Showing posts with label Day 94. Show all posts
Showing posts with label Day 94. Show all posts

Wednesday, March 27, 2019

Skyrim Day 094 - The Long Report

25 Sun's Dusk, 4E201
Solitude
~~~

The rest in the former Stormcloak's quarters was a brief one. When I woke the Imperial soldiers were still busy removing the corpses of the fort's former owners and preparing their own for burial. I spoke briefly with the Imperial Captain, he had sent for reinforcements from the Dawnstar Imperial camp and did not feel that I was needed any longer.

That was welcome news, for I had a long walk back to Solitude before I could report news of the successful attempt on the fort.

Fortunately the walk was uneventful and I chose to save time by traversing the bay underneath the plateau of the Blue Palace. There's nearly always a boatman willing to accept a few Septims to ferry a passenger.
On our way over I asked the man I met on the Morthal shore about a new ship that was docked on the sea-side of the Blue Palace. The man, old and of few words, simply shrugged. This was obviously a challenge I was loathe to pass by.

The ship was quiet as I walked up to the shore plank leading on to the ship, but as I approached an arrow whistled past my head and men jumped up from hiding behind crates on the deck to jeer and threaten me.

I could have retreated back down the plank, risking an arrow in the back, but something about the men made me pause. Each one of them were poorly armored and somewhat better armed, not a common practice amongst the seamen who ply the coasts, pirate-infested though they might be. The arms and armor, even poorly-made, are beyond the reach of the average sailor.

In the space of that moment I also noticed the hurriedly-washed blood staining the deck. With a snarl I leaped on to the ship and drew my axe, hacking the head off the man nearest to me. Startled, the remaining men on the deck paused for a second before drawing large scimitars and charging at me as one howling mob.
Uncoordinated they fell quickly. I expected the rest of them to come charging on to the deck from below, but I heard only silence beyond the door. Whatever notice our little conflict provided was not enough to arouse the suspicion of anyone below. Perhaps they thought it merely the regular scrapping of the folks they stuck on the cold, windy deck or were too drunk to pay much attention.

I found ample examples of the latter on the decks below. One Orsimer was singing so loudly that I could have shot him with my eyes closed. Rather than do that I used an Illusion spell to further irritate his neighbors, causing them to rise against him. To his credit the drunk Orsimer killed one of his former comrades before falling.

This was repeated again on the deck below, more drunks, more fighting, all feeling increasingly pointless. At the end of my little adventure was a sober Orsimer who had only his sobriety and well-laid table to distinguish him from his fellows.
I left the ship with its dead on the shore. The city guards might investigate it at some point or maybe the mercenaries hired by the East Empire Trading Company to guard their ships and wharves. It matters not to me. My curiosity brought me no real danger, but resulted, by their own actions, in the deaths of a dozen.
The afternoon remained much as the morning had: grey, cold, and dismal. I found the General at his usual spot at Castle Dour's strategy table, conversing with an Imperial I had not met before. The General dismissed the man after my name was announced by the door guard and General Tullius sat down with a sigh, the strategy session apparently over.

He was pleased, of course, to hear of the Legion's success in the Pale. The garrisoning of Fort Dunstad netted the Legion a second port on the north coast and placed them closer to Windhelm. He stated that battles are won by disciplined soldiers, but wars by exceptional individuals, of which I gather I may be in his eyes. 

He declared that I was to be promoted to Praefect immediately and gifted me with an Orsimer one-handed blade...which I have no use for, just like the promotion itself. Normally a soldier gets promoted to Praefect and given a small command, but I am receiving the title minus a command, making it honorary at best. No large matter, I guess, for what Legionnaire would follow a Khajiit anyway?

My next orders were just as the ones I had completed, this time in the Rift rather than the Pale. It appears the Legion wishes to execute a two-front attack against Windhelm, which is certainly sensible, but I wonder at the possibility of a Dragon interrupting either of the two forces.

So it is off to the Imperials' south-eastern camp tomorrow to see what exceptional tasks I can complete for a civil war that seems more civil than war.

Friday, June 27, 2014

Morrowind Day 94 - Ever the Wanderer

17 Sun's Dusk
~~~
Welcome or no, sleeping at the Erabenimsun tribe's camp was not a relaxing experience. Probably something to do with my killing a decent percentage of their menfolk not too long ago. Everyone seemed happier with them gone, but it was an uneasy thing for me. I woke from a restless sleep earlier than usual and set out while it was still pitch-black out.

The path from the camp led to a crossroads, towards my left was a Daedric shrine tucked neatly along the curving hills that surrounded it. Though I knew I would not find the dagger there, I spent some time working my way through the Daedra-infested ruins so that I might be able to replenish my purse once I find a decent alchemist. Equipment repairs are expensive and my limited skill with the hammer does not go far.
I managed to salvage two Daedra hearts, distasteful as they are to retrieve and entered the shrine expecting to find a few cultists and maybe some gemstones. The risk versus reward of the shrines are, in my experience, quite similar to the Dwemer ruins and therefore best avoided. Today was no exception to this rule, for all I found were four bandits with cheap equipment and a single diamond. Hardly worth the effort and time.


Returning to the crossroad I turned to my right thinking I was heading south towards Molag Mar and Suran, but I reached another dead-end, this one with a tomb and skeletal guardian.
Guardians outside of the tombs usually indicate there is something inside that the family absolutely wants to keep from leaving. The single skeleton had a simple iron broadsword and shield, making it barely a danger to anyone strong enough to survive in the area. Inside, however, was a very different story.

A Fire Atronach and Clannfear were waiting for me just inside, providing a decent challenge as I struggled to dodge the Atronach's fireballs and Clannfear's razor-sharp beak. Eventually I was backed into a corner by the Clannfear, but this worked out more to my advantage as the Atronach (surprisingly) did not fling fireballs so long as the other Daedra was in the way. I dispatched the Clannfear with my short sword, then moved to engage the Atronach before it could start with its fireballs again. 

My life has never left much room for humor, but I had to laugh at what I found next. Whether intentional or accident, someone had summoned a massive Daedra, an Ogrim into a room off of the main chamber whose doors were too small for the creature to fit through. This little fact did not seem to occur to the monster, for it continued to try to squeeze through the door while roaring and flailing at me.
Shooting it full of arrows seemed the most merciful and safest thing to do. Even I had some trouble fitting through the doorway with the Daedra's corpse in the way, but I managed. Beyond was an altar with a skeleton laying upon it, another unusual find for a Dunmer tomb, and next to it was an old, rusty dagger.
I have no way of knowing if this particular dagger is what I have been tasked with finding, but I am taking it with me on the chance that it is and on the chance that I even find myself at that shrine once again.

Electing to skip Molag Mar I turned west, finally heading back 'home' as it were. I happened to be fortunate not to encounter anything between the tomb and Suran worth writing about and walked underneath the east gate of Suran late into the evening. It is nice to be at an Imperial town after the Ashland camps and Telvanni plant-towers, but skipping Molag Mar for Suran leaves a great swath of land to the east of Molag Mar still unexplored. I have ventured from my original plan to walk the coast, but I have been receiving diminishing returns for my efforts as of late and am growing somewhat discouraged. 

Though I am several days away from Ald'ruhn it feels as though my journey is close to an end. I have destroyed a few Sixth House outposts, but I did not really accomplish as much as I anticipated. The entire experience did show that my equipment needs to be upgraded before I can be expected to survive within the Ghostfence and my catalog of spells need to be reworked as well. 

Always things to do. Writing this reminded me of the stronghold being built for me by the Redorans. I wonder how that is coming along.