Spent a fitful night in the magical chamber of Berandas, waking up exhausted, but no longer bleeding. I dragged myself out of the Berandas chamber of Swirling Colors and continued plodding towards Ald'Ruhn.
Travelling along the coast, I came across another Dunmer fortress tucked among the hills, but this one did not appear to be in nearly as bad of shape as Berandas, being much larger and built-up.
I cautiously entered the smaller of the two buildings and confirmed my suspicions. This fortress had a similar chamber of magic as Berandas does, though still no clue as to the purpose. Transportation perhaps? I should ask around the Mages Guild when I reach civilization again.
The reckless, foolish part of me wanted to explore the fortress, but the pitiful remains of my equipment prevented me from undertaking anything that might result in further damage.
The giant rats that seem to be everywhere are normally skittish creatures, but I was attacked by three of them today, all of the showing strange growths on their bodies. The dreaded Nix Hounds have always been stupidly hostile, but the one I slew today also appeared to be very sick.
It seems other people were having troubles of their own with unusually aggressive animals. I was flagged down on the road by a Dunmer woman named Drulene Falen. She owned a small farm just off the side of the road, hidden by the swells of the West Gash plain. She explained that she had lost several of her Guar to hostile mudcrabs already and another was just dragged off this morning by the determined creatures. She was fretting about losing her farm and moving back to her hometown on the mainland.
I agreed to help her, from one immigrant to another I suppose. The mudcrabs managed to somehow drag the guar up the steep hills separating the West Gash plains from the humidity of the Bitter Coast and when I finally managed to climb the hills myself, the humidity and stench of swamp welcomed me back. The mudcrabs were easy to find and instead of pretending to be a rock as they usually do, both of them advanced on me, snapping their pincers. Brave, but only foolishly. The guar was already dead, but Drulene offered me some hackle-lo leaves for my efforts. A simple reward for a simple task.
A second task came upon me quite strangely. I encountered a finely dressed Argonian named Rasha further down the road who asked if I was heading to Ald'Ruhn. After I told him I would be passing by, he asked me to deliver several shirts of his to a clothier there. I agreed to deliver the shirts since I was going there anyway and found out then that the delivery included the shirt he was wearing. I left the shirtless Argonian on the road as I stuffed the shirts into my pack.
The clothier, Bivale Teneran, gave me a belt she called the "Belt of Iron Will". She claimed it would increase my chances of successfully casting spells, but the belt I received in Vivec has so far turned out to be quite useful. It would be rude to sell the belt to someone in Ald'Ruhn, so I'm carrying it with me for the time being. Bivale did give me a fair amount of coin for the amulets and and mundane rings I had gathered. which I put to use purchasing supplies to repair my armor with.
The repair of my armor was as time-consuming as it was miraculous. The condition of my armor is by no means perfect, but the repairs managed to put it back into 'serviceable' category The repair of the Admantium was far more complex than the Imperial chain armor supplementing it and I took my time, not wanting to permanently damage the nearly irreplaceable armor.
It wasn't late by my usual standards when I completed my repairs, but it was late enough that starting anything new would simply drag into the next day. With that in mind, I've retired to the Ald Skar Inn earlier than usual and I'm planning on greatly enjoying the additional rest.