking around aimlessly in the last room, a large ceremonial chamber, and she was just as undressed as her two male companions. Very odd and just as dead as the rest of them. The tomb itself has nothing of value, but the dust from the four corpses more than made up for it. I'd normally be encouraged by such a rewarding skirmish, but even after I buried the Khajiit's final remains by the water, I can't help but feel sorrow over the direction her life had taken her.

With a heavy heart I resumed my trek across Mount Kand in search of the staff. Luck is a fickle thing and a dust storm reduced my visibility to barely in front of my face as I was trudging up a hill. I managed to find the entrance to the Atronach cave again and was about to enter to wait out the storm, but I was feeling a bit paranoid and climbed on to the ridge above the cave to ensure I was not being stalked by something, where much to my surprise the dust-blasted skeleton of Linus Iulus was, half-sunken into the ground through years of dust storms. The object of my quest was near the corpse, the staff covered by a thick layer of loose dust accumulated over the years. A belt and amulet, both obviously enchanted, were also on the corpse, and I took both items as well. How and why he fell will, like so many other things, remain forever a mystery and I left his remains where I found them, another unfortunate soul claimed by Morrowind.

I used a scroll of Almsivi Intervention to send myself back to Molag Mar, where the storm was still raging and decided to walk along the coast back to Ebonheart. After all, what kind of Scout could I call myself if I kept sailing everywhere?


I came across another Dunmer fortress between Molag Mar and Suran, but stopped only long enough to confirm that this one also had a magical chamber. What the connection is between these fortresses is something I need to discover, if only for my own curiosity.
A man in Suran approached me by the gate as I entered the town, ranting about Lord Dagoth's return and how he will wake from the Red Mountain and reclaim Morrowind as his own. Same spiel I got from the madman in Pelagiad. I pushed past him with no trouble.

While we bartered on the price for arrows, a merchant named Ralds mentioned that he had seen his neighbor outside past midnight, ranting and raving about nonsense, but when the morning comes, the neighbor has no recollection of doing any such thing. It sounds very similar to the madmen I've encountered and I wonder if maybe what they're saying is at least partially correct. I will have to keep it in mind.

I wound up bartering away the rest of my Imperial chain armor for one hundred steel arrows. After the combat the armor has seen and the somewhat inept repairs I've made, it was on its way to becoming useless soon. The lack of weight is also nice.

After that I cheated on my goal to walk from Molag Mar to Ebonheart. I had been planning on staying overnight at Suran, only to find that there were no available rooms to rent for the night. The prospect of spending another night in the wilderness made the decision to take the silt strider to Vivec an easy one.

Tomorrow I'll report back to Kaye. No doubt he'll have some other task to assign to me.

Monday, November 12, 2012

Morrowind Day 23 - No Place to Rest Your Head

7 Hearthfire
~~~
The morning started the same they always seems to: wake up, eat a quick breakfast, and start off on my journey to where ever I am going. My travel pack was close to bursting though, so my first stops were at the merchants of Ald'Ruhn. I sold off a good quantity of supplies I had previously thought to be required, but had not used them since, so away they went.

While bartering with them, several of the merchants asked if I was looking to earn some coin on the side. I had rebuffed the first and second, but after Bivale asked me, I mentioned that two other merchants had asked similar of me. She sighed and revealed that a rich, young nobleman had purchased many fine goods after the death of his family, but was now late in paying the Ald'Ruhn merchants. The coins Bivale offered was to have me act as a go-between for the merchants and the young man in an effort to either collect the payment owed or retrieve and return the merchandise. 

Bivale did give me a good amount of money for my own wares yesterday, so I agreed to help. I must admit the possibility of getting in good relations with several merchants through such a simple task was also a factor. She gave me a list of individuals whom she knew was owned money by the nobleman, a Ienas Sarandas. 

Rather than talk to each merchant and likely get the same story, I asked a guard for directions to Ienas's house to speak with him directly. A dejected voice answered my knocking on the door and bade me to enter. I found a young Dunmer bent over his table, the smell of alcohol radiating from him and the empty bottles scattered around his chair. He immediately set upon a spiel of his misfortune and bad luck, ending with the fact of being so poor as to be unable to buy another bottle of drink. 

I had been carrying a flask of Flin with the intention of selling it at some point, but I offered it to the man and he gratefully accepted, complimenting me on my generosity and quality of the vintage. Then he broke down, sobbing about how he ruined his life and squandered his family's money. He had sold off most of his furnishings and all his family heirlooms in an effort to make ends meet, but his desires outpaced his budget and he had little left, save for the simple furnishings in his home and the clothes on his back.

The clothes on his back lasted for all of about five minutes. After confessing to his gambling problem and realizing he had no hope of continuing his present lifestyle, he stripped the offending clothes from his body and asked that I return them with his apologies. As for the man himself, he declared he would start a simpler life and dedicate himself to the Temple. I'm just glad he didn't owe anyone his pants.

My fiendish plan to earn the merchants' goodwill worked perfectly. They were all grateful for the items returned, but also for the change in Ienas, who was actually quite popular around town, which explains the amount of credit he was able to leverage. They thanked me for "saving" him, but he was his own salvation. Himself and a bottle of Flin.

No one in the Ald'Ruhn Mages Guild could tell me anything about the magical portals at the two Dunmer fortresses, so I teleported to Balmora, was immediately propositioned by Ajira in some money-making scheme of hers and compromised by selling her a bunch of potions that I couldn't see myself using soon. But no one in the Balmora guild knew anything either, nor in the Vivec guild, which was surprising. 

With little to do and unwilling to keep bouncing from one guild to another, I made the Walk again between Vivec and Ebonheart in order to report the witch's death to Kaye. He was unusually cordial and seemed glad to see me return, fretting about how difficult the assignments are getting. I hadn't the heart to tell him how quickly the witch was taken care of and he handed me a simple ring that would enable me to shoot flames from my fingers. This would undoubtedly burn the fur right off my hands and I'll be selling it as soon as I can.

For my next job, Kaye has tasked me with tracking down an Imperial Cult possession: The Silver Staff of Shaming. An Imperial Cultist, Linus Iulus, disappeared some years ago near Molag Mar with one of the staffs of Shame. The Imperial Cult Oracle had a vision of the staff and now needs it retrieved. According to Kaye, the Oracle was responsible for sending Linus out to Molag Mar to execute a traitor, but the man never returned and the Oracle has been feeling guilty about his apparent demise. 

Unfortunately, her guilt is clouding her crystal ball (or whatever she uses) and Kaye could only tell me that the staff was either to the west or east of the Mount of Fear, another name for Mount Kand. Kaye apologetically gave me a ring to help detect enchanted items and wished me luck.

I know I swore not to take boats anymore, but I wound up sailing out of Ebonheart to Tel Branora, which I skipped visiting, sailing immediately to Molag Mar, which I arrived at late in the evening. The  entire outpost is built exactly like a Vivec canton, only without a roof on the top level. The local tavern, Saint Veloth's Hostel, offers no accommodations at all. It is assumed that if you're at Molag Mar, it's either at the service of the Temple or for a pilgrimage and that such services will be found with them. 

As I neither work for the Temple nor am on a pilgrimage, I paid ten Septims to sleep on the boat. Ah, the simple joys of adventuring.